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รายงานปัญหาเกี่ยวกับการแปลภาษา
CK2 for the most part is already too easy as it is. Adding in some fluff using the traits and education of each character fixes the tendency (as hard as it is to resist) to degrade such a complex game down to a paint the map simulator, which is what pretty much every playthrough results in if not following at least something similar to this guide. In any case, thanks for some extra ideas!
That being said, the goal of my guide is not necessarily to reflect real life, but to provide a more interesting experience for CKII that's different from "normal" play. I want to create an experience that feels significantly different from character to character. This guide grew out of my dissatisfaction of playing each character the same way even when they might be completely different in skills and personality. And I do say that it's not a hard rule system but an approach to playing your characters. ☺️
Ultimately I like to go light on this. Most leaders understand the need for utility. I look at their numbers, education, traits, but I consider "what needs to be done" a huge part of the picture. A general isn't going to avoid finding a way to outscheme a dangerous vassal and simply wait for an insurrection to win if he can help it, and would know better than most leaders the importance of not fighting too many wars at once.