Cities: Skylines

Cities: Skylines

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DAQ Offices Q4
   
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5. Mai 2018 um 13:34
6. Mai 2018 um 7:39
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DAQ Offices Q4

In 1 Kollektion von DawiD
daq Offices
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Beschreibung
4th of 5 buildings that will be created for DAQ Office Complex.
Oldest of whole DAQ Offices complex. Themed to be kind of forgoten, and useless. Most likely rented to other companies for office and comercial space.

My plan is to make:
* 1 skyscraper (~200m)
* 2 mid buildings (~50m) (this one is 49m)
* 1 low building (~20/30m)
* 1 mid building with courtyard inside

Info
Model: 5382 tris
Texture: 1024 x 1024
LOD: 42 tris
LOD texture: 256 x 256

I tried to make this building more detailed (im still learing) - it has way more detail, including almost unnoticeable dust on glass, grafitti and banner reflecting a bit of light, normal map and i guess better over all quality of textures.

I forgot! If billboards are missing, tell me about it, because maybe its just one of the mods removing it, and i will fix it ASAP.

Hope you like it!

Oh... and down there, thats a donate button so i could feel like im not doing it just for fun :)

[patronite.pl]

[www.paypal.com]
11 Kommentare
DawiD  [Autor] 13. Feb. 2020 um 16:30 
@baronjutter: I don't support this content anymore. I don't even have C:S installed anymore :(
I can send you eddited files, without the mural (i can easly remove it from textures) if you'd like?
baronjutter 18. Juni 2018 um 21:42 
Love this building, so generic, so ugly. Although as someone who loves generic buildings like this to combine into larger complexes, the billboards and mural on the side wall make that harder. I'd love a "clean" version with plain blank walls.
DawiD  [Autor] 8. Mai 2018 um 17:02 
thx matthias!
matthiaspowerbomb 7. Mai 2018 um 16:11 
Nice. Much improved.
alborzka 6. Mai 2018 um 8:25 
even better! :)
DawiD  [Autor] 6. Mai 2018 um 7:41 
Updated

Lowered textures resolution (hipoly: 2kpx > 1kpx) (lod: 1kpx > 256px)
Hafiz 5. Mai 2018 um 17:44 
nice
alborzka 5. Mai 2018 um 17:40 
Nice work as usual :D
Gèze 5. Mai 2018 um 16:00 
Matthias is right, there's no reason for this block of concrete should have 1k texture. 512^2 would be enough and 256^2 for LOD.
DawiD  [Autor] 5. Mai 2018 um 15:59 
I made it so big so it stays sharp. Game tends to compress textures, and doing so leaving most of the detail behind. Using bigger textures for UVs kind of breaks compressing and we get nice crisp building. I can lower resolution and upload it into other file if you want.