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MvM: Official Titanium Tank Tour Mission Guide [Now REOPEN!]
Di JugadorXEI e altri 1 collaboratori
Tips, tricks, and an overall strategy guide to beat the unofficial Titanium Tank Tour that you can play in Potato's Custom MvM Servers
   
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Introduction
Note: Titanium Tank is now BACK! You can join here[potato.tf] to start playing!

The Titanium Tank Tour is an unofficial MvM advanced-level community tour composed out of 6 missions which are played in 6 different community maps, which can only be played in Potato's Custom MvM Servers which track your progress and completion rate. You can read more about the Titanium Tank Tour by clicking here (original announcement).

Finishing the tour awards you the Titanium Tank Participant Medal 2017 paintable medal in TF2, as proof that you've successfully finished it!

The missions, which can be beaten in any order just like Mann Up, have been selected from the winners of the Titanium Tank Mission Contest between 68 submitted missions. All of the missions have been made for community maps as well. You have to successfully beat all of the waves of all missions for the medal to be awarded, just finishing the mission doesn't count. The missions are:

  • Spyware Shipping (by [ATG] Jakapoa) in Dockyard
  • Watershed Waylay (by Swordstone) in Waterfront
  • Entertainer’s Entourage (by Star Bright) in Downtown
  • Peak Performance (by Dayal) in Steep
  • Program Seppuku (by Quenquent) in Teien
  • Power Palliative (by Flowaria_) in Powerplant

You're encouraged to download all of the maps[potato.tf] before joining the servers in order to reduce download times.

In order to play the tour and/or know the server IPs, go here[potato.tf].
If you're interested in checking your progress, go here[potato.tf] then click on Tour on the navigation menu after logging in.
As well, you can download all of the maps, icons, etc, by clicking here[potato.tf], cutting download times.
In addition, consider donating to IRONAID, the charity TT: Reforged is benefiting to, by going here[scrap.tf] (you can donate using TF2 items, too).
Finally, consider helping with the server costs by donating here[potato.tf] (this does not go to charity, this only helps playing server costs, which is also much appreciated).

Various other commands inside the server include:
  • /tt_mission - Tells you which waves you have completed and which ones you have to complete in the mission you're currently in.
  • /tt_tour - Tells you your current tour progress in the developer console.
  • /tt_url - Gives you an URL in which you can check your current tour progress.
  • /vote_restart_wave | /restart | /♥♥♥♥♥♥♥♥♥♥♥♥ - Initiates a vote to restart the wave in case the wave becomes unfinishable in any way because of bugs and fixes the infinite warning siren bug (beep beep). Hopefully you will never have to use this command.

Keep in mind that this guide should only be used as a reference only.

Without any further ado, let's see what we have in store.
General tips to keep in mind
Despite what Valve's advanced MvM missions might lead you to believe, the Titanium Tank tour has been built around it being beatable by all class lineouts in around 30~ minutes per mission. This means that there's no strict or enforced meta when it comes to beating the whole tour, and you're encouraged to play a class that it's better suited for your team's needs and purposes, as long as you have enough skill to do so.

As a general rule of thumb, if you can beat the Two Cities and/or Mecha Engine tours, then you're ready to tackle on the Titanium Tank Tour as it is composed out of advanced-level missions as well! It does help if you're also self-dependable and knowledgable about MvM in general.

Because of the community and custom nature of the missions and the tour in general, and considering the lack of official MvM updates employing new tactics, some robots might seem unfamiliar or alien, which I hope to explain in this guide.

Here are some general tips and information that will help you beat the Titanium Tank tour:
  • As mentioned before, any class lineup is viable and can work if enough work is put into it, but don't forget to have a money collector (scout, spy), über medic picker (demoman, pyro (with Gas Passer or Thermal Thruster using their respective upgrades), sniper, spy), tank buster (pyro, soldier, demoman), crowd controller (soldier, pyro, demoman, engineer, sniper), and a giant killer (heavy, spy, sniper, pyro, soldier) at least in each lineout. Keep in mind that these aren't the only classes capable of doing these roles, they're just the easiest classes to perform these roles with.
    • It's possible to do the missions without having players perform all of these roles, including 5-manning or even 4-manning the missions if needed be, but keep it in mind when you're selecting a class as you will likely play along random people and it's best to compliment each other and be useful.
    • A medic is not essential but it can help your lineout if they die quickly and aren't self-sustainable health-wise. Your presence means that they will likely won't have to spend money on Health on Kill upgrades as well, meaning that they can spend ~800 credits on something else.
  • The players that you will likely be playing with are human beings that do mistakes and aren't 100% perfect. Instead of insulting them and berating them for their mistakes, give them tips on what they could do better, teach them about the map, proper positioning, upgrades that would better fit the current situation, etc.. Remember that your team is in it together, and encouragement and being helpful will bring you far.
  • Despite what some people will lead you to believe, using the Gas Passer, using canteens, (ab)using the Beggar's Bazooka, airblasting, etc... are allowed in the tour. Use them if you feel the missions become too difficult for your squad.

  • Robots in general:
    • (Giant) Dragon's Fury Pyros might appear in some missions. Much like fire particles in general, their projectiles can penetrate Medic shields, and they can melt weak classes quickly. Because of their slightly increased range, it is recommended that you keep your distance as well.
    • Gas Passer Pyros are support-like bots that throw Gas Passers at human players' positions, often in a quick rate. More often than not, they also carry the same "Explode on Ignite" powerup that the upgradable Gas Passer can have which can instantly kill sub-200 hp classes, but they also come in few numbers. Try to avoid the gas canisters as much as you can in order to prevent their burst damage to instantly kill you!
    • (Giant) Vaccinator Medics can also appear in the tour. Unlike regular human Vaccinator users, they only focus on using one resistance type and won't cycle through others, but they will always uber their target and themselves with 100% resistance of their selected type, meaning they're effectively untouchable unless you use a damage type different than theirs. Some strategies to beat these medics include:
      • Use your melee weapon if possible to kill Vaccinator Medics as melees are typeless. Spy's backstabs are also typeless damage and are highly effective against Giant Vaccinator Medics.
      • Coordinate with your team to kill the medics you cannot effectively damage. In some situations, there will be multiple Vaccinator Medics healing one target - try to damage and kill the Vaccinator Medics that you can damage and leave the rest for your team.
      • Playing Pyro against these medics is recommended, as Fire Resistance Vaccinator Medics are few and far inbetween.
    • (Giant) Shield Medics are also a robot type that might appear in the tour. Just like human medics, they can use shields and stop bullets and projectiles! But like regular medic bots, they usually only look forward, and not towards possible upcoming damage. Their shields deal no damage so it's possible to get through them, but beware, because shields also stop medigun beams from passing through and your medic will not be able to heal you unless he goes through or behind the medic bot's shield as well. They also cannot pop no matter what medigun they're using, so there's no need to worry about them popping their uber.
    • (Giant) Kritzkieg Medics are always-übering medics that will always give Kritz to their target, usually a giant. Because of this, there's no need to worry about them popping because they are already using their übercharge, but they're recommeded to be taken down first just like any other medic bot.

    • In some special cases, robots (most commonly heavy bots) will shoot projectiles(!) like rockets or flares out of their otherwise hitscan primaries or secondaries. This will be indicated by what seemingly looks like mismatched soldier or pyro icons on the wave indicators.
    • Don't be afraid to ask what some icons/wave indicators mean before the wave starts - knowledge is power!
Spyware Shipping - General
Dockyard is an average-sized MvM map with a point (A) for gatebots to capture. The map is detailed to look somewhat like Mannhattan, having clear and distinct visuals, and between the spawn and the A point there's an environmental hazard for players to throw the bots in, in case things go awry.

The front is considerably open, with few props to take cover in, but the rest of the map becomes relatively enclosed as the robots go on, in which splash damage becomes more useful to take care of big groups of robots.

If A is captured, the robots will be able to push with an extra bomb and will spawn from the A gate onwards, leaving less breathing room for the Mann. Co. team to work with. None of the bombs have a reset timer.

The Spyware Shipping[github.com] mission, made by [ATG] Jakapoa, is a mission that features both the old and new, being an honest mission in the sense that "what you see is what you get", with no cheap tricks attached. However, it has a few enjoyable surprises that will keep players on their toes.
Spyware Shipping - Overview
General information:
  • 900$ starting money
  • 5 base seconds of respawn time

Wave 1


Featuring, in order:
  • (Gatebot) 4 Force-a-Nature Super Scouts
  • (Gatebot) 2 Dragon's Fury Pyros
  • 2 Giant Blast Soldiers
  • 9 Tomislav Heavies
  • 9 Buff Banner Soldiers
  • 6 Über Medics
  • (Gatebot) 24 Force-a-Nature Scouts
  • 2 Kritz Medics
  • Support:
    • Melee Scouts
    • Pyros
    • Sandman Scouts
    • Snipers
Wave 1 drops 600$ in total + 100$ possible money bonus.

Wave 2


Featuring, in order:
  • 1 Tank (17500 HP)
  • (Gatebot) 3 Force-a-Nature Super Scouts
  • 4 Giant Soldiers
  • 24 Demomen
  • (Crit) 24 Bonk Scouts
  • 10 Concheror Soldiers
  • (Crit) 10 Pyros
  • 2 Kritz Medics
  • 2 Über Medics
  • Support:
    • (Gatebot) Force-a-Nature Scouts
    • Melee Scouts
    • Spies
Wave 2 drops 600$ in total + 100$ possible money bonus.

Wave 3


Featuring, in order:
  • 2 Giant Tomislav Heavies
  • 3 Giant Bazooka Soldiers
  • (Crit) 1 Colonel Barrage
  • 1 Giant Shield Medic
  • 22 Shortstop Scouts
  • 7 Mad Milk Scots
  • 4 Über Medics
  • 6 Ambush Scouts
  • 6 Ambush Pyros
  • 6 Batallion's Backup Soldiers
  • 12 Steel Gauntlet Pushers
  • Support:
    • Engineers
    • Burst Fire Demomen
    • Heavy Flares Guy
    • Snipers
Wave 3 drops 600$ in total + 100$ possible money bonus.

Wave 4


Featuring, in order:
  • (Gatebot) 3 Giant Black Box Soldiers
  • (Crit) 3 Giant Armored Sandman Scouts
  • 6 Über Medics
  • 20 Burst Fire Demomen
  • (Gatebot - Crit) 5 Dragon's Fury Pyros
  • 5 Shield Medics
  • (Gatebot) 6 Diesel Powered Pyros (Gas Passer Slow)
  • (Gatebot) 12 Deflector Heavies
  • (Crit) 6 Extended Concheror Soldiers
  • 12 Soldiers
  • Support:
    • Dragon's Fury Pyros
    • Spies
Wave 4 drops 600$ in total + 100$ possible money bonus.

Wave 5


Featuring, in order:
  • (Gatebot) 1 Giant Burst Battalion Soldier
  • 1 Giant Medic
  • (Gatebot) 1 Force-a-Nature Super Scout
  • (Crit) 3 Giant Burst Fire Demomen
  • 1 Tank (25500 HP)
  • 4 Giant Deflector Heal-On-Kill Heavies
  • 4 Heavy Flares Guy
  • 4 Extended Concheror Soldiers
  • A randomized bot choice between 20 spawns:
    • Extended Buff Banner Soldiers
    • (Gatebot) Soldiers
    • Scouts
    • (Gatebot) Scouts
  • 10 Über Medics
  • Support:
    • Engineers
    • Gas Passer Pyros who share the same icon:
      • Diesel Powered Pyros (Gas Passer Slow)
      • Napalm Powered Pyros (Explosive Gas Passer)
    • Extended Buff Banner Soldiers
    • Soldiers
Wave 5 drops 600$ in total + 100$ possible money bonus.

Wave 6


Featuring, in order:
  • Giant Force-a-Nature Scouts who share the same icon:
    • (Gatebot) 2 Force-a-Nature Super Scouts
    • 1 Force-a-Nature Super Scout
  • (Crit) 2 Giant Black Box Soldiers
  • 2 Giant Shield Medics
  • (Crit) 3 Giant Burst Battalion Soldiers
  • (Crit) 2 Giant Burst Fire Demomen
  • (Crit) 1 Giant Dragon's Fury Pyro
  • 1 Tank (32500 HP)
  • A randomized bot choice between 28 spawns:
    • Pyros
    • Scouts
    • Heavies
  • 8 Burst Demomen
  • A randomized bot choice between 46 spawns:
    • (Gatebot - Crit) Dragon's Fury Pyros
    • (Gatebot) Heavies
    • (Gatebot) Extended Concheror Soldiers
    • (Crit) Force-a-Nature Scouts
    • (Crit) Dragon's Fury Pyros
  • Support:
    • (Boss) 1 Dockyard Mortar Monstrosity
    • (Gatebot - Crit) Burst Fire Demomen
    • (Gatebot) Black Box Soldiers
    • Scouts
    • Burst Fire Demomen
Wave 6 drops 500$ in total + 100$ possible money bonus.
Spyware Shipping - Tips and Strategy
Wave 1
  • The first subwaves start right off the bat with Giant Gatebot FaN Scouts and Tomislav Heavies boosted with minicrits thanks to their Buff Banner Soldiers. Don't stay in the open for too long or you will be shredded by multiple heavies. At the same time, don't lose ground by ignoring the gatebots!

  • Try to take down the kritz medics first before you tackle down the Giant Blast Soldiers, as they pose no threat nor any risk of popping (as they're already boosing a giant with kritz). At the same time, don't try to fight Giant Blast Soldiers alone, as they have enough firepower to decimate a single merc!

Wave 2
  • Due to the open front, the grenade spam coming from the first Demomen subwave can be extremely deadly. Take as much cover as you can!

  • The Tank in this wave will spawn at the garage door at the right of the A door. If you still are sucessfully maintaining the front, you will need a tank buster to take care of the tank themself. Otherwise, the Giant FaN Scouts will be able to capture A!

  • Two different Giant Soldiers will have an über medic pocket whereas two other Giant Soldiers will have a kritz one, and only one with each pocket can stay on the map. Keep this in mind while targetting different giants, as you might not want to pop their über medics, but you can destroy the kritz ones as soon as possible.

Wave 3
  • The Shortstop Scouts will go directly to the hatch if they pick up the bomb. Take them down before they go far with it!

  • If you get soaked with Mad Milk, you will also be slowed as well! Go near a Dispenser or get healed by a Medic for the effects to go away faster, otherwise you'll make it easier for the bots to kill you.

  • The A-Gate (Ambushing) Scouts and Pyros are bots that force the A door open in order to spawn, but otherwise cannot capture A. A distinct sound will play when they spawn. If you're still defending the front and you hear this sound, try to take them down in order to keep the front.

  • The Colonel Barrage will be assisted by a Giant Shield Medic. Although the Giant Shield Medic carries a Quick-Fix, it won't pop its Megaheal Übercharge at all. Having this in mind, attempt to get around the medic's shield and destroy them first without worrying about the medic being popped.

Wave 4
  • Don't feed the Giant Black Box Soldier (as in don't let it damage you, as it will get healed because of it!) Try to reflect the rockets, deflect them as Heavy, draw its aggro with a Sentry, or use the Medic's shield if it becomes too difficult to take down!

  • The Giant Armored Sandman Scouts in this wave will directly go to the hatch if they pick up the bomb, along with spawning with a Quick-Fix Medic alongside them. Prevent them from picking up the bomb at all costs and kill their medics first before they pop!

  • The Diesel Powered Pyros will throw a special variant of the Gas Passer which will also slow the unlucky people who get in range. Destroy them before they get too close!

Wave 5
  • The Giant Burst Battalion Soldier spawns with a Giant Medic, and because of the defense buff they offer to robots near them and himself, they can be difficult to take down. Try to focus on destroying its Giant Medic first and foremost to prevent A from being captured!

  • The Napalm Powered Pyros that appear as support have the Explode on Ignite upgrade on their Gas Passers. This means that they can kill classes very quickly as the explosion inflicts 250 damage, so try to destroy them before they even get to throw their Gas Passers!

  • The last subwave features a Tank with 25500 HP spawning alongside Giant Deflector Heal-On-Kill Heavies with Über Medics, but usually the Tank goes faster than the GIants themselves, so try to take the tank down first, and then pick the medics and kill the Giant Deflector Heal-On-Kill Heavies respectively. Try not to feed the giants as well!

Wave 6
  • The Dockyard Mortar Monstrosity is an unique kind of support Boss, in which after the first subwave is finished, it'll throw explosives from the main building, making the front more difficult to defend. The boss is effectively invincible, but its projectiles can be airblasted or destroyed (using the Short Circuit or with a Heavy using the Destroy Projectiles upgrade before it hits the ground), so try to take advantage of that!

  • Don't let the boss distract you because two Gatebot Force-a-Nature Super Scouts will spawn shortly after its appareance!
Watershed Waylay - General
Waterfront is a small-sized MvM map in which bots may choose between using two different paths. The maritime look of the map makes it very easy in the eyes to look at while looking pretty distinct compared to official and even other community MvM maps.

This map's bots are unique because they can inflict 'caustic' damage. Caustic damage is bleed damage that can be washed off by just touching the map's water, and just like bleed, it stacks the more caustic bots damage you. Caustic bots have distinct visuals such as unusual effects and skins on their hats and weapons, for example.

The mission played here is Watershed Waylay[github.com], by Swordstone. It is a mission that uses all of Waterfront's gimmicks to its advantage while still remaining challenging and fun by using simple wave design including custom and stock bots, along with having a boss that requires cooperation to beat.
Watershed Waylay - Overview
General information:
  • 800$ starting money
  • 4 base seconds of respawn time

Wave 1


Featuring, in order:
  • 3 Giant Soldiers
  • 3 Giant Pyros
  • 30 Milkman Scouts
  • 16 Scouts
  • 30 Pyrosharks
  • 24 Heavyweight Champs
  • 24 Quick-Fix Medic
  • (Crit) 6 Kritzkrieg Medics
  • 15 Demomen
  • 11 Über Medics
  • 15 Heavies
  • 28 Demoknights
  • Support:
    • Milkman Scouts
    • Spies
Wave 1 drops 700$ in total + 100$ possible money bonus.

Wave 2


Featuring, in order:
  • 4 Giant Scouts
  • 1 Tank (15000 HP)
  • 3 Giant Rapid Fire Demomen
  • 63 Bowmen which share the same icon:
    • 3 Guaranteed Caustic Snipers (from the tutorial section)
    • A randomized choice from the following:
      • 60% chance to spawn a Bowman.
      • 40% chance to spawn a Acid-Tipped Bowman.
  • 12 Soldiers
  • 22 Pyros
  • 20 Heavies
  • 10 Über Medics
  • (Crit) 20 Melee Scouts
  • (Crit) 12 Kritzkieg Medics
  • Support:
    • Randomized Bowmen which share the same icon:
      • 80% chance to spawn a Bowman.
      • 20% chance to spawn a Acid-Tipped Bowman.
    • Melee Scouts
Wave 2 drops 700$ in total + 100$ possible money bonus.

Wave 3


Featuring, in order:
  • 3 Giant Buff Banner Soldiers
  • 3 Giant Heavies
  • 10 Steel Gauntlets
  • 20 Pyros
  • 28 Iron Bombers
  • A randomized choice between 30 spawns:
    • 50% chance to spawn a Caustic Scout (Melee Scout Icon).
    • 50% chance to spawn a Scout (Scout Icon).
  • 12 Quick-Fix Medics
  • 16 Heavies
  • 8 Vaccinator Medics (Bullet)
  • 8 Vaccinator Medics (Blast)
  • 6 Über Medics
  • (Crit) 9 Extended Conch Soldiers
  • 3 Caustic Commandos
  • Support:
    • Heavyweight Champs
    • Spies
Wave 3 drops 800$ in total + 100$ possible money bonus.

Wave 4


Featuring, in order:
  • (Crit) 4 Major League Scouts
  • 3 Giant Furious Pyros
  • 3 Giant Caustic Battalion Soldiers
  • 40 Furious Pyros
  • 10 Extended Conch Soldiers
  • 8 Extended Backup Soldiers
  • 8 Caustic Commandos
  • A randomized choice between 45 spawns:
    • 25% chance to spawn a Caustic Scout (Melee Scout Icon).
    • 75% chance to spawn a Scout (Scout Icon).
  • (Crit) 9 Tomislav Heavies
  • Randomized Demomen shared between 28 spawns:
    • 75% chance to spawn a (Crit) Demoman.
    • 25% chance to spawn a Caustic Demoman.
  • Support:
    • Pyros
    • Caustic Snipers
Wave 4 drops 900$ in total + 100$ possible money bonus.

Wave 5


Featuring, in order:
  • 4 Giant Jumping Sandmen
  • 3 Giant Caustic Burst Demos
  • (Crit) 3 Giant Heavies
  • 1 Tank (25000 HP)
  • (Crit) 16 Extended Conch Soldiers
  • (Crit) 15 Caustic Gauntlets
  • 90 Force-A-Nature Scouts
  • 16 Tomislav Heavies There's a 6,66% chance that a Tomislav Heavy might spawn named as 'Arcorange', which seems to be an easter egg.
  • 15 Über Medics
  • 12 Pyros
  • 12 Extended Backup Soldiers
  • Randomized Demomen shared between 20 spawns:
    • 50% chance to spawn a (Crit) Demoman.
    • 50% chance to spawn a Caustic Demoman.
  • Support:
    • (Crit) Shotgun Heavies
    • Spies
    • Caustic Snipers
Wave 5 drops 800$ in total + 100$ possible money bonus.

Wave 6


Featuring, in order:
  • 2 Tanks (12500 HP, each)
  • (Boss) 1 Public Safety Chief of Staff
  • (Boss) 1 Ballistics Safety Assistant
  • (Boss) 1 Ordnance Safety Assistant
  • Support:
    • Pyros
    • Spies
    • Caustic Snipers
Wave 6 drops 444$ in total + 100$ possible money bonus.
Watershed Waylay - Tips and Strategy
General
  • The water does not only clean caustic (bleed) damage off of you, but various other negative conditions as well, such as milk, afterburn, and more. Instead of waiting out these conditions, touch the water to make them go away instantly!

  • Pay attention to the holograms before the wave starts, which will indicate which path the robots will take, and position yourself (and your buildings as an Engineer) accordingly to shred as many robots as possible!

Wave 1
  • The first subwave contains Mad Milk Scouts that combo into speed-boosted Pyrosharks, so be sure to stay out of their melee range if you're covered in milk.

Wave 4
  • The last subwave of this wave can be really brutal, as it throws out multiple crit bots, so take cover before you get shredded by multiple bots!

Wave 6
  • Even though the two Tanks and the Public Safety Chief of Staff alongside the two Vaccinator Medics spawn at nearly the same time, the bosses can be focused down easily first before the Tanks become any trouble.

  • Try destroying first the Vaccinator Medic Boss that doesn't protect against your damage type while your teammates target the other so you can destroy the whole Boss group as quickly as possible.

  • The bosses ignore the path set by the map, always going straight forward from the middle entrance. Keep this in mind in order to have a good positioning before the wave starts.

  • Since there's no Vaccinator Medic that covers Fire Resistance, Fire damage is effective against all of the bosses, but as a Pyro, you should still target and destroy the Boss medics first.

  • Since the Medic Bosses won't turn (like any other Giant Medics), Spy and Backburner Pyro are exceptional for inflicting damage towards them.
Entertainer’s Entourage - General
Downtown is a big-sized MvM map with city looks that will take you for a ride. With the exception of the front, the size of this map makes it so traveling around takes some time by foot, but the various places where the fights between humans and robots clash on makes it an exciting map.

This map features multiple control points for gatebots to capture, but there's a catch: it's possible to cap back C and B in an effort to push the robots' spawnpoint back, giving players extra breathing room in the process. A is the only point that cannot be captured back, however, and you need at least twice the capture rate to capture points back (meaning you need at least two players, a Scout, or a Soldier or Demoman with the Pain Train). This makes the map very dynamic as a result.

Downtown's mission, Entertainer’s Entourage[github.com], made by Star Bright, makes the most out of this map by offering complex subwaves within the mission in which you need to think about your strategy carefully and hold as much ground as possible in order not to lose the front and risk having A captured. In addition, each wave has a distinct theme to add interesting variance to its bots. As a result of this, it becomes a very challenging mission!
Entertainer’s Entourage - Overview
General information:
  • 700$ starting money
  • 5 base seconds of respawn time

Wave 1


The theme of this wave is food.

Featuring, in order:
  • (Gatebot) 4 Giant Dogger Demomen
  • (Crit) 3 Giant Sous Chef Pyro
  • (Gatebot - Crit) 16 Trainee Pyros
  • (Gatebot) 18 Flare Trainee Pyros
  • 18 Dogger Demomen
  • 24 Chicken Mann Scouts
  • Support:
    • Angry Patron Heavies
    • Restaurant Inspector Spies
Wave 1 drops 1000$ in total + 100$ possible money bonus.

Wave 2


The theme of this wave is professional wrestling/boxing.

Featuring, in order:
  • 1 Tank (25000 HP)
  • (Gatebot) 3 Grand Luchadores
  • 34 Mann Punishers
  • (Gatebot) 4 Conquistadors
  • (Gatebot) 16 Conquistador's Cronies
  • 10 Standby Paramedics
  • Support:
    • Rowdy Fan Demomen
    • Audio-Tech Engineers
Wave 2 drops 1000$ in total + 100$ possible money bonus.

Wave 3


The theme of this wave is baseball.

Featuring, in order:
  • 6 Giant Sandman Spammers which share the same icon:
    • 3 Giant Home Runner Scouts
    • (Gatebot) Giant Home Capper Scouts
  • 5 Giant Pitcher Soldiers
  • 2 Giant Sideline Medics
  • (Gatebot) 24 Bonk Fan Scouts
  • (Gatebot) 32 Relief Pitcher Demomen
  • (Crit) 24 Shove-Off Pyros
  • Support:
    • Pinch Runner Scouts
    • Security Snipers
    • Security Spies
Wave 3 drops 1000$ in total + 100$ possible money bonus.

Wave 4


The theme of this wave is magic.

Featuring, in order:
  • (Gatebot) 3 Giant Heavy Rockets Guys
  • 3 Giant Bomb Summoner Demos
  • 3 Giant Shielding Medics
  • (Crit) 1 Ancient Chief Pyro
  • (Gatebot) 14 Magician Soldiers
  • (Crit) 20 Powerup Medics
  • 13 Dragon Pyros
    • Bomb Summoner Demos
    • (Gatebot) Abnormally Pushy Scouts
    • Backstage Tech Engineers
Wave 4 drops 950$ in total + 100$ possible money bonus.

Wave 5


The theme of this wave is popular movie genres (medieval, sci-fi, etc.)

Featuring, in order:
  • (Crit) 4 Giant Crusader Medics
  • (Crit) 4 King Demoknights which share the same icon:
    • 2 True Heir Demoknights
    • (Gatebot) 2 False Heir Demoknights
  • 1 Tank (30000 HP)
  • (Crit) 3 Giant Nuker Soldiers
  • 40 Huntsman Bleed Snipers which share the same icon:
    • 20 Primitive Western Snipers
    • (Gatebot) 20 Primitive Eastern Snipers
  • (Crit) 10 Spirit Bear Heavies
  • 18 Unknown Predators
  • (Gatebot - Crit) 8 Space Hero Scouts
  • Support:
    • Moviegoer Scouts
    • Mobster Actor Heavies
    • Boonie Snipers
Wave 5 drops 850$ in total + 100$ possible money bonus.

Wave 6


The theme of this wave is Christmas.

Featuring, in order:
  • 5 Elfish Super Scouts
  • (Gatebot) 4 Giant Floor Decorator Demomen
  • (Crit) 2 Giant Festive Soldiers
  • 24 Pushy Shopper Demomen
  • (Gatebot - Crit) 20 Jolly Heavies
  • 14 Blinking Medics
  • 18 Curmudgeonly Heavies
  • Support:
    • (Gatebot) Runaway Deer Pyros
    • Impatient Scouts
    • (Gatebot) Winter Soldiers
    • Battlefield Decorators
    • Grinchy Spies
Wave 6 drops 700$ in total + 100$ possible money bonus.

Wave 7


The theme of this wave is the mafia.

Featuring, in order:
  • (Boss) 1 Randy 'Rockets'
  • (Boss) 1 Pinch It Pally
    • Security Spy
    • Security Engineer
Wave 7 drops 20$ in total + 100$ possible money bonus.
Entertainer’s Entourage - Tips and Strategy
General
  • As said before, you can cap B and C back if the robots capture such points, but you need x2 the capture speed to do so. Essentially, you either need two players, a Scout or a class with the Pain Train to cap these points. You should recap these points as soon as possible since it brings the bots' spawns closer to the hatch!

Wave 1
  • The Pyro bots will always take the left path in order to capture the gates, and the flamethrower-carrying ones crit as well! Take your distance as you defend the left path before they capture A!

Wave 2
  • The Conquistadors and their Cronies will always take the left path in order to capture the gates, and the Conquistador themself is pretty tanky to boot, carrying the Batallion's Backup as well, so keep an eye on and defend the left path to prevent it!

Wave 3
  • The Giant Home Runner Scouts will always go to the hatch whereas Giant Home Capper Scouts will always go to the gates instead. They will also take different paths, with the Home Runner Scouts running to the right path whereas the Home Capper scouts will take the left one. Keep it mind so you can destroy all Giant Scouts before they make trouble!

Wave 5
  • The bleed that comes from the Huntsman Bleed Snipers stack the more Huntsmen hits you, so take cover before more bleed debuffs get stacked on top of you!

Wave 6
  • If a strong defense hasn't been set down, the Super Scouts will be able to pass by easily and get to the hatch quickly. There's various ways to remedy this:

    • (Only applies to pre-nerf EE:) A Demoman can lay down various stickytraps before the wave starts to destroy the Super Scout's Blinking Medics before they pop.

    • (Only applies to pre-nerf EE:) A Spy can sap and/or backstab the Blinking Medics before they pop.

    • (Only applies to pre-nerf EE:) A Heavy utilizing the Natascha can slow down these Super Scouts after their Über is done, since the Über from Blinking Medics lasts less than the normal Über.

    • (Only applies to pre-nerf EE:) A Pyro utilizing their Airblast can push these Super Scouts away while they're Übered, rendering them defenseless.

    • Invest in Recall Canteens: they cost 10 credits, and they can save your team in case any of the Super Scouts went past the front or point you're holding.

Wave 7
  • Target and destroy the Boss Scout first! If you destroy the Boss Heavy first, the Scout will pickup the bomb and run directly to the hatch. Checkmate!

  • The Heavy Boss shoots rockets, which means that they can be airblasted or destroyed to prevent damage.

  • A lot of spies and engineers spawn throughout this wave, so watch your back!
Peak Performance - General
Steep is a big-sized MvM map set in a mining factory on the mountains. Although the map has some emphasis in verticality, it has long sightlines, moreso on the front, various closed spaced spaces, such as the mine, and has some closed, tight spaces such as close to the hatch and inside some buildings. Because of this, it makes the fights very varied, depending on what path the bots take.

The map is completely gimmickless, and the bots can follow two different paths depending on the bots themselves and the wave. On both paths, there's death pits in which airblasting pyros and raging heavies can take advantage of, and because of some of the verticality that this map offers, it benefits splash damage as well.

The mission Peak Performance[github.com], made by Dayal, offers really balanced, yet challenging waves, using custom bots cleverly but sparingly in what almost feels to be a Valve-like mission, along with some slight deceit. Because of this, the challenge itself is what offers the most fun out of this mission!
Peak Performance - Overview
General information:
  • 800$ starting money
  • 6 base seconds of respawn time

Wave 1


Featuring, in order:
  • 2 Super Bonk Scouts
  • 3 Force-a-Nature Super Scouts
  • 1 Giant Heavy
  • 1 Tank (20000 HP)
  • 28 Randomized Brass Beast Heavies:
    • 80% chance to spawn an Easy difficulty Heavy.
    • 20% chance to spawn a Hard diffulty Heavy.
  • 4 Samurai Demos
  • 12 Über Medics
  • (Crit) 8 Native Warriors
  • Support:
    • Demomen
    • Snipers
Wave 1 drops 800$ in total + 100$ possible money bonus.

Wave 2


Featuring, in order:
  • 1 Giant Rapid Fire Extended Buff Banner Soldier
  • 2 Giant Rapid Fire Extended Buff Conch Soldiers
  • 4 Giant Pyros who share the same icon:
    • 2 Giant Dragon's Fury Pyros
    • 2 Giant Pyros
  • (Crit) 1 Giant Shortstop Scout
  • 36 Randomized Scouts:
    • 50% chance to spawn Force-a-Nature Scouts
    • 50% chance to spawn Scouts
  • 5 Über Medics
  • 7 Extended Backup Soldiers
  • 14 Extended Conch Soldiers
  • 8 Randomizrd Heavies:
    • 66.66% chance to spawn an Easy difficulty Heavy.
    • 33.33% chance to spawn a Hard diffulty Heavy.
  • 4 Shield Medics
  • (Crit) 12 Shortstop Scouts
  • Support:
    • Snipers
    • Engineers
Wave 2 drops 800$ in total + 100$ possible money bonus.

Wave 3


Featuring, in order:
  • 2 Force-a-Nature Super Scouts
  • 1 Giant Rapid Fire Demo
  • 1 Giant Medic
  • 2 Tanks (25000 HP for both)
  • 1 Giant Burst Fire Demo
  • 2 Giant Kritzkieg Medics
  • 1 Giant Burst Fire Soldier
  • 36 Randomized Pyro Spawns:
    • 25% chance to spawn a Hard difficulty Pyro.
    • 25% chance to spawn an Expert difficulty Dragon's Fury Pyro.
    • 50% chance to spawn an Easy difficulty Pyro.
  • (Crit) 12 Burst Fire Demos
  • 10 Randomzed Huo-Long Heater Heavies:
    • 66.66% chance to spawn an Easy difficulty Huo-Long Heater Heavy.
    • 33.33% chance to spawn a Hard diffulty Huo-Long Heater Heavy.
  • 10 Randomized Heavies:
    • 66.66% chance to spawn an Easy difficulty Heavy.
    • 33.33% chance to spawn a Hard diffulty Heavy.
  • 10 Randomized Heal-on-Kill Deflector Heavies:
    • 66.66% chance to spawn an Easy difficulty Heal-on-Kill Deflector Heavy.
    • 33.33% chance to spawn a Hard diffulty Heal-on-Kill Deflector Heavy.
  • Support:
    • Spies
Wave 3 drops 800$ in total + 100$ possible money bonus.

Wave 4


Featuring, in order:
  • 2 Giant Bowman Spammers
  • 1 Tank (40000 HP)
  • 3 Giant Barrage Soldiers
  • 3 Giant Heal-on-Kill Heavies
  • (Crit) 5 Black Box Soldiers
  • 26 Über Medics
  • (Crit) 5 Blast Soldiers
  • 4 Extended Buff Soldiers
  • 16 Force-A-Nature Scouts
  • 72 Persian Demoknights
  • Support:
    • Milk Delivery Scouts
    • Extended Buff Soldiers
    • Heavies
    • Engineers
Wave 4 drops 950$ in total + 100$ possible money bonus.

Wave 5


Featuring, in order:
  • 8 Giant Armored Piercing Scouts
  • 3 Giant Burst Fire Demomen
  • 2 Giant Scatter Blast Soldiers
  • 2 Giant Quick Heal Medic
  • (Crit) 12 Demomen
  • (Crit) 12 Burst Fire Demomen
  • 6 Über Medics
  • 20 Steel Gauntlet Pushers
  • Support:
    • (Crit) Melee Scouts
    • (Crit) Soldiers
Wave 5 drops 1050$ in total + 100$ possible money bonus.

Wave 6


Featuring, in order:
  • (Boss) 1 Pressured Pyrous
  • 3 Giant Deflector Heavies
  • 3 Giant Shield Medics
  • 8 Giant Burst Fire Soldiers
  • 16 Flare Pyros
  • 12 Heater Heavies
  • 16 Dragon's Fury Pyros
  • 16 Über Medics
  • Support:
    • Extended Conch Soldiers
    • (Crit) Snipers
Wave 6 drops 1050$ in total + 100$ possible money bonus.
Peak Performance - Tips and Strategy
General
  • Take advantage of the death pits that exist on each path in order to destroy Giants that went past the front lines!

Wave 5
  • The Giant Medics in this wave regain Über very fast. Prevent them from popping altogether with the use of burst damage, or separate them from their patients in order to make them easy to take down!
Program Seppuku - General
Teien is a huge-sized MvM map, set in a rural Japanese area late in the afternoon with huge sightlines, huge travel times and the occasional building, like a train station and what not. Needless to say, it's a beautiful map, and despite the size, it's difficult to get lost.

The map is gimmickless, but it features a train that passes through the map every once in a while mid-way into it, and it features two different routes. The left route that the robots can take can be used to throw the robots into the water! Did we say it's gimmickless? Missions might also spawn tanks with sentries attached to them on this map, which is pretty creative!

Program Seppuku[github.com], by Quenquent, steps down the insane difficulty that Teien was known for and creates a more tame, advanced-difficulty mission while still featuring the sentry tank and a duo boss, resembling a more traditional community mission as far as difficulty goes. Because of this, it gives a good compromise between challenge and fun.
Program Seppuku - Overview
General information:
  • 500$ starting money
  • 5 base seconds of respawn time

Wave 1


Featuring, in order:
  • 3 Giant Rapid Fire Soldiers
  • 2 Force-A-Nature Super Scouts
  • 44 Brute Heavies
  • 30 Scouts
  • 6 Über Medics
  • Support:
    • Engineers
    • Snipers
Wave 1 drops 650$ in total + 100$ possible money bonus.

Wave 2


Featuring, in order:
  • 3 Giant Pyros
  • 2 Giant Shotgun Heavies
  • 8 Steel Gauntlets
  • 12 Soldiers
  • 16 Heavies
  • 6 Quick-Fix Medics
  • 36 Demomen
  • Support:
    • Engineers
Wave 2 drops 750$ in total + 100$ possible money bonus.

Wave 3


Featuring, in order:
  • 3 Giant Huo Long Heater Heavies
  • 1 Tank (20000 HP)
  • 28 Burst Fire Demomen
  • 9 Dragon Furries
  • 16 Samurai Demomen
  • 6 Warrior Soldiers
  • 12 Über Medics
  • Support:
    • Minor League Scouts
    • Engineers
    • Spies
Wave 3 drops 850$ in total + 100$ possible money bonus.

Wave 4


Featuring, in order:
  • 2 Giant Battalion Soldiers
  • 2 Giant Concheror Soldiers
  • 4 Giant Medics
  • 21 Slayer Demomen
  • 14 Destructor Demomen
  • Support:
    • Demoknights
    • Engineers
    • Spies
    • Sydney Snipers
Wave 4 drops 850$ in total + 100$ possible money bonus.

Wave 5


Featuring, in order:
  • 1 Tank (25000 HP)
  • 4 Giant Heavies
  • 20 Pistol Scouts
  • 4 Fun Upgrade Pyros
  • 36 Heavy Shotguns
  • 18 Black Box Soldiers
  • 18 Über Medics
  • 6 Vaccinator Medics (Bullet)
  • 6 Vaccinator Medics (Explosive)
  • Support:
    • (Crit) Heavyweight Champs
    • Engineers
    • Demokazes
Wave 5 drops 1100$ in total + 100$ possible money bonus.

Wave 6


Featuring, in order:
  • 3 Super Scouts
  • 3 Tanks (30000 HP for the first two, 45000 HP for the third sentry Tank)
  • (Crit) 3 Giant Burst Fire Demomen
  • 3 Giant Medics
  • (Crit) 3 Giant Rapid Fire Soldiers
  • A randomized choice between 80 spawns:
    • Hunter Pyros
    • Slayer Demomen
    • Warrior Soldiers
    • Destructor Demomen
    • Brute Heavies
    • Samurai Demos
    • Shortstop Scouts
  • 12 Über Medics
  • Support:
    • Scouts
Wave 6 drops 1550$ in total + 100$ possible money bonus.

Wave 7


Featuring, in order:
  • (Boss) 1 Dragonborn Heavy
  • (Boss) 1 Notthemissionmaker Medic
  • Support:
    • Extended Buff Soldiers
    • Extended Conch Soldiers
    • Extended Backup Soldiers
Wave 7 drops 800$ in total + 100$ possible money bonus.
Program Seppuku - Tips and Strategy
General
  • Teien is really, really large, and as a result it can be difficult for a player to travel back to the front if they die. Having an Engineer is useful, but in case there's no Engineer present, Movement Speed upgrades can be helpful in such cases.

Wave 6
  • The sentry tank can be very easy to take down as long as there's a player soaking all of the sentries' damage, nullifying damage that could be inflicted to other players instead.

  • Since the sentry tank has more health than the other previous tanks, it's recommended that, if case ground has been lost, to send players to go after the tank while others defend the hatch.

Wave 7
  • Before the bosses spawn, various soldiers with different buffs will spawn at the same time. Be sure to hold a strong front or they'll win ground!

  • If you're experiencing issues in trying to fight the bosses, try the following:

    • Focus on destroying the Boss Medic first, above anything else.

    • Bodyblock, airblast, or use Heavy's Rage against the Boss Medic away from the Boss Heavy, so the Boss Heavy won't get healed and can also be dealt with alongside the Boss Medic. (But you should still kill the Boss Medic first).

    • Since the Boss Medic won't turn (like any other Giant Medic), Spy and Backburner Pyro are exceptional for inflicting damage towards the Boss Medic.

    • Depending on the path the bosses take, they can be pushed into an environmental hazard!
Power Palliative - General
Powerplant is a middle-sized MvM map in which you and your team will hold against hordes of robots on a Mann Co.-owned electricity factory. The front offers a partial height advantage, but also gives some cover for robots, and if the front is lost, you will have to fight inside the factory itself, in which having splash damage becomes beneficial. The hatch zone itself is relatively open, but offers two different ways for robots to come in and crash the party, which is why having both a strong defense and offense is recommended on this map!

The map has no gimmicks, no death pits, no special robot conditions coming from the map itself, nothing. It's old-fashioned MvM, so no need to worry about unexpected mechanics on this map!

You'll play Flowaria_'s mission in here, named Power Palliative[github.com], in which there's a special emphasis given to its medic bots: Quick-Fix Medics, Über Medics, Kritzkieg Medics, Shield Medics (which can also pop!), Vaccinator Medics of all three kinds, and even armored Über Medics and Kritzkieg Medics boasting a bigger size and 500 health! Along with this and a combination of custom (giant) bots, it has a lot of variance not seen in other missions, which makes it really entertaining to play!
Power Palliative - Overview
General information:
  • 900$ starting money
  • 6 base seconds of respawn time

Wave 1


Featuring, in order:
  • 3 Giant Golf Menn
  • 3 Giant Flare Pyros
  • 32 Loch-n-Load Demomen which share the same icon:
    • 16 Loch Demomen
    • 16 Chargin' Loads
  • 24 Soldiers
  • 24 Minor League Scouts
  • 12 Über Medics
  • Support:
    • Extended Backup Soldiers
    • Spies
Wave 1 drops 800$ in total + 100$ possible money bonus.

Wave 2


Featuring, in order:
  • 1 Tank (15000 HP)
  • 4 Giant Soldiers
  • 2 Giant Natascha Heavies
  • 32 Huntsmen
  • 12 Über Medics
  • 8 Steel Gauntlets
  • 8 Quick-Fix Medics
  • (Crit) 2 Armored Kritzkrieg Medics
  • Support:
    • Extended Buff Soldiers
    • Bonk Scouts
    • Pyros
    • Razorback Snipers
Wave 2 drops 800$ in total + 100$ possible money bonus.

Wave 3


Featuring, in order:
  • 2 Giant Deflector Heavies
  • (Crit) 5 Giant Burst Fire Demomen
  • 4 Super Scouts
  • 6 Bullet Vaccinator Medics
  • 8 Blast Vaccinator Medics
  • 16 Steel Gauntlets
  • 48 Force-A-Nature Scouts
  • 24 Penetrator Bowmen
  • 2 Fire Vaccinator Medics
  • Support:
    • Engineers
    • Quick-Fix Medics
    • Extended Buff Soldiers
    • Snipers
Wave 3 drops 800$ in total + 100$ possible money bonus.

Wave 4


Featuring, in order:
  • 6 Super Scouts
  • 4 Giant Landmine Demomen
  • (Crit) 2 Armored Sandman Scouts
  • 2 Giant Black Box Soldiers
  • 8 Extended Conch Soldiers
  • 11 Quick-Fix Medics
  • 48 Black Box Soldiers
  • 4 Über Medics
  • 16 Hyper League Scouts
  • 3 Deflector Heavy Pushers
  • 6 Shield Medics
  • Support:
    • Golf Menn
    • Pyros
    • Engineers
    • Blast Soldiers
    • Spies
Wave 4 drops 850$ in total + 100$ possible money bonus.

Wave 5


Featuring, in order:
  • 2 Tanks (17000 HP and 25000 HP respectively)
  • 6 Giant Golf Menn
  • 2 Giant Landmine Scatter Demomen
  • 2 Giant Medics
  • 10 Shield Medics
  • 24 Heavies
  • 42 Steel Gauntlets
  • 6 Samurai Demos
  • A randomized selection between 24 spawns:
    • 50% chance to spawn a (Crit) Heavy
    • 25% chance to spawn a Chargin' Load
    • 25% chance to spawn a Pyro
  • Support:
    • (Crit) Landmine Demos
    • Spies
    • Razorback Sydney Snipers
    • Engineers
Wave 5 drops 900$ in total + 100$ possible money bonus.

Wave 6


Featuring, in order:
  • (Boss) 1 Sir Pushalot
  • 4 Colonel Barrages which share the same icon:
    • 2 Colonel Barrages
    • (Crit) 2 Colonel Barrages
  • 2 Giant Medics
  • (Crit) 4 Giant Landmine Scatter Demomen
  • 4 Giant Jumping Sandmen
  • 16 Direct Hit Soldiers
  • 20 Quick-Fix Medics
  • 12 Penetrator Bowmen
  • 16 Pyros
  • 6 Tanker Soldiers
  • 12 Critical' Loads
  • 24 Golf Menn
  • 16 Deflector Heavies
  • 16 Hyper League Scouts
  • 4 Armored Über Medics
  • Support:
    • Engineers
    • Spies
Wave 6 drops 992$ in total + 100$ possible money bonus.

Wave 7


Featuring, in order:
  • (Crit) 6 Giant Jumping Sandmen
  • (Crit) 1 Giant Burst Fire Soldier
  • (Crit - Boss) 1 L.andmine S.upply D.isposer
  • A randomized choice between 66 spawns:
    • Direct Hit Soldiers
    • (Crit) Chargin' Loads
    • Flareheal Pyros
    • (Crit) Deflector Heavies
  • A randomized choice between 30 spawns:
    • Direct Hit Soldiers
    • (Crit) Critical' Load
    • (Crit) Flareheal Pyros
    • (Crit) Deflector Heavies
  • 3 Armored Über Medics
  • 2 Penetrator Bowmen Rapid Fire
  • (Crit) 2 Armored Kritzkrieg Medics
  • 8 Extended Conch Soldiers
  • 8 Extended Backup Soldiers
  • Support:
    • Spies
    • Bazaar Bargain Snipers
    • Engineers
Wave 7 drops 1150$ in total + 100$ possible money bonus.
Power Palliative - Tips and Strategy
General
  • Because of the 500 HP the Armored Über Medics have, it can be difficult for a Demoman to position themself in a way in which +5 stickies could destroy them. For this reason, a Spy or a Sniper is recommended to take these down.

  • Powerplant has many areas that give you a height advantage over incoming bots; use this to your advantage to easily destroy Shield Medics from above.

Wave 1
  • The Chargin' Load Demomen deal high damage at mid-range and can charge at you to close any distance you might try to keep from them. Be especially wary of them if playing as a less-mobile class.

Wave 2
  • If the bomb gets any further than the middle of the map, have somebody, preferably an Engineer, camp it so that a stray Bonk Scout doesn't cause you to fail the wave.

  • The Steel Gauntlets come in with Quick-Fix Medics, not Über Medics, so don't be afraid to destroy them on your own without waiting for a Medic picker class to do it for you.

Wave 3
  • This wave starts with Super Scouts that continue to spawn intermittently throughout the wave. Stay alert and keep a Sentry-block or other methods of controlling Super Scouts available to keep them from going too far with the bomb.

Wave 4
  • As before, be alert throughout the entire wave to ensure that Super Scouts don't slip by with the bomb while you are distracted with other threats.

  • The Vaccinator Medics in this wave tend to come matched with threats of the corresponding damage type. For example, bullet-type Medics tend to come with Giant Heavies; blast-type, Giant Demomen.

Wave 6
  • The crit-boosted Loch N' Load Demomen in this wave will make quick work of anybody without crit resistance; be sure to have it maxed out.
Frequenty Asked Questions
Almost all of this information is actually in this very same guide, this is for the people who just CTRL+F straight for answers.

Where or how do you join this tour? / Where are the server IPs?
  • You automatically join the tour by playing on any of the servers listed on https://potato.tf/servers (and only on the servers listed here - be careful of fake servers or servers merely hosting the content!)

How do I know how many missions I have left to complete?
  • Log into https://potato.tf using your Steam account, then click the Tour button on the navigation bar on the top.

I'm a huge stats nerd, is there any way to find stats about this tour? / How many people have completed this tour thus far?
  • You can find how many people completed the tour thus far, alongside the donator count, participants, and more, by checking out the main page[potato.tf].
    Unlike the original event, Reforged doesn't have the exhaustive stats listing that was on the original page, but it's good enough, right?

Can I still complete this tour and get the medal? When does this tour finish?
  • Yes! It finishes on September 30th, 2020.

Can I simply unlock the medal by finishing the missions without having to play all waves?
  • No, since the progression system to adquire the medal is wave-based, not mission-based. You need to play and successfully go through all of the waves in order to get their correspondent credits and obtain the medal.

I have finished one of the waves but it didn't count towards my progression! What gives?
  • If you disconnect while a wave is active, the wave credit won't be awarded until you replay the wave. Joining midway into a wave in progress and finishing it won't also award you a credit. However, if your disconnection was accidental or you didn't obtain your wave credit despite not disconnecting for some reason, you can contact the server owner on the main steam group to try to get it sorted for you.

In the Titanium Tank Tour Progress page, there's a few maps in which their wave 7 does not have a ❎ or ✔️. What do I do!? Can I still finish the map/mission!?
  • Maps/missions without a cross or checkmark as their Wave 7 are missions without a Wave 7, as no credit can be applied to a wave that doesn't exist, of course. If you're already played through the whole map/mission, you don't have to worry about it.

I've been kicked off and I cannot rejoin! What do I do!? Should I appeal?
  • The servers use TF2 vote functions, like vote kick, change map, change mission (which is useless, since there's one mission to play for each map) and restart map. If you've been votekicked, you will not be able to join any of the four servers for an hour, so try not to get votekicked. Bans applied this way cannot be appealed (with a few exceptions).

One of the waves broke and we cannot proceed! What should I do?
  • Use the /vote_restart_wave command within the servers to ask for a vote to restart the wave. This also fixes some issues such as the map's alarm playing during for an unlimited time (beep beep).

I completed the tour but I haven't gotten the medal. Why is that?
  • The medals are given out to all of those who complete (and have completed) the tour after the official announcement. You don't need to notify any administrator or post in the group.

Is this an official MvM tour?
  • No, this is a community MvM tour with a medal attached to it for those who complete it fully. Valve has no plans for any upcoming MvM content yet (as far as we know, at least).

Who the *quack* made this *quack*ing mission!!!???? This is too *quack*ing difficult!!!
  • If you're talking about Downtown, yes, it's a pretty difficult mission even for an advanced-skill team. Otherwise, all other missions are achievable as long as you have a proper, decent team composition and upgrades suited for the situations pitted against you. Just because you or your team were awful, it doesn't mean that the mission is awful. In other words: follow this guide, and you'll be fine, trust me.

Your tour is *quack* / Your servers are broken / [Anything related to me and the tour implying I own it other than this guide.]
  • Neither this tour nor the servers nor the steam group I link are mine. If the servers are down, please notify it on the steam group and it will get fixed asap (go to the steam group's chat for an even quicker answer).

Are there any EU servers? Where are the servers located?
  • You can find them if you look through the server listing[potato.tf] carefully. There are servers on Miami (US), Philadelphia (US), Texas (US), Singapore, Australia, Japan, South Korea and of course, Europe. I recommend to play the tour as soon as possible, since if the hosts see that the servers are not getting use, they might close them, so blast those robots ASAP!
Closing Words
Thank you so much for reading my guide! I hope it was helpful for you and your team and that it helped you through the missions. If you know somebody who has gotten stuck in a certain wave of a certain mission, please, feel free to refer them to this guide in order to help them.

Feel free to put in the comments any feedback about this guide, or the missions themselves, in order for them to be improved. It helps with the development of the Titanium Tank Tour and the community as well!

Finally, please, consider donating to IRONAID[scrap.tf] to help those affected with Covid-19, consider donating towards server costs here[potato.tf] (it really helps keeping them up!) and, if you think this guide is high-quality, and it has helped you in any way, shape or form, consider donating to me[ko-fi.com] (although admittedly, the charity needs it more than I do (but I also have no job so help)).

Good luck and have fun!

Changelog (all dates are DD/MM/YY):
11/2/18 - Release Version.
12/2/18 - Added tips for missions that were missing them.
16/2/18 - Added FAQ section before the Closing Words section for those who want quick answers to their questions. Also made some slight adjustments to the guide.
20/2/18 - Updated links to point to the updated tour website.
21/2/18 - Updated Entertainer's Entourage to reflect nerfs to the mission.
25/2/18:
  • Changed guide's icon to one with a background alongside the medal.
  • Introduction changes:
    • Flipped and made the medal icon smaller.
    • First paragraph now has a link to the official announcement.
    • Missions now have links directing to their respective .pop files alongside a link where the .pop files can be found.
    • Updated commands.
  • Spyware Shipping - Overview changes:
    • Updated pictures which were mistakenly using the Kritz Medic icon instead of the Shield Medic icon.
  • Entertainer's Entourment - Tips and Strategy changes:
    • Striked through the tips which are not valid anymore.
  • FAQ changes:
    • Removed elaboration on tables question as they're now much more self-explanatory.
26/2/18: Updated links, changed a picture in Watershed Waylay's Overview (Wave 6), updated a tip in Program Sepukku's Wave 6, and updated a question in the FAQ.
16/3/18: Updated questions about servers in the FAQ.
04/9/18 - Titanium Tank is now closed and now the guide reflects this. Game over, folks.
11/6/20 - Way to put me out of the woodwork, gentlemen. Updated the guide to reflect new information, removed dead links and replaced them with new ones if applicable.
178 commenti
Kenzo The Punished 19 ott 2021, ore 4:15 
Is it just me who uses this guide for a quick access to potato.tf? Also Author will you make an mvm guide on current halloween mvm event on potato.tf? it seems pretty hard ngl
Kenzo The Punished 4 gen 2021, ore 12:58 
What happened to potato.tf servers? When I press your link it redirects to official tf2 site and not potato.tf servers ;-;
Defense of Liberty 22 set 2020, ore 21:30 
Don't know if this has been said but, on wave 6 of Program Seppuku (Teien), you can sap the sentry's on the 3rd tank removing them for a temporary time. This is incredibly useful as the sentry's are the main issues for many fails on wave 6.
colonel 15 lug 2020, ore 18:23 
boo banner hell boo :ujel:
swordstone²  [autore] 12 lug 2020, ore 8:49 
@Dan K all the missions remain the same as when Titanium Tank last concluded. There are some minor bugfixes, but otherwise the tour remains the same, difficulty-wise.
Kenzo The Punished 12 lug 2020, ore 0:29 
This is a brUh moment. I used your guide to get to potato.tf site AFTER I missed my chance at getting the Titanium Tank Badge. Guess now I have my 2nd chance! My question is, did they change anything in the missions?
Erentschler 11 lug 2020, ore 11:57 
cool
PenolAkushari 11 lug 2020, ore 10:07 
cool
JugadorXEI  [autore] 11 lug 2020, ore 9:05 
cool
swordstone²  [autore] 10 lug 2020, ore 19:34 
cool