Steel Division 2

Steel Division 2

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About Commanders and Leaders
By Fabian and 1 collaborators
A quick guide on how Commander and Leader Units work and synergize with each other.
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Commanders and Leaders
Let´s start with a simple question: What purpose do Commander and Leader Units fulfil and how do they influence the rest of your army?

On the left picture you can see a Commander and on the right a Leader Unit, recognizable by their respective icons displaying either 3 little stars for the Commander Unit or a single bigger star for the Leader Unit.





Both Units will show you an Area of Influence which will improve friendly units standing inside its range (Both Commander and Leader Units are exceptions and will NOT be affected by this buff).
The Area of Influence is influenced by the experience of the respective Leader, a vet3 Leader will have a smaller area than a Vet 2. Commanders will always be Vet 2.

Commanders give friendly units in their area 2 additional experience ribbons while Leaders will give only 1 experience ribbon.



It is noteworthy that these buffs can actually promote a unit one level higher than usual which means you can have a unit having 3 experience ribbons displayed under its icon on the map which isn´t normally achievable by adding a manually leveled unit card in your Battlegroup.
Radio Network
You may have noticed the dashed yellow line in the first picture of the previous section that showed you an example of a Leader Unit.
This line shows you another powerful feature of the previously explained unit types which we´ll just call the Radio Network.

When a Leader Unit is in a certain vicinity (1500m) of a Commander Unit it will improve nearby friendly units by 2 experience ribbons instead of the usual 1. It now effectively works just like a Commander Unit.



The end of the dashed yellow line shows you the distance you have to travel until you are in range for the Radio Network to take effect.

When the Radio Network is successfully established this yellow line will be solid and the Commander/Leader Icon will have its colors reversed.



Additionally, if a Leader Unit is in a 1000m radius of a another Leader Unit that is already connected to a Radio Network it will also be connected to it and get all the advantages of it.

This feature allows you to build a Radio Network up to your frontlines without actually risking loosing your Commander Unit.
This goes especially well with Infantry Commanders that can easily hide in the forest.

21 Comments
No Guts No Glory 4 Nov @ 7:07pm 
If leader unit doesnt have a radio, can it still connect?
$ ByFik $ 21 Dec, 2023 @ 12:54am 
нифига
себе
Трубкозуб 13 Apr, 2023 @ 7:08am 
Еще можно брать арт наводчиков из вкладки арты в качестве разведки. Оптика и незаметность у них одинаковая. Иногда очки ячеек арты стоят дешевле разведки.
Cpt.Macmillan 11 Dec, 2022 @ 6:40am 
And if the radio network connected between the artillery and the frontier radio unit, the gun's reload and dispersion will be also improved once firing on the target in the radio unit's radio range
Major Pickles 19 Jan, 2022 @ 8:35pm 
thanks dude o7
Edztえどぜて 21 Nov, 2021 @ 11:51am 
how about their own vet effect? is there a difference other than combat stat for leader & commander? I've ask this at botte kemp, but still no related answer, since leader n commander only get at least 1 and max 2, unfair if they cant get 3
Mongoose 30 Jun, 2020 @ 6:49pm 
Thanks. Short and sweet!
Adventman 29 Jun, 2020 @ 12:35pm 
helpful :-)
rolypoly 22 Jun, 2020 @ 6:18pm 
:thumbsup:
Fabian  [author] 22 Jun, 2020 @ 11:15am 
@Lumpty Dumpty Exp level make your units harder to surpress and improve stats like accuracy and firing rate. you can look at the Battelgroup screen exactly what it does, because it gets marked in Orange on the Unit card.