Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-LazyPurple
-lazypurple
The top one needs to be:
"Sprite"
{
"$basetexture" "Effects/bendibeam"
"$additive" "1"
$translucent 1
"$vertexcolor" 1
"$nocull" 1
//"$spriteorientation" "parallel_upright"
//"$spriteorigin" "[ 0.50 0.50 ]"
"$spriterendermode" 5
$overbrightfactor 15
}
laser
RED:255 0 0
BLU:0 0 255
item_fx.pcf >>turret_shield [bubble flyers]
RED:255 50 50
BLU:50 150 255
This is as defined by game/client/tf/c_obj_sentrygun.cpp, from TF2's source code