XCOM 2
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[WOTC] Dedicated Pistol Slot 2.0
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6 Nis 2019 @ 16:08
30 Oca 2024 @ 11:42
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[WOTC] Dedicated Pistol Slot 2.0

Veehementia tarafından 1 koleksiyonda
[WOTC] Veehementia's Mods and Ports
55 öğe
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READ ALL THE DESCRIPTION AND DON'T SKIP THE REQUIRED ITEMS, THEY ARE REQUIRED FOR A REASON!

YOU CAN FIND INSTRUCTIONS ON HOW TO CONFIGURE THIS MOD IN THIS GUIDE. ANY COMMENT ASKING FOR CONFIGURATION HELP HERE WILL BE IGNORED.

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Hi there. Missed me?

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DESCRIPTION

XCOM EU/EW soldiers always had a pistol to rely on in case they found themselves unable to reload or against an enemy with very little health left, even if said soldier was carrying a piece of equipment (except the Heavy class, which had Rocket Launchers instead). In XCOM 2 this feature was lost, probably in favor of emphasizing the Sharpshooter's Gunslinger tree.
Nevertheless, it irritated me to no end: you don't need special training to simply fire a gun.

Enter the Dedicated Pistol Slot.

As the title says, this mods adds a dedicated slot in which to equip Pistols (or whatever sidearm/item you want, this behaviour is configurable in the .ini) for all soldiers. By default configuration, the only two classes that miss this are the Sharpshooter (already has one) and the Templar (uses the Autopistol), but this can be changed in the config as well.

In order to better help players understand how to and how to not configure this mod (and all the new features of the 2.0 update), I've prepared a small guide that you can find here. Any comment asking for configuration help here will be ignored. If you need additional help after reading the guide, comment there, and I'll be happy to assist.


COMPATIBILITIES

I've included a number of compatibilities with other similar mods, specifically:
And that should be it. Note that none of the mods above are mandatory; you can still not download any of them and simply use the slot to equip Pistols or autopistols.

FOR RPGO USERS

Since the slot is now given using classes by default, the mod as is will not add any slot to your RPGO soldiers. This is because all vanilla classes (excluding Templars, Reapers, and Skirmishers) in RPGO are hidden, and all soldiers are now of the same class: UniversalSoldier. So, to add a pistol slot to all soldier in RPGO, you'll need to write:

+ADD_SLOT=(SOLDIER_CLASS="UniversalSoldier", WEAPON_CAT="pistol", ALLOW_EMPTY=false)

You can still add a slot via abilities if you so prefer.


REQUIRED ITEMS AND THEIR USE

  • Robojumper's Squad Select is necessary for the slot to be shown on the Squad Select Screen. Remember to uncheck the "Upgrade Icons Only For Primaries" checkbox [iridar.net] in Robojumper's Squad Select configuration. You can do that in .ini configuration or by using the Mod Config Menu mod.
  • [WOTC] Reliable Ever Vigilant is required to fix the interaction between Ever Vigilant and Specialists using the Dedicated Pistol Slot. If the Specialist has enough ammo left to fire with his/her primary weapon, Ever Vigilant will work as normal; if the specialist does not have enough ammo to fire his/her primary weapon, he/she will use the pistol instead (provided Overwatch is set up with higher priority then PistolOverwatch in Reliable Ever Vigilant's configuration file)
  • WotC Mod Everything Reloaded is not a hard requirement, but it will allow you to be able to upgrade your pistols/sidearms directly from the loadout screen, instead of using Robojumper's Squad Select. Huge thanks to Musashi for updating the mod with Dedicated Pistol Slot compatibility!


INCOMPATIBILITIES

This mod is incompatible with Ammo and Vest Slots [WOTC] and [WOTC] Tons Of Utility Items.

To offset this, I've included a XComGameData.ini in the config folder. Inside, you'll be able to add either a Grenade Slot or an additional Utility Slot on a per-ability basis.


DONATIONS

Want to buy me a drink? To say "thank you"? To fill me with booze as to make me fall in an alcohol-induced coma and stop making bad jokes? Now you can! You can donate here: paypal.me/nardonematteo98
Donations are NOT required and I won't stop making stuff if you don't donate, don't worry: I make stuff for passion, not money. It's just a way to say "thank you". Or to fuel my alcoholism. Whatever sounds better.

That said, go play and have fun!


SPECIAL THANKS:

  • Iridar, who basically dictated me the code himself, and taught me everything in-between. Go check out his Patreon. [www.patreon.com] He deserves it. A lot.
  • Musashi, whose WOTC Vest Slot mod I used as a base and inspiration to make this one.
  • Robojumper, who helped me fix a visualization bug in the UI, and for his wonderful Squad Select .
  • Ginger, who explained me how slots worked and helped me set up this one. Thanks, friend.
  • FearTheBunnies, for both the idea and implementation of an exclusion list.
  • And obviously the entirety of Team CX for being the crazy, fun and helpful modding group they are!
713 Yorum
Saul 27 Oca @ 7:31 
OK, I can't edit the original post, therefore, just add a new post to let anyone know if they have the same question.

Stukov's War already has Config Mods for Amalgamation Classes.
https://gtm.you1.cn/workshop/filedetails/?id=2813431703
Saul 23 Oca @ 3:56 
Hi, is anyone use this mod with Amalgamation Classes? I was using RPGO and a lot other classes before. I know there are some configurations that need to be edited. But with Amalgamation, does that mean I need to figure out how it defines a soldier's class or nothing needs to be edited, since it is already granted to use other sidearm in tertiary specialization?
Dęąth Viper 15 Oca @ 22:37 
Just stopping by to give a HUGE thanks for making this... I am putting it to good use and really appreciate having the option to have 3 dedicated weapons on my soldiers <3
_m_a_ 23 Ara 2024 @ 11:28 
To offset this, I've included a XComGameData.ini in the config folder. Inside, you'll be able to add either a Grenade Slot or an additional Utility Slot on a per-ability basis.

Can i add ammo slot via this?
Scroller 21 Ara 2024 @ 10:55 
@_m_a_ - You will have to do a bit of mod editing in order to expand the weapons that can be equipped in the new slot.
_m_a_ 21 Ara 2024 @ 9:47 
does not work with LW2 secondaries, cant equip them
wynton 13 Ara 2024 @ 19:20 
I don't know the reason for the glitch that creates a large number of blank spaces, but I have found a condition that always causes this to happen. It simply happens when I load saved data other than the tactical map. If the bug occurs, the problem disappears when you reload from the autosave of the last turn of the previous battle.
Takita 11 Ara 2024 @ 18:51 
also, nothing appears in the new sidearm slot. theres nothing there
Takita 11 Ara 2024 @ 18:39 
using rpgo, i assume i add that line into into the ini for the mod. correct? But i also want it to allow for more than just pistols. IE: holotargeters and the like, combat knives etc. just be available for all secondaries. is it? or is it only pistols? if not. how would i edit that line to make the slot open to all secondaries?
rene.hanke 24 Eyl 2024 @ 10:28