Divinity: Original Sin 2

Divinity: Original Sin 2

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Damage Dispels Charmed (DE)
   
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Type: Add-on
Game Mode: Story
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14. Sep. 2018 um 7:56
14. Apr. 2019 um 7:29
3 Änderungshinweise (anzeigen)

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Damage Dispels Charmed (DE)

In 1 Kollektion von Pencey
Pence's Tougher D:OS 2
9 Inhalte
Beschreibung
Damaging charmed enemies dispels the charm. Why would you hurt them like that? They love you!

The same rule revision applies to enemies who charm and then damage players, but each enemy-on-player hit only has a 1/3 chance of dispelling charm, because the AI can't be taught to take the change into account, and will always target charmed players if there are no better targets around.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
7 Kommentare
Pencey  [Autor] 27. Mai 2020 um 10:29 
To the previous comment: I'm not seeing any issues. It may help to move this mod to the end of your load order.

You'll know that Charm is dispelled because of a status message reading 'Betrayal! Charm Dispelled.'
RacuTW 8. Feb. 2020 um 21:18 
I dont think is working
Mojave Mailman 14. Juni 2019 um 22:41 
I feel like this kinda takes away a lot of the utility of charmed, especially if you're running a succubus-charm-everyone-for-memes play style. Also is completely fucked with summons with their own AI, as they will more often than not attack a charmed enemy.
Pencey  [Autor] 14. Apr. 2019 um 7:31 
Put together a quick update. Totem hits no longer trigger Charm removal.
Darkmuramasa 20. Sep. 2018 um 8:41 
I'll take it!
Pencey  [Autor] 19. Sep. 2018 um 21:46 
Significant rule change with this latest patch: AI hits on charmed players now have a 1/3 chance of dispelling charmed.

Player hits on charmed enemies will still dispel the effect every time.
Darkmuramasa 14. Sep. 2018 um 9:08 
Honestly I'd rather have it the other way round, but good work regardless.