RimWorld
33 人が評価
Mine Tech
   
アワード
お気に入り
お気に入り
お気に入りから削除
Mod, 1.0, 1.1
ファイルサイズ
投稿日
更新日
3.311 MB
2019年3月1日 9時08分
2020年3月4日 10時20分
2 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Mine Tech

解説
What does this mod do?
Adds a long list of mines that need to be researched to be unlocked. A full list can be found at the bottom of the description.

An important note!
I'm not the original mod developer. The original is RiceMan. While I did put in a fair bit of work to update this to 1.0, I don't know the original intent on how this mod was meant to work.
Moreover, I don't generally use mods like these, so updating it for 1.0 puts me in a strange position.
I'm relying on the community to help me play test for bugs, balance issues, things not working as they were intended...
If you have anything to say about how the mod is running, please post it in the thread/discussion on this mod, below the description.

List of mines
Standard mines:
Wooden mine: A fairly weak mine, but easy to build.
Pressure Plate mine: Your standard, low value landmine that can take down an unlucky individual. Cheap, not complex, but has a small explosion radius.
M-2 landmine: Military grade equipment designed to ensure the person who triggers it, and their friends, don't cause you any problems.
M-23 landmine: A powerful napalm landmine that erupts in to flames the moment it's stepped on. Think twice before using it in a forest.
XM-22 landmine: A thermo-nuclear landmine with an enormous explosion radius, capable of wiping out an entire assault wave.

Special mines:
M-90R and M-90S landmines: Landmines designed to incapacitate in the most annoying way possible. Upon triggering, it'll suppress an enemy, making it much harder for them to move or shoot.
XM-C2S and M-C2S landmines: Non-lethal landmines dosed with non-toxic chemicals designed to make your targets pass out in a hurry. Excellent for capturing your rivals, but not the easiest to build.
XM-C1 and M-C1 landmines: Similar to the previous two mines, but with a twist: The chemicals aren't safe. Upon sucking in a lungful of this mine's contents, if you don't fall over from the intense pain, you'll struggle to keep yourself breathing.
Smart mine and Smart mine Mk.2: They look like any old mine, but they have a deadly twist: You can trigger them yourself. Even the most light-stepped rogue won't escape your wraith.
人気スレッド 全て表示 (1)
2
2020年3月20日 1時13分
Balance issues, Bugs and Recommended Changes
CrunchyDuck
22 件のコメント
10_8_8 2021年9月8日 22時19分 
1.3은 안나오는것인가...
Darktrooper119 2021年1月2日 20時17分 
are this like normal traps in that only enemies can trip them, and i dont need to worry about caravans and visitors blowing themselves to kingdom come?
DarkArtistryNKP 2020年3月21日 11時21分 
@bearhiderug Have you found that this has effected gameplay at all?
CrunchyDuck  [作成者] 2020年3月4日 10時20分 
Updated, but not tested. Hope it helps.
Thesmartone777 2020年2月27日 19時58分 
update? 1.1?
Doge 2019年12月8日 5時39分 
Great mod, but the only issue i have is that the mines aren't explosive activated (They can't chain explosions) Otherwise a great mod, but that addition would be absolutely great! Now when an explosion hits a mine, it just destroyes it, it doesn't activate a second explosion (unlike vanilla IEDs)
Ralph 2019年11月2日 17時05分 
Is this ce compatible?
CrunchyDuck  [作成者] 2019年7月6日 1時47分 
@bearhiderug Could you show me the log?
Piglet 2019年6月9日 9時20分 
Thanks for quick reply :D
CrunchyDuck  [作成者] 2019年6月9日 7時51分 
@Piglet You craft them at places like the machine bench :)