Divinity: Original Sin 2

Divinity: Original Sin 2

36 évaluations
Damage Dispels Charmed (DE)
   
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Type: Add-on
Game Mode: Story
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14 sept. 2018 à 7h56
14 avr. 2019 à 7h29
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Damage Dispels Charmed (DE)

Dans 1 collection faite par Pencey
Pence's Tougher D:OS 2
9 objets
Description
Damaging charmed enemies dispels the charm. Why would you hurt them like that? They love you!

The same rule revision applies to enemies who charm and then damage players, but each enemy-on-player hit only has a 1/3 chance of dispelling charm, because the AI can't be taught to take the change into account, and will always target charmed players if there are no better targets around.

Pairs Well With:
Armor-Based Saving Throws - Divine Talent Pack
7 commentaires
Pencey  [créateur] 27 mai 2020 à 10h29 
To the previous comment: I'm not seeing any issues. It may help to move this mod to the end of your load order.

You'll know that Charm is dispelled because of a status message reading 'Betrayal! Charm Dispelled.'
RacuTW 8 févr. 2020 à 21h18 
I dont think is working
Mojave Mailman 14 juin 2019 à 22h41 
I feel like this kinda takes away a lot of the utility of charmed, especially if you're running a succubus-charm-everyone-for-memes play style. Also is completely fucked with summons with their own AI, as they will more often than not attack a charmed enemy.
Pencey  [créateur] 14 avr. 2019 à 7h31 
Put together a quick update. Totem hits no longer trigger Charm removal.
Darkmuramasa 20 sept. 2018 à 8h41 
I'll take it!
Pencey  [créateur] 19 sept. 2018 à 21h46 
Significant rule change with this latest patch: AI hits on charmed players now have a 1/3 chance of dispelling charmed.

Player hits on charmed enemies will still dispel the effect every time.
Darkmuramasa 14 sept. 2018 à 9h08 
Honestly I'd rather have it the other way round, but good work regardless.