Arma 3
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HAFM NAVY Core & Weapons part - (discontinued)
   
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Data Type: Mod
Mod Type: Boat, Character, Weapon
Tamanho:
Publicado em:
Atualizado em:
26.476 MB
26 set. 2018 às 9:01
7 fev. 2020 às 4:48
17 notas de alterações ( ver )

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HAFM NAVY Core & Weapons part - (discontinued)

Numa coleção por Aplion
HAFM NAVY (Ships & Submarines) Collection
4 itens
Descrição
A requirement for HAFM submarines and Ships mods (not to be downloaded individually).

Current version 2.0

Main MOD (Ships) : https://gtm.you1.cn/sharedfiles/filedetails/?id=1118982882

Operations manual (also included) external link: https://www.dropbox.com/s/91fgrmrry38rjhi/Naval%20Weapon%20Systems.pdf?dl=0

HAFM NAVY Collection : https://gtm.you1.cn/sharedfiles/filedetails/?id=1543583710

Copyright 2018 [Aplion, Devastator_cm] This item is not authorized for re-uploading on Steam, except by its own authors.
Discussões Populares Ver todos (1)
18
29 jun. 2024 às 16:22
AFIXADO: Suggestions
Aplion
196 comentários
Ace 7 set. 2024 às 12:59 
In the modder's own words:

Munger (random Steam user):
Hello. How are these ships different to the ones in the HAFM pack? They look the same.

Lee Rebecca (author)
they are different only by names, but it is temporarily
Ace 7 set. 2024 às 12:58 
I thought you should know. Someone has content taken directly from your mod.
https://gtm.you1.cn/sharedfiles/filedetails/?id=3326381497

Now, personally, on the one hand, I think any discontinued mod should open its doors to community and allow them to rip and modify and reupload the mods to their hearts' desire. Ergo, I think you should change your license to allow people to do what they are doing.

But on the other hand, they are just ripping your content and not even bothering to give credit. That's not okay even if you do change your license.

Take this information as you will.
xtankkiller 5 abr. 2024 às 12:12 
Indeed, Arma 3 maps are not that big but i made my test on Stratis, i placed my ship at the farest end of the map which is [-50000,-50000,0] ( just to simulate a naval task force entering an ennemy territory) and Stratis military base was already 75km away. Your scripts have been well enough coded so the missile doesn't get lost so i think a timeToLive of 3600s would be a good idea.
Gotcha, no unofficial release. But are you really sure ? I don't intend to re-upload your mods, i just intend to make a mod to modify some scripts such as the missile launch systems, the radars ( i'd like to separate sea radar and air radar) and add some more systems...
Devastator  [autor] 5 abr. 2024 às 4:27 
Arma maps are still not that big yet so we tried to adjust the values to adapt it to reality of arma.
Unofficial releases are not allowed and we tried to remove them from steam by reporting them
xtankkiller 4 abr. 2024 às 23:24 
I'd like to suggest to increase the timeToLive value for the scalpel and the tomahawk. These cruise missiles are supposed to have a range of 1000km, yet, i can't reach a target at 75km distance. I followed the missile with a camera and it autodestruct itself before reaching the target. The missile is suppose to reach the target in 7m45 but for a weird reason, it looses an enormous amount of time uring the first 15km an in the end, the missile takes more than 15 min to reach the target. I'm working on a new multiserver military roleplay framework and i will need your ships an submarines. I will make my own script because i need more settings on the missiles an i need to be able to launch a missible from a server to another. I may release an unofficial update of your mod.
Shepard-Commander 3 out. 2023 às 10:19 
Ships not showing up on Zeus menu, or after placing them in Eden editor when loading up a server
Aplion  [autor] 2 out. 2023 às 1:50 
@fibaloon ... you was lucky ... some other guys reported that their oven start to work and a car battery dried. Seriously .. nothing between a mod and what happened to you. Discontinued means that the authors will not support the mod on that version any more.
fibaloon 1 out. 2023 às 20:16 
I should've listened when I read "(discontinued)," starting the game with this mod loaded made my computer bluescreen and start installing Windows 11 unprompted
Spindriftmoa 22 ago. 2023 às 12:45 
@Hawk Our server has no issue so I am not sure what is going on with you, mod may be corrupted.
Hawk 5 mai. 2023 às 10:11 
Hi! I'm trying to get this mod to work for my Arma server however none of the ships are appearing in the Zeus menu, I've added it to the initiation line as well as installed it both client and serverside but none of the ships are showing up.