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Chapter trap also changes by which attack button you press: A drops it right in front of Oleander, B throws it out a few feet ahead of Oleander, and C puts it above Oleander (after which the mine will fall slowly).
Also, getting hit removes the non-magic (D) variants of chapter trap and fel spark from the screen.
(I used Google translate to read your comment, hopefully I understood everything correctly.)
Ещё бы переводом обзавестись и вообще всё будет прекрасно, хотя и без него всё понятно но не всё можно понять.
I have updated the guide with your tips and some new pictures.
Doom Claw is an "overhead", which means it must be blocked standing (like an aerial attack), so you can use it after a series of low hits to throw off your opponent and make them take a hit.
Launcher and Anti-Air can be cancelled by jumping in any direction if they hit the opponent successfully.
I think you can't steer midair after jumping..?
Cross Counter spends half of a super meter bar.
You can escape the opponent's grab by inputting your own grab as the opponent's grab hits you.
Every aerial move can be cancelled by (double) jumping after it hits the opponent.
Great job on all the pictures, by the way!