Bulletstorm

Bulletstorm

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Walkthrough bulletstorm
By V1skarev
Passage with a detailed explanation
   
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Action 0. prologue
Chapter 1. On the road to hell

Watch video, listen to the conversation at the right time to perform the required action. After sending another bounty hunter for a walk in vacuum follow companion to the door, trying to open it, but there was an explosion. Getting to the button, click it, and then on our way to the door of blockages. Here, shoot the control panel and go inside. Ishi urgently calls on the bridge, we run the whole crowd there and watch video. Circled around the "Odyssey" is not that difficult - just shoot the guns highlighted.

On the wall of a skyscraper go straight to the end, then turn right and get to the second elevator shaft. Bring down the brake and pass forward. Again turn to the right, jump down, shoot and watch video. During the shooting wildly run around and kill everything, it is recommended to use the kick.

To be back on his ship, watch movie and go to the elevator. We get down and refer to Ishi medblok, simultaneously clearing the way. Battery required of a rescue capsule. Go look for the capsule. On the way to the exit first encounter with the local fauna is not very friendly, deal with them and find out. Once outside, run forward and kill everything that moves. Sweeps over the heads of "Ulysses." Reaches the ledge and watch video.

Attract whip the wheel and move forward, killing enemies. When he reached the great gate, throws them a couple of whip opponents and pass is free. Reaches the ship, give the energy a cell dock and exit the room. From the start of ventilation to dump enemies - to deal with them, but suddenly there was an explosion. Watch video and shoot the barrel.
Action 1. Stygian land
Chapter 1. Just like old times

Watch video. Run forward, clearing the blockage, the exploding barrel, and kill some savages the same way. Getting to the container with the ammunition and join him with a whip. The gate in front of us is half open, and behind them are savages. Having dealt with this little style company, re-connect to the ammunition, and the door opens fully. Further along the way to meet in the middle of an ambush of cacti, for which is a small complex with a large number of explosives and villains inside. In order to open the door, just to kill the guy in the tower on the right to start a chain reaction, and just knocked the door. Inside and outside the complex hanging multiple platforms with flammable barrels. After cleaning the yard, climb the wall (stairs to the right of the entrance) and go through the other half of the complex. It went down and fought to break through to the door on the opposite side, the bouncer kicked her and activate the lever.

Chapter 2. The last train out of town

Run through the tunnel ahead, jump into the stock and rush down, bring down the guy and then go through the tunnel on, eliminate oncoming enemies in any way. Once in the room with decks, use a whip to destroy them in order to not waste ammo. Once the deal is done, run across enemies. It is best to first draw, not to accidentally shoot. After that, open the door, and will fly the helicopter. The fastest way to deal with it with a whip.

To go out and immediately turn right to break through to the platform and climb down yet - you can shoot vrazhin. Going down, we go forward, we clean house and undercut barrel behind the helicopter. Pass on and climb. As soon find ourselves close enough, the guy throws a heavily gun. We clean the site and preparing to attack. The first two helicopters can destroy so, and then pick up a machine gun and deal with the other with it. Charge should just be enough. Pass forward and turn right, we clean the room for the opened door, activate the lever and run through to the next room forward concrete block. Kill everyone here, when the floor falls away and we are below. Run forward, we clean the room with the generator and see how Ishi recharged. Everything starts to explode, and that means it's time lam. Breaks on the loading dock, we clean the two platforms as suddenly appears mini-boss with a machine gun. Shoot it possible alternative fire rifle. After departs helmet - deafen boss and kick deprive his head. After the death of his gun did not need - grab a gun and cut with crowds aggressors who want to tear away a piece of cake. Watch video.

When traveling by train, the main thing - not to break your train savages. While the attack will jeeps can simply shoot them. As soon as you sit on the tail of another train - is on its explosive barrels and shoot at them. After the train will go on the attack helicopters. To deal with them one gun - a long time, so it is recommended to use the whip as often as possible. Next pick up the baton helicopter with underground torpedoes. Shoot at him just like that - meaningless. But on running torpedoes shoot right. Reflecting the torpedo attack, you can relax a little bit - now we have to shoot a huge fuel tanks. After and successful it will be done, will be overcome only in the last train. Watch video.

Chapter 3. Whatever this was, it is furious

Climb ahead, get down to the platform, and the platform - down on the rope. We run down the path ahead, passing razdelyvayas enemies. Fly past two turntables - they can not pay attention. One fall itself, another knock Isha. Entrance to the cave and go forward. Climbing over a precipice, looks around and then fall down somewhere. Once in masonry starts breaking eggs. At the fork does not matter which way you turn you will still have to come back. Once you reach a dead end and hear the howl behind - run back to the fork, and begin to peck a new passage. This pass will not be closed, so jump over a small obstacle on the track and run up, jump out into the street and get in the water meter. It remains just the right moment to shoot the train and all.
Action 2. Paradise Lost
Chapter 1. Damsel in distress

Watch video. We run down the path ahead, clearing a path and get to the first houses. On the opposite side of the pool are enemies - the couple can pull a whip and throw in the pond, and to the rest just run back and kill him. Run past the ammunition forward, turn right and clean the area. If the time to shoot a set in the center of the square gas tank, you can save yourself a lot of problems. Finish off the rest, come to the door of the club.

The club first of all come to the scene and investigated with a mini-boss. Next in the remaining stuffing embarks aggressive visitors. After the end of dismantling will open the doors to the courtyard. Go first is not necessary - can quickly kill. Better to wait a little bit inside until the enemies come running themselves, deal with them in the walls of the club, and then go out and finish off the foe on the ledge. Now turn left into the alley and shoot at the gas cylinder. Run forward, pass by the gear and go down the stairs. Kick the door and immediately run off to us came in big black block. We clean the room and open the gate. The street will be a helicopter that will bring four, and after that there will be several waves of men with kistemeta, hung with grenades. If such a fire in the torso, an explosion happens. It is for this scheme to deal with them so as not to get to you. Cross the courtyard and enter the building, go through it and come out on the roof. With the bulk of the enemies here can handle just kicking them in the fans. Two shooters on the balcony can be eliminated by using a revolver. At the end of the roof to meet the mini-boss. Go down and clear the way to the pool, listen to the dialogue. Turn right and get to the door, which opens itself, and will run from within a few enemies with kistemeta. Straightened with them and pass on. Now get to the bridge, where a party to deal with the following running kistemeta. Next we turn to the right, we catch a huge ball whip and drop it down. At the next light scene the first thing we understand with a little villains and rise upward. In the transition seems mini-boss and some of his associates. Investigated with the first, grab a machine gun and take out the next attack from the jaws of the monster.
Chapter 2. Terrible day for fun

Follow the hallway ahead, go out into the hall, a little wander and jump down. Suddenly it becomes clear that we're not alone, so grab a gun and straightened all dissenters. In this case, will greatly help the surrounding buildings, beating current. First have to kill the savages with a shotgun, and then - all the rest.

We pass through the city and activate the lever. Enjoying a scene and in time to dodge the blow Mehatona. Run through the hall and climb up. We pass the ammunition, and encountered the enemy forces. Deal with them and move on. Suddenly reappears dinosaur. While Isha will fiddle with the door, you can stand still - Mehaton not have time to get to you. Ran into the door, and run as fast as possible forward to the way killing all meet. Reaches the desired location, watch video.

Tap into the hefty dinosaur, break down the door and go through to the next. And defying it. The street first understand by one with three mini-bosses, and then go and push a small van. At this point the enemies will appear continuously and crowds. First the front, on the balconies, to be followed by turntables, then the breakthrough happens behind. To deal with them all, and the last chord defying the gate. We pass into the courtyard and went down.
Action 3. Dam
Chapter 1. Where one sniper, there are ten

Let's run through the cave. When does the collapse - quickly run forward and find there a large coil, which can pull the whip. Attract it and climb through into the cylinder.

We run down the path to the elevator, go up to him and find a new group. Kick or pull an enemy whip just does not work. First you have to shoot him in the legs, so hurried diminished, and then do what you want. After stripping of the first two premises we get to fresh air immediately announced where the sniper. Go around it to the right or the left, as it is more convenient and eliminates reptile. The next item - we clean balconies. It is better to take the time to kill one, then hide in the shelter and safely recharge. Once the snipers will be done, go into the building and go down to the pier. Again come upon a group of snipers to deal with them a familiar pattern and pass forward. Getting to the tower and received back for shooting of Hearts, while Ishi busy bridge. When snipers will be eliminated, and the bridge will improve - we run out of the marina, to the cafe. Deal with all mob, go to the last cafe and turn left. We leave the dock, first burst forward, then turn left and pass on. Makes its way into the building.

The building first one will not be, so you can just run to the elevator and go up higher. We leave in the spacious halls, where they will wait a little worms. Straightened with them and run farther. After walking a couple of lifts, find ourselves in an ambush. It is very appropriate to use the hammer, as enemies handful under the roofs, which makes them an ideal target. After some time, the wall will break, jump out from a few enemies. Kill them and go into the break. We lower the bridge, we move to the other side, turn right and go up the stairs to the second floor, where again we find the right pass inside.
The engine room should just kill everyone. In part, this may help the huge vats of boiling metal. Having dealt with a pack of Hearts, watch video.

Chapter 2. Mess

We get out of the engine room, turn right and go up the stairs. After going down to the square, to take an active spread of the right and left. Enemies will be many. In the first half of the area will be mainly skulls, and then - Worms. Once on the other side and climb down and go for metal structures. Go down the stairs and burst through the rainbow of strikers ahead to the elevator. Reach it and climb up.

After being selected to the huge wheels are clearing a path forward, then turn left and break out a piece of the magnetic generator. We reach the end and turn right. There will be another group of meeting, including the guys with shotguns and kistemeta. Making his way through them, passing between two large wheels, and break out another piece of the generator. We reach the end and find ourselves at an impasse. Shoot a few enemies from a distance and jump to the cable. Downstairs, on the turntables and defend litsezreem explosion hydroelectric.
Action 4. Restricted area
Chapter 1. The only way

Watch video. Go ahead, listen. Kick sign and observe the consequences. Their way through blockages by gear and encounter the worms. Having dealt with the vanguard, we see the other end of the bridge the two snipers. Rolled get to them and kill. Ishi breaks off at the car door and opened passage. Crawl back and clean the area. Watch video. Trishka Ishi and will run down the road, but we are not there. First you have to stop and look up, where hangs a huge metal ball. Tightens his whip, look at the destruction. We pass into the resulting gap and turn left. Get out of the window, and immediately run over enemies with assault rifles. Scatters wrong and move on to a small platform. Clean it, happily go to the door, jump out from the new mini-boss with a formidable gun. If you were around gas canisters - they grab a whip and throw in villain. First you have to destroy the charger on his back, and then it goes to a familiar pattern. Go in the building.

Chapter 2. Cannibals prefer ambush ...

Run through the hall, watching an instructive sketch of suspect plants. Now run forward and to the nearest room destroy an enemy unit. Ishi jumps into the ventilation and opens the door. Rise up and eating scene litsezreem our dear companion. Now it needs to save. Reaches the end of the gallery and turn right. First, run forward, to the right stairs, where there is a van, and wait for the people at the bottom will be typed, and then kicked the cart and enjoy the spectacle. Finish off any remaining liked the way and go down the stairs. At the bottom will be a small glade with plants. One of the most profitable in terms of method of dealing with skillshotov foe here - it is wrapped in chains to throw out kistemeta enemies fall plants. After the end of the party go down the hall from the cactus, we leave to another clearing. No one here, but the helicopter arrives. For a while we hide from the helicopter and wait until he makes a break in the wall. We go to the new exit from the location and go forward. As soon as the battle begins, the plants immediately attack helicopter and the falls, and a few seconds there is chosen a mini-boss with a machine gun. Concentrate fire on it, and only after we kill all the others in the area. Reenters the Cactus corridor and go to the stairs. With the battle to climb it, go through the hallway and end up in a big hall.

Huge flower in the center - a vegetable boss. For him to show his true colors, just go up to him. First, just shoot in the mutant, while life bar at the top of the screen does not drop to zero, and the best thing to hit the whip and save ammo, they are still useful. Or beat a strong charge to one shot as much as possible to cause damage. After this monster will raise a storm, and the bags at the base of a bright light up - we catch them whip quickly. Time is limited, so to hurry. And if you stay long in one place, the snake grab you. If you do not have time to blow up all the build-up, would have to hammer away on the monster. When all the bags will be destroyed, the plant would be offended and jumps on the ceiling. Here the same way: you first need to apply a sufficient amount of damage to the boss down, and then pull out the whip worms that appeared on the site of the bags. Complicated it will only be one - the monster is spewing small plants bombers, of which have to constantly run away and dodge or destroy ammunition and losing time. At the final stage of the battle you just have to shoot the creature's neck. Biting, emit spores bombers and torpedo-thorns restless plant will still fiercer than ever. Achieve, watch video.

Chapter 3. Falling to pieces

We run through the cave ahead. Get out into the fresh air and turn left. Now climb up and go forward, to the entrance of a fallen building. We pass a couple of rooms, and turn left. Roll down and meet with the first skull. The nice thing is that the building inside abounds everywhere sticking valves and dangling wires. Our way forward, killing everything and everyone. The road will be quite tortuous, will always have something to pull the whip or kick, so look around. Reaching the elevator shaft, press the button and watch as comrades in the mine admits to stuffing. Climb inside and climb to the top. Here again, we walk through a maze of walls and ceilings, a couple of times find ourselves in open country, and even find a mini-boss. At one point in front of a piano and fly timer appears - it's time to run. Should run forward, then left, and then another forward to the elevator. On opponents in this situation, you can not ignore. Having got into the elevator, watch movie at the right time to shoot a gas cylinder.
Action 5. Resort Burner
Chapter 1. Resistant to collapse

Watch video. We go up to the platform, we clean it. At the far end will be a mini-boss with a grenade launcher. Turning to the other side, on the defensive. Attack will be a lot of people, but if properly used with gas canisters, liberally scattered around, and maneuver enough - to survive is quite real. After the recognition of this attack will Trishka repairing the monorail, and left again to start raiding villains. After the recognition of the attack and climb into the car monorail and watch video.

Chapter 2. What are we going to do about it?

Right away we are in a battle. The enemy this time new - Burner. They are big and strong, but still mortal. Burner works well against all the explosive, as they love to run a solid mass. First will settle on the patio, and then crashed through the gate and will pass on. Once all of the mutants are killed, go inside and get under the door. Here on us alone to release several Burner, and then have to open the door and let his teammates. Now Burner will storm indoors. The main thing - not to let them close to you, in close combat, they are deadly. If it gets really bad - zabeytes in the corner behind the desk and do not allow anyone to him. When the attack is over - wait for break one of the entrance doors. To go out and break through to landing on the right. Obstruction in the way of forms, but it can be circumvented through the interior of the store. Get out to the site with the falling helicopter. Here, too, the enemies will constantly attack. It can be used like that nearby is working propeller fan, and the fact that overseas sites - open. After some time, the site will come out a huge monster. Beat it by simple means useless. It will only destroy the helicopter blades. Kick and beat mutant rolled to shove it on the screws, and see how he dies. Now climb down, get to the elevator and hit the button.

Chapter 3. I see that we are all a little upset

The bouncer kicked the elevator door and go right to get inside the building. Get to the stairs, where we meet Hearts, went down on the floor and go inside. We clear everything and watch video. We go down the stairs. Climb the metal stick and fall down. Future path lies through the sewers inhabited Burner. On the way in darkness to meet only two - one will come running out of the darkness, bright signaling its red spots, and the other will be for one of the arrays on the left. It is recommended to immediately pull the whip. Next get to the lit room with a huge tank with the acid in the center. We pass to the opposite side of him and watch video. Whip pulls pipe mount and pass on. Get outside through the small tunnel and encountered the Skulls. To deal with them will be easy, the benefit of available tools for this abound. Breaks through the resistance ahead, enter the building, where, after a short break, go out, but on the other side. All around is starting to crumble, and the road pop Burner. Our way forward, looking at what is happening around the chaos and destroy invaders. A couple of times use the whip to create normal surfaces for the transition. Jump over the last hurdle and watch video. Exit the elevator and help cope with the remains of Ishi vrazhin roof. After that run to the helicopter and get on the seat gunner.

We go up in the air. In flight, it is necessary to listen carefully Trishka and do whatever she says. At first, everything is simple - shoot the barrels and numerous enemies. Then - in helicopters. After helicopters - again drums and opponents gathered around General Sarrano. The next target will be the scruff Gekatona, a bright red spot. After it - help Isha. Then go to the window and a second run at Gektatona and re-entry to the aid of Isha. Next is the final entry on Gekatona. Watch video.
Action 6. On the "Odyssey"
Chapter 1. Daddy get you out of here

Long run down the stairs, then turn inside the site, where we meet the first group of Skulls. Deal with it, scamper into offices. Cleaning offices from the first enemies, hear a strange noise. Notice of the new mini-boss with a portable drilling rig. This is the strongest of all the mini-bosses, so with it you have to be extremely careful. First, you can stun him with a drummer, and then finish. As soon as the mini-boss dies, you can pick up the weapon and follow Ishi, to clear the way. Next followed a few different rooms with different caliber of enemies, we clean them all and find ourselves in a corridor filled with lightning. Follow just behind the general, not to die. Next on the list - the dining room. There will be a lot of enemies, they will have to hold back for long. The new party will emerge from the opening doors. It is best to take a position at the top and shell out the whole room. When opponents remain a little, go to active attack. When the room is tipped - come to the elevator on the opposite side of the room and press the call button. The elevator will arrive two mini-boss: with a grenade launcher and driller. Deafen them to go hammer and finish with something explosive. We go into the elevator and went down. We pass on the underground parking lot and find a cradle. Straightening her whip, climb in and go down.
Chapter 2. We've got big problems

Watch video. Exit the elevator and go forward. Get to the platform and fall down. Caught in the radioactive stuff, immediately turn right and run like a bat out of hell for Isha. Once we get to a secure platform, immediately attacked Burner. With the first one is the best to deal with the barrels that are around. Second wave of vision and coordination will come up, and it will be possible to act more consciously. Once the attack stops, open the door and go inside. We pass a little further, climb down and take out the door with a kick. Behind all fail, but that's okay. Go forward, turn right, when suddenly pops Burner. Kicks it on a pike, and preparing for a big fight. Rushes forward to the general and Ishi and enter the fray. In the fight against countless hordes of great help Vyzhigatel barrel profusely scattered throughout the area. After the battle pass forward, to the door. After a few meters, watch a scene like Sarrano flies down, and watch video.

Go down and go forward. We reveal the top snipers, change in any gun ammo on the rifle and start cleaning the upper floors. Snipers will come first, then find the right group, and then - the group left. Everything is now possible to change weapons back, and call Sarrano. Together we go to the elevator and went down. We leave in a huge room, run forward. We went out on the bridge, whip tightens all the other parts, and pass on. The last part will fall at all, but will remain a metal girder. Climb on it and crawl forward. Watch a short video, we shoot at the creeping thing, get to the solid ground under their feet. Now run forward to the lift. As soon as the lift starts, the little creature climb acid in the wheels, they should be protected. The algorithm is simple: creatures appear in small groups. Between the emergence of a small group interval, which can be spent on recharging. We reach the top and get out into the fresh air.

Chapter 3. Philosophy of corpses

Follow Sarrano to shipwrecked "Odyssey." Get to the building, to knock the door and go inside. It will lead us Isha. In the first encounter the long corridor Burner. Pass forward and find ourselves in a closed area, where all sides sticking valves. There will have to withstand the attack Burner. The last of the attackers break through the wall and open the passage. We go there, go up the stairs to the entrance of the "Odyssey." Inside, follow the general to the bomb. After a short trip to the general lack of ventilation Burner. Understand with them and wait until Sarrano open the door down. At the bottom to enter the premises where you can not shoot because of the abundance of flammable gas. Have to deal with Burner kick and whip. This will help to huge fans at the center of the room. We get out of the field of gas and end up in the generator. Here, the force field through which you can not just get by. Algorithm to overcome such obstacles is simple: pull the whip generator and then jump over the barrier. If you throw the enemy on one of them - it is waiting for painful death. Making his way through generating, find ourselves in a spacious room Burner. Cross the room, simultaneously destroying everything, and enter the door, behind which lies the DNA bomb. Come to the console, activate it and type in the code. Click the button.

Now whip pulls off a ventilation cover and get involved there. Kick the bridge and wait for Isha open the hatch in the floor. Climb up there, crawling forward and find ourselves in the same place from where to rescue. Listen to the conversation, when suddenly the door begin to break. When the door opens, it will be for Trishka.
Action 7. Departure
Chapter 1. This thing flies without us

Run after Trishka forward, clearing the rubble and went down to the elevator. Slide down and engage in a small area in front of the building. First you have to remove the savages with a shotgun, then kill the instigators, and in the last turn to deal with the rest. Bouncer kick pass to the left and go inside. The worms will climb right and on the left - the skull. Having dealt with all the pass into the back of the location, turn right and climb over the rubble tables. Passing the backbone bus, be prepared to face the mini-boss, and after defeating him get ready for what will go down the stairs to the worm. Rise up, kill all and shared. Eliminate two skulls below and prepare to deal with an attack on the right of the door. Now we go forward, turn left and notice in the fence area with protruding rebar. Attract all here below, and pass forward. Of the stores will run a number of villains - kill them and go right. There will be a mini-boss driller. Immediately shoots him of something powerful to bring down the armor, then deafen drummer and bring down the helmet. Having dealt with a mini-boss and his entourage pass forward, to the bridge. Hence no problem straightened with two mini-bosses with grenades and move on. Prior to the merger have only clean corridor with multiple enemies. Back down in procuring ammunition. Now would be a long and exhausting battle, so you should prepare the strongest stems and charge them to the fullest. The main force here will represent the mini-bosses. First there will be a mini-boss with a machine gun. Before you kill him, it is recommended to run on the location and kill all the arsonists to not spoil in the future life. After that you can take on the mini-boss. The next will be a mini-boss with a grenade launcher from a door on the second floor. Next - two mini-boss on the first floor, one with a machine gun, and the second - with the drill. Now you only have to finish Nedobitko and you can go further. The main thing at this location - move fast. Otherwise killed. Mini-bosses are slow, they can always leave "for later" if the situation is not suitable. Under the stairs is also a place to sit.

In the luggage compartment we not in danger, just run forward. Climbing back into the fresh air, we see over his head rescue ship, and the timer. Here now we run headlong forward, ignoring the enemies and stuff. Having caught up with the jeep of Skulls, watch video. We go up and run the ship, pull the whip ladder and climb inside.

Chapter 2. I do not blame

Climb on board and run through some of Trishka. In one of the first areas encountered the resistance in the face of the guys from the "Heavy Echo." To deal with them is more complicated than with the savages. The main difference is that the soldiers can use CPM that kills with one shot. As soon as you hear that someone is charging weapons, seek shelter immediately. In the second and third chambers will have to pull the lever to send a certain number of enemies to the hereafter, and then get to the locked door and help Trishka climb into the ventilation. See how Ishi breaks the door and go through. We clean a couple of rooms and find ourselves in the elevator. Climb up, kill a few more soldiers and watch video. At the right moment we press the desired button.

After recovering from the fall, join the battle. Having dealt with the attack, go to the "Odyssey" for a rescue boat. But we are not alone such fighters' Heavy Echo "is also trying to escape. Chasing after them, and incidentally kill as quickly as possible. Once on board the cruiser, begins to run, not paying attention to the enemies, except that the minimum. Getting to the capsule, climb into it, the last kick of wanting to escape and see the final movie. All.
8 Comments
Aniya Yelena 27 May, 2015 @ 4:16am 
Very helpful... Thank you! ^^
HunterKiller 23 Jun, 2014 @ 4:04am 
You keep repeating to watch the videos, where are they?
Drafek 21 Jun, 2014 @ 7:25am 
ВЕНЯ or just learn english?
гpадус 17 Mar, 2014 @ 11:47am 
NEED RUSSIAN LANGUAGE
clUmsy 24 Dec, 2013 @ 5:43am 
Thank you!
sb0y 12 Oct, 2013 @ 9:41am 
Thank you! Very edicutional.
zzz 3 Sep, 2013 @ 8:46pm 
The game isnt glitchy, Its most likely your settings. go into options and video, set everythimg on low, then raise different settings and find what works for you.
Yeahtoasty 15 Apr, 2013 @ 6:43am 
games glitchy...wonder if they will patch it lol