RimWorld
426 valoraciones
Fences And Floors (new version in description)
   
Premio
Favoritos
Favorito
Quitar
Mod, 1.0
Tamaño
Publicado el
Actualizado el
3.359 MB
25 OCT 2018 a las 10:01 a. m.
28 OCT 2018 a las 8:11 p. m.
5 notas sobre cambios ( ver )

Suscríbete para descargar
Fences And Floors (new version in description)

En 1 colección creada por Captain
First Collection
430 artículos
Descripción
*Link to new version*
https://gtm.you1.cn/sharedfiles/filedetails/?id=2012420113

Thanks Mlie!

************READ THIS TOP PORTION************

*UPDATE 2* Please stop commenting about sensor panels being broken. Yes I know they don't work. I've tried to make that clear. I will NOT be updating this mod. I am not a modder, I simply re-uploaded this mod for others to use, and changed the version number, because I wanted to use it as well.

If someone would like to take over this mod, just comment below and I will take my copy down. Please just give credit to the original author. Pravus.

*Update 1* The Sensor tiles DO NOT actually increase walking speed. I'd like to fix this one day but at the moment it's beyond my capabilities. Only use them if you REALLY like the asthetic, because they are fairly expensive to craft.

-----
This mod has been reuploaded with a correct version number. That's it.

I only added it so that you can run the mod without that pesky outdated mod error.

The original mod was created by Pravus an incredibly talented mod author.

If he messages me or posts a comment below asking for this to be taken down.. or if he posts an update to the original mod.. I will remove this happily.

Link to the original mod: https://gtm.you1.cn/sharedfiles/filedetails/?id=784370602&searchtext=fence

Safe to install mid game

************END OF TOP PORTION************

------------------------------------------------

***Updated to v1.21! Balance pass initiated in response to community feedback!***

This mod adds 4 new styles of flooring and 4 fences (3 perimeter fences and a smaller defensive barrier). Fences are gathered into their own menu category and research requirements have been applied where appropriate. Plywood paneling and the simple wood fence are available from the beginning and are relatively simple to construct. Upon completing the Machining research requirement access to chainlink fencing, high security fencing, the security barrier, steel grate flooring, and metal panel flooring is made available. The last addition, sensor panel flooring, becomes constructable upon completing a new research project: "Reactive Flooring."

Some additions exhibit special qualities. Steel grating has an inherent bonus to cleanliness due to most dust and detritus falling cleanly through the grate. Wood and chainlink fences can be fired through while providing a small amount of cover. The security barrier can be walked over (though with some difficulty), much like vanilla sandbags, but still provide good cover from incoming fire. Lastly, sensor panels include advanced electronics, sensors, and networking components within their design. They are expensive and difficult to construct but react to the presence of pedestrians moving overhead by optimizing their surface to the users stride resulting in a net increase in walking speed!

New in v1.21: Material and work investments have been rebalanced to better fit in with vanilla RimWorld assets across the board! Fences and gates have also had their HP totals rebalanced to better mesh with core structure HP totals and to ensure proper situational usefulness!
Discusiones populares Ver todo (1)
1
5 OCT 2019 a las 8:31 p. m.
RE:Idea:Shooting over walls
PatchesIX
125 comentarios
Nakkikassi 13 ABR 2022 a las 2:53 p. m. 
Horay!
Captain  [autor] 6 MAR 2020 a las 3:49 p. m. 
Mlie is the real MVP
Mlie 2 MAR 2020 a las 11:37 a. m. 
I made an update for this:
https://gtm.you1.cn/sharedfiles/filedetails/?id=2012420113
Hope it helps!
Captain  [autor] 29 FEB 2020 a las 11:06 p. m. 
I would make this invisible but there are people who use it for older versions of the game.

I apologize if you want to use this in the current game but can't.
Sharddragonite 26 FEB 2020 a las 9:42 p. m. 
You aren't reading... Go back and read the first paragraph... @Tommy
Tommy Gray x Land Raider 24 FEB 2020 a las 1:41 p. m. 
update for 1.1 plz
Captain  [autor] 10 FEB 2020 a las 1:08 p. m. 
@seraph Feel free to post an updated and working version of this if you'd like!
Seraph 10 FEB 2020 a las 10:00 a. m. 
for all who want to get the sensor panels working again!
open folder: Steam \ steamapps \ workshop \ content \ 294100 \ 1547692203 \ Defs \ TerrainDefs
and uses Notepad ++ to edit the path cost to a minus value, for example -1 running speed is 108% -2 116% etc

it should look like this:
TerrainDef ParentName = "FAFloorBase">
<Defname> FAFTechTile </ defname>
<label> Sensor panels </label>
<RenderPrecedence> 242 </ renderPrecedence>
<description> These incredibly advanced floor panels are actually in active communication with one another. Utilizing built in sensors and an integrated high speed network these "smart" tiles can detect and subtly react to being walked upon to always provide an optimal surface for rapid locomotion. </description>
<TexturePath> Terrain / Surfaces / Floortech </ texturePath>
<UiIconPath> Terrain / Surfaces / FloorTechIco </ uiIconPath>
<Pathcost> -7.2 </ pathcost>[/b]
Sharddragonite 23 ENE 2020 a las 6:43 p. m. 
So did said fix work?
JimmyBlah 8 OCT 2019 a las 11:05 a. m. 
Thanks starky!