Garry's Mod
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[TTT2/TTT/SB] Supersheep
   
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Tipo de contenido: Extensión
Etiqueta de extensión: Cómic, Diversión
Tamaño
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Actualizado el
7.878 MB
23 FEB 2018 a las 9:25
3 JUN 2020 a las 12:45
31 notas sobre cambios ( ver )

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[TTT2/TTT/SB] Supersheep

En 2 colecciones creadas por LeBroomer
LeBroomers TTT Collection (Big)
256 artículos
LeBroomers TTT Collection (Small)
214 artículos
Descripción
If you don't like that item, please let me know why. I will try to improve the addon as good as I can.

This is an addon for the gamemodes "Trouble in Terrorists Town" and "Sandbox". Please do not try to use it in any other gamemode and report errors or downvote it due to that reason.

This addon supports the new TTT2 HUDS as well as the TTT2 Octagonal HUD

[www.paypal.com]

Description
This is a traitor weapon, available for traitors in the traitor shop. It works quite like the Supersheep from Worms, especially Worms 3D, where the model is from. You can let it go with "Primary Fire" and then fly to your favourite target. The steering is done with a 3rd person view, where you fly in the direction you are pointing at. Let the Supersheep explode by pressing "Primary Fire" again or just collide with the nearest wall/player. After 30 seconds the Supersheep will explode by itself (shown with a timer). Press "Secondary Fire" to change the size of your Supersheep to and form Mino-Form. Hold "Reload" to give your sheep a speed boost.
For starting the Observer Sheep refer to the Supersheep description. When flying you can press "Primary Fire" to mark a target, "Secondary Fire" to get your sheep back and "Reload" to boost.

Update 1.01
The Supersheep can now be attacked by other players. You see your damage progress at the healthbar above the sheep. But care: if you manage to kill it, it will still explode.

Update 1.02
The Supersheep can now be observed in the Observer Mode. When you are spectating the "Supersheep Driver" you will now spectate the Supersheep instead.

Update 1.04
The Boosting Functionality now should be more understandable and is visualized in a clean manner. Additionally you now need to hold boost instead of just pressing it, to get more control over the flight.

Update 1.05
The newest update adds the Observer Sheep, which is avaiable in the Detective and Traitor shop. You can fly around and tag your enemies with Left Click to track them for 30 seconds. The Observer Sheep has 200 instead of 100 hp and can be shot just like the Supersheep. On collision it takes 20 damage (player colliding with it take 10 damage) and returns to the owner. A return to the owner is also possible with Right Click.

Update 1.06
The newest update adds the possibility to change the size of your Supersheep. In the Mini-form (activatable with Right-Click, Boost goes to Reload) you are much slower, harder to hit, and much preciser in your movement. You can navigate through small windows etc. But there is a downside: You can only change your size once every 5 seconds. Additionally your explosion is much smaller when in Mini-Form.
The Observer Sheep only exists in Mini-Form now, since there is no use case for it being big.

Credits
All model credits go to Team 17. I just ported the model and build a view- and worldmodel out of it. I agree to remove this item if Team 17 wishes to.

Patreon-Link [www.patreon.com]
Newest Item: [TTT] Demonic Possession (Passive)
Discusiones populares Ver todo (1)
1
11 JUL 2019 a las 20:24
error
mtsgaming
47 comentarios
adiee5 17 NOV 2020 a las 4:31 
Boost and Resizing don't work on SandBox. also i cannot find observer sheep ¯\_:steamsad:_/¯
bonsaibaum1895 18 AGO 2020 a las 14:58 
Nice
BronyLowT 21 MAY 2020 a las 16:49 
Nope, Console shows not a single problem.
BronyLowT 21 MAY 2020 a las 15:28 
(1)In TTT, I tried the observer sheep first: worked perfectly.
(2)Then, I tried the super sheep: It won't change to the Sheep-view. I can only see my Sheep getting smaller and smaller like some Rocket. I can control it, but I need to expose myself to the target, as I need a clear view to the target of my almost pixel-sized Sheep to hit something..
I asked myself why it worked with the observer and not with the supersheep, and tried the observer again: Now it has the same Problem!

Restarted the game, now starting with SuperSheep: start at (2).
Restarted again, tried it like the first time, ended up like the first time.

I admit I haven't checked the console yet - will do that shortly.
Nonetheless: I can't use it like that.
marcel1802 27 DIC 2019 a las 11:22 
[ERROR] addons/[ttt2tttsb]_supersheep_1310924738/lua/weapons/weapon_ttt_detective_supersheep/shared.lua:259: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - addons/[ttt2tttsb]_supersheep_1310924738/lua/weapons/weapon_ttt_detective_supersheep/shared.lua:259


This happens when you fly against a wall with the sheep.
The sheep loses 10hp like it should be, the error has no other side effects.
mtsgaming 18 OCT 2019 a las 0:03 
[ERROR] addons/weapon_supersheep/lua/weapons/weapon_ttt_detective_supersheep/shared.lua:259: Tried to use a NULL entity!
1. GetPos - [C]:-1
2. unknown - addons/weapon_supersheep/lua/weapons/weapon_ttt_detective_supersheep/shared.lua:259
LeBroomer  [autor] 7 JUL 2019 a las 12:34 
@Ferdo if you are using TTT2 it should be fixed now
GuessMyName 7 JUL 2019 a las 11:08 
07.07.2019 Please fix

[Trouble in Terrorist Town 2 (Advanced Update) - v0.5.1b] gamemodes/terrortown/gamemode/shared/hud_elements/tttinfopanel/pure_skin_playerinfo.lua:147: bad argument #1 to 'upper' (string expected, got nil)
1. upper - [C]:-1
2. Draw - gamemodes/terrortown/gamemode/shared/hud_elements/tttinfopanel/pure_skin_playerinfo.lua:147
3. DrawElemAndChildren - gamemodes/terrortown/gamemode/shared/huds/base_huds/hud_base/cl_init.lua:228
4. Draw - gamemodes/terrortown/gamemode/shared/huds/base_huds/hud_base/cl_init.lua:247
5. DrawHUD - gamemodes/terrortown/gamemode/client/cl_hud_manager.lua:70
6. unknown - gamemodes/terrortown/gamemode/client/cl_hud_manager.lua:100
Steven3233 20 SEP 2018 a las 13:10 
oh ok, i will test it tomorrow :)
LeBroomer  [autor] 20 SEP 2018 a las 13:07 
Ok thats weird, I fixed the bug on my server with the last update.