RimWorld
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Mine Tech
   
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Mod, 1.0, 1.1
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3.311 MB
1 mar. 2019 às 9:08
4 mar. 2020 às 10:20
2 notas de alterações ( ver )

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Mine Tech

Descrição
What does this mod do?
Adds a long list of mines that need to be researched to be unlocked. A full list can be found at the bottom of the description.

An important note!
I'm not the original mod developer. The original is RiceMan. While I did put in a fair bit of work to update this to 1.0, I don't know the original intent on how this mod was meant to work.
Moreover, I don't generally use mods like these, so updating it for 1.0 puts me in a strange position.
I'm relying on the community to help me play test for bugs, balance issues, things not working as they were intended...
If you have anything to say about how the mod is running, please post it in the thread/discussion on this mod, below the description.

List of mines
Standard mines:
Wooden mine: A fairly weak mine, but easy to build.
Pressure Plate mine: Your standard, low value landmine that can take down an unlucky individual. Cheap, not complex, but has a small explosion radius.
M-2 landmine: Military grade equipment designed to ensure the person who triggers it, and their friends, don't cause you any problems.
M-23 landmine: A powerful napalm landmine that erupts in to flames the moment it's stepped on. Think twice before using it in a forest.
XM-22 landmine: A thermo-nuclear landmine with an enormous explosion radius, capable of wiping out an entire assault wave.

Special mines:
M-90R and M-90S landmines: Landmines designed to incapacitate in the most annoying way possible. Upon triggering, it'll suppress an enemy, making it much harder for them to move or shoot.
XM-C2S and M-C2S landmines: Non-lethal landmines dosed with non-toxic chemicals designed to make your targets pass out in a hurry. Excellent for capturing your rivals, but not the easiest to build.
XM-C1 and M-C1 landmines: Similar to the previous two mines, but with a twist: The chemicals aren't safe. Upon sucking in a lungful of this mine's contents, if you don't fall over from the intense pain, you'll struggle to keep yourself breathing.
Smart mine and Smart mine Mk.2: They look like any old mine, but they have a deadly twist: You can trigger them yourself. Even the most light-stepped rogue won't escape your wraith.
Discussões Populares Ver todos (1)
2
20 mar. 2020 às 1:13
Balance issues, Bugs and Recommended Changes
CrunchyDuck
22 comentários
10_8_8 8 set. 2021 às 22:19 
1.3은 안나오는것인가...
Darktrooper119 2 jan. 2021 às 20:17 
are this like normal traps in that only enemies can trip them, and i dont need to worry about caravans and visitors blowing themselves to kingdom come?
DarkArtistryNKP 21 mar. 2020 às 11:21 
@bearhiderug Have you found that this has effected gameplay at all?
CrunchyDuck  [autor] 4 mar. 2020 às 10:20 
Updated, but not tested. Hope it helps.
Thesmartone777 27 fev. 2020 às 19:58 
update? 1.1?
Doge 8 dez. 2019 às 5:39 
Great mod, but the only issue i have is that the mines aren't explosive activated (They can't chain explosions) Otherwise a great mod, but that addition would be absolutely great! Now when an explosion hits a mine, it just destroyes it, it doesn't activate a second explosion (unlike vanilla IEDs)
Ralph 2 nov. 2019 às 17:05 
Is this ce compatible?
CrunchyDuck  [autor] 6 jul. 2019 às 1:47 
@bearhiderug Could you show me the log?
Piglet 9 jun. 2019 às 9:20 
Thanks for quick reply :D
CrunchyDuck  [autor] 9 jun. 2019 às 7:51 
@Piglet You craft them at places like the machine bench :)