RimWorld
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Reliable Armors
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Mod, 1.0, 1.1, 1.2, 1.3
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201.737 KB
13/jan./2019 às 11:51
27/jul./2021 às 11:45
7 notas de atualização (ver)

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Reliable Armors

Descrição
Changes damage calculations to make armor reduce damage a bit more reliably.

This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more reliable:
- Armor penetration still reduces armor in the same way
- Initial chance to fully deflect damage is reduced by 1/3 (if you had 30% chance to deflect the damage, with this mod you now have 20% chance)
- If deflect does not happen, the damage is reduced by a random percentage between 35% and 100% of the remaining armor value (after penetration). For example, if the target has 80% armor and the weapon has 30% penetration, the final armor is 80 - 30 = 50%, and damage will be reduced between 17.5% and 50%. Full deflection still has a chance to happen here, if final armor is above 100%.
- Like in vanilla, if sharp damage is reduced by at least 50%, it is converted to blunt damage.

This mod also causes the damage tooltip on body parts to show the percentage of damage reduction done (including dampening belts, if applicable).

Not compatible with Combat Extended or any mod that changes armor calculations.

Can be added to existing saves.
14 comentário(s)
Shavius 26/mar./2022 às 9:08 
Well, before the original author returns, you may want to post bug report or suggestion to my adopted fork. https://gtm.you1.cn/sharedfiles/filedetails/?id=2784937142
Shavius 26/mar./2022 às 4:56 
Could you please create some text tags to make your mod a bit more translatable?
PremierVader 31/ago./2021 às 12:20 
So will this help my pawns survive hits a little better? What are the vanilla stats to compare to the stats from this mod?
Duke Silver 30/jul./2021 às 19:51 
Description for Heat and Blunt are switched. Here's a Screenshot [imgur.com]
Charlotte 27/jul./2021 às 13:15 
Thank you!
Nales  [autor(a)] 27/jul./2021 às 11:46 
Yeah, I didn't really pay attention to the source folder, and I forgot to remove the assemblies on this mod. I fixed it on all my mods, thanks for pointing this out.
Nales  [autor(a)] 23/jul./2021 às 0:22 
Updated for 1.3
Criarino 22/jul./2021 às 20:21 
does it work with 1.3?
batatazada 3/set./2020 às 16:10 
Is it compatible with Thick Armors mod?
Nesano 23/jul./2020 às 23:15 
This mod may be what's making Assaulters from More Mechanoids nearly unkillable.