RimWorld
1,069 คะแนน
Gear Up And Go
2
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2
2
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
ขนาดไฟล์
โพสต์
อัปเดต
221.595 KB
28 ก.พ. 2018 @ 7: 30am
24 มี.ค. @ 2: 21pm
35 หมายเหตุการเปลี่ยนแปลง ( ดู )
อยู่ใน 2 ชุดสะสม โดย Uuugggg
Uuugggg's RimWorld mods
29 รายการ
All the RimWorld mods you need
56 รายการ
คำอธิบาย
Adds a button to draft, swap gear, then go to the target location

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"A Raid! Is it time for battle!"

"Suit up!"

"Okay I've got my armor vest, I'm going to go plant some corn"

"I've already got armor so I'm still mining"

"GET OVER HERE NOW"

"But I haven't got my helmet on yet"

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Gearing up for battle is a mess. This mod makes sense out of it.

Normally (if you don't just wear cumbersome armor 24/7) to equip everyone with new gear, you need to change all their outfits, draft/undraft them so they stop their job, they find new gear, then they continue work. You want them to go to the defensive lines, but you have to catch each one as they finish gearing up. So, this mod makes that whole process a single button.

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A button to Gear Up And Go somewhere. Just Click the "Gear & Go" button and target a spot: Colonists gear up for their outfit, draft, then go there.

Clicking the button will set a policy from the mod Better Pawn Control. Set the policy name in the Settings.
- You can right-click the icon to choose the policy for that click
- You can alt-click the Gear+Go target to not set the policy, just gear+go
- See https://youtu.be/UiuQuQP7uFg for exact how-to.

It remembers the previous policy, and shift-clicking the button (when green) resets the policy. (Shift-clicking no longer undrafts - I didn't find that to be best) There's also an alert icon onscreen to remind you the better pawn control policy was set, click that to reset as well.

If you don't use Better Pawn Control... well. Go use that. But if not, you'll need to manually set the outfits for pawns before clicking the button.

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Combat Extended Support - it will look for changes in the loadout as well. BCP will set the policy, Gear+Go uses the set loadout to find things to grab.

Though I found it didn't always work with heavy things - the limit was reached, but trying again sometimes worked. So I'm gonna blame CE for having such low weight capacity.

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No special decisions are added here. Colonists simply change apparel as normal, then when nothing is needed to wear, they are drafted and ordered to a spot.


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Re: Defensive Positions

Gear Up and Go To Defensive Positions would be cool, but Gear+Go targeting the Defensive Positions widget would require a certain amount of collaboration between two mods.

Instead, you can Gear+Go to a spot as normal, then shift-click Defensive Positions to queue it up (possibly another key, check settings, but in either case that's just queueing the Defensive Positions like normal)


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Source on github: https://github.com/alextd/Rimworld-GearUpAndGo
Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=39320.0
People seem to like donating so why not: https://ko-fi.com/alextd
กระดานสนทนายอดนิยม ดูทั้งหมด (5)
40
23 ต.ค. 2022 @ 11: 41pm
Bug Reports
Uuugggg
7
29 พ.ค. @ 7: 08am
Compatibility with "Locker" or "Armor Racks"?
ec#2718 on Discord
2
6 มิ.ย. @ 9: 16am
Possible Compatibility with "Weapon Tab"
Brother-Toaster
379 ความเห็น
AfroRobot 7 ส.ค. @ 5: 33pm 
I thought this mod wasn't working. However, even in vanilla, Colonist will only self-equip Apparel that is located in a Stockpile Zone. This Mod also requires apparel to be located in a suitable stockpile zone to function.
Epic Store Exclusive 18 ก.ค. @ 9: 12am 
For anyone having trouble, I have made a very similar mod called Combat Draft, which does mostly the same thing (but it uses the game's default Outfit system, rather than BPC outfits).

You can find it here:
https://gtm.you1.cn/sharedfiles/filedetails/?id=3028944818
Xenophont 22 มิ.ย. @ 3: 25pm 
Had this for a year still cant get it to work, Ima try again this time try something else it might work then.
Obisam 7 มิ.ย. @ 3: 13am 
Gear up and go doesn't work with Better Pawn Control now that the UI changed in 1.5.
Anon 6 มิ.ย. @ 9: 16am 
Is this compatible with any mod that affects weapons?
Nilserrich 3 มิ.ย. @ 11: 48am 
Does the mod have major incompatibilities? Nothing works that is explained in the videos and the description. Even the submenus do not work. The pawns only go into the draft and run to the destination. None of the settings work.
DaDiGui 31 พ.ค. @ 4: 24am 
I don't think it works correctly for me with Better Pawn Control.
DaniAngione 24 เม.ย. @ 8: 20am 
Ahh, there's a notification button for it! I didn't notice it, sorry.

Also sorry for the spam, Steam won't let me edit...
DaniAngione 24 เม.ย. @ 8: 03am 
Ohhh I see, it's the whole colony Assign policy that it changes, not just the Outfit policy for that one pawn...
And it doesn't change back when undrafted... Hmmm

Perhaps I'll leave that as a suggestion, at least for me it would make a bit more sense if it changed only the Outfit policy for the colonists you use the Gear up and Go button instead of changing the entire colony Assign policy

And it would be nice if the outfit policy was changed back to what it was (or colony default) after undrafting
DaniAngione 24 เม.ย. @ 7: 56am 
I'm using this and the "unofficial" BPC update and right clicking the Gear up and Go icon will only always show me the "Default" outfit option... Anyone experiencing the same issue? Is it just a load order issue or something that can be fixed?