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Critical Hits: Normal
Death's Door: X
Dead companions rise after combat: X
Remove negative effects on rest: X
Auto Level Up: Off
Enemy stat adjustments: Normal
Damage to party: 1
Enemy difficulty: Normal
Party speed depends on weight: Check On
Easy way: click Challenging mode then change enemy stats to normal
Data can be found under Designing Encounters Step 1 [www.d20pfsrd.com]
Keep in mind that this isn't "holy writ" -- this is one persons thoughts on how best to adjust the difficulty to recreate the level of difficulty he/she remembered from playing Pathfinder P&P given that many creatures have bonus feats / stats / levels that they wouldn't have in P&P, combined with the changed mechanics in the game (especially flanking and sneak attacks).
Your milage may vary, in other words.