Dead by Daylight

Dead by Daylight

1,229 oy
𝑹𝒆𝒂𝒍 𝑩𝒖𝒊𝒍𝒅𝒔 - 𝑺𝒖𝒓𝒗𝒊𝒗𝒐𝒓𝒔
Siudem ve 2 yapıt ortağı tarafından hazırlandı
Greetings Fellow Survivors,
If you are looking for something fresh in your gameplay or you just need guidance in realm of Entity, this tutorial is perfect for you. We will try to put the situation clearly, so everyone could understand it without any problem.

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Our builds are only suggestions of perks usage, so feel free to change 1 or 2 perks, if you want. We won't be angry and you don't have to waste your time to post comment about that.
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𝑨𝑮𝑹𝑬𝑺𝑺𝑰𝑽𝑬 𝑩𝑼𝑰𝑳𝑫𝑺
𝑫𝒚𝒏𝒂𝒎𝒊𝒄
Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
Fixated You can see your own Scratch Marks at all times and walk 10/15/20 % faster.
Adrenaline Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. You do not recover from Exhaustion while running.
Urban Evasion Your Movement speed while crouching is increased by 90/95/100 %
𝑴𝒂𝒌𝒆 𝒚𝒐𝒖𝒓 𝒄𝒉𝒐𝒊𝒄𝒆
Dead Hard Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
Lithe After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted.
Vigil You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.
Self Care Unlocks the ability to heal yourself without a Med-Kit at 25/30/35 % of the normal Healing speed.
𝑱𝒐𝒌𝒆𝒔 𝒂𝒔𝒊𝒅𝒆
No Mither You are affected by the Broken Status Effect for the entire Trial. You do not leave any Pools of Blood. Grunts of Pain caused by injuries are reduced by 0/25/50 % at any time. Grants the ability to fully recover from the Dying State.
Spine Chill Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %. This effect lingers for 0.5 seconds.
Dead Hard Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
Resilience Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured.
𝑹𝒆𝒃𝒆𝒍
Head On While standing in a Locker for 3 seconds, Head On activates. While Head On is activated, performing a rushed action to leave a Locker stuns the Killer for 3 seconds if they are standing within range. Causes the Exhausted Status Effect for 60/50/40 seconds if the stun was successful. You do not recover from Exhaustion while running. Head On cannot be used when Exhausted or when you have accrued Stillness Crows.
Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds.
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Inner Strength Each time you cleanse a Totem, Inner Strength activates. While Inner Strength is activated, hiding inside a Locker for 10/9/8 seconds when in the Injured State or afflicted by the Deep Wound Status Effect will automatically heal you one Health State. Inner Strength does not activate if you are afflicted by the Broken Status Effect.
𝑷𝒓𝒖𝒅𝒆𝒏𝒕
Lithe After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running.
Spine Chill Whenever the Killer is within 36 metres of your location, Spine Chill activates, lighting up its icon. If there is a Terror Radius present, Spine Chill will reveal its intensity using its your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Cleansing, Blessing, Opening, and Unlocking by 2/4/6 %. This effect lingers for 0.5 seconds.
Adrenaline Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. You do not recover from Exhaustion while running.
Resilience Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured.
𝑯𝒂𝒔𝒕𝒆
Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
Blood Pact When you or the Obsession are injured, you both see each other's Auras. After healing the Obsession or being healed by the Obsession, you both gain the Haste Status Effect, moving at an increased speed of 5/6/7 % until you are no longer within 16 metres of each other. Reduces the odds of being the Obsession. If you are the Obsession, Blood Pact deactivates.
Adrenaline Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. You do not recover from Exhaustion while running.
Hope As soon as the Exit Gates are powered, gain a 2/3/4 % Haste Status Effect.
𝑮𝒓𝒆𝒆𝒅𝒚
Ace In The Hole When retrieving an Item from a Chest, there is a 100 % chance that an Add-on of Very Rare Rarity or lower will be attached to it. 10/25/50 % chance to find a second Add-on of Uncommon Rarity or lower. Ace in the Hole allows you to keep any Add-ons your Item has upon escaping.
Plunderer's Instinct Auras of unopened Chests and Items in the environment are revealed to you when standing within a range of 16/24/32 metres. Grants a considerably better chance at finding an Item of a higher Rarity from Chests.
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
𝑺𝒕𝒖𝒃𝒃𝒐𝒓𝒏
Déjà Vu The Auras of the 3 Generators generators.png in closest proximity to one another are revealed to you for 30/45/60 seconds at the start of the Trial, and each time a Generator is completed. Increases your Repair speed on those Generators by +5 % while active.
Prove Thyself For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Repressed Alliance Repressed Alliance activates after repairing Generators for a total of 80/70/60 seconds. When repairing a Generator while Repressed Alliance is active, press the Active Ability button to call upon the Entity to block the Generator for 30 seconds, after which Repressed Alliance deactivates. Affected Generators will be revealed to all Survivors by a white Aura.
𝑫𝒖𝒓𝒂𝒃𝒍𝒆
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Unbreakable Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35 %
Dead Hard Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
Soul Guard Gain the Endurance Status Effect for 4/6/8 seconds after being healed or having recovered from the Dying State. During this time, any damage that would put you in the Dying State will instead apply the Deep Wound Status Effect. You have 20 seconds to Mend yourself. If you take any damage while affected by Deep Wound, or if the timer ends, you are immediately put into the Dying State. While affected by the Cursed Status Effect, you can fully recover from the Dying State.
𝑫𝑬𝑭𝑬𝑵𝑺𝑰𝑽𝑬 𝑩𝑼𝑰𝑳𝑫𝑺
𝑩𝒍𝒐𝒐𝒅 𝑪𝒐𝒍𝒍𝒆𝒄𝒕𝒐𝒓
Borrowed Time Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by +10 seconds.
Deliverance After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds.
Prove Thyself For each Survivor other than you, gain a stack-able 15 % Repair speed buff awarded to all repairing Survivors within a range of 4 metres up to a maximum of 45 %.
We're Gonna Live Forever Increases your Healing speed by 100 % when healing a dying Survivor. When performing any of the following actions, We're Gonna Live Forever gains 1 Token: Performing a Safe Hook Rescue, Taking a Protection Hit for an injured Survivor. Stunning or Blinding the Killer to rescue a carried Survivor. Consume 1 Token to grant the Endurance Status Effect for 6/8/10 seconds to any Survivor healed from the Dying
𝑺𝒆𝒍𝒇𝒊𝒔𝒉𝒏𝒆𝒔𝒔
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Deliverance After performing a Safe Hook Rescue on another Survivor, the Perk activates. You now have a 100 % chance to unhook yourself during the escape attempt. A successful Deliverance from the Hook triggers the Broken Status Effect for 100/80/60 seconds.
Self Care Unlocks the ability to heal yourself without a Med-Kit at 25/30/35 % of the normal Healing speed.
Left Behind When you are the last Survivor remaining in the Trial, the Aura of the Hatch is revealed to you within a range of 24/28/32 metres.
𝑻𝒆𝒂𝒎𝒎𝒂𝒕𝒆
Aftercare You see the Aura of every Survivor that: You rescued from a Hook or who rescued you from one. You completed a Healing action on or who completed one on you. They also see your Aura. This occurs for up to 1/2/3 Survivor(s). All effects of Aftercare are reset when you are hooked by the Killer.
Borrowed Time Survivors you unhook benefit from the following effects: Extends the duration of their Endurance Status Effect by 6/8/10 seconds. Extends the duration of their Haste Status Effect by +10 seconds.
We'll Make It For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.
Solidarity While injured, healing a Survivor without using a Med-Kit also heals you at a 40/45/50 % conversion rate.
𝑺𝒕𝒆𝒂𝒅𝒇𝒂𝒔𝒕
Flip-Flop While in the Dying State, 50 % of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
Tenacity Increases your Crawling speed by 30/40/50 %. Grants the ability to crawl and recover at the same time. Reduces the volume of Grunts of Pain while in the Dying State by -75 %.
Boil Over While being carried by the Killer, the following effects apply: Increases the intensity of the Struggle Effects on the Killer from your Wiggling by 60/70/80 %. Obscures the Auras of all Hooks from the Killer's Aura-reading abilities within 16 metres. Fills your Wiggle Meter by 33 % of your current Wiggle progression upon landing, when the Killer drops from great heights.
Unbreakable Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35 %
𝑫𝒐𝒄𝒕𝒐𝒓
Desperate Measures Increases Healing and Unhooking speeds by 10/12/14 % for each injured, hooked, or dying Survivor, up to a maximum of 40/48/56 %.
Botany Knowledge Increases your Healing speed by 30/40/50 %. Reduces the Healing efficiency of Med-Kits by -20 %.
Pharmacy Whenever you are in the Injured, Pharmacy activates: Increases the Unlocking speed of Chestsby 40/60/80 %. Reduces the Hearing range of noises related to Unlocking by -8 metres. Guarantees an Emergency Med-Kit when unlocking a Chest.
Adrenaline Instantly heal one Health State and sprint at 150 % of your normal running speed for 5 seconds when the Exit Gates are powered. Adrenaline is on hold if you are disabled when it triggers and will activate upon being freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores Exhaustion. Causes the Exhausted Status Effect for 60/50/40 seconds. You do not recover from Exhaustion while running.
𝑯𝒊𝒅𝒅𝒆𝒏
Lightweight Reduces the duration of your Scratch Marks by 3/4/5 seconds. Your Scratch Marks are spaced inconsistently.
Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
Distortion You start the trial with 3 Tokens. Whenever the Killer attempts to read your Aura, Distortion activates and 1 Token is consumed: Your Aura will not be shown to the Killer and you will not leave any Scratch Marks for the next 6/8/10 seconds. Every 30 seconds you are within the Killer's Terror Radius, Distortion gains back 1 Token. Distortion does not activate when you are in the Dying State.
Poised After a Generator is completed, you will not leave any Scratch Marks for 6/8/10 seconds.
𝑺𝒐𝒖𝒏𝒅𝒍𝒆𝒔𝒔
Iron Will Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 %. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds.
Technician The Hearing distance of noises caused by your Repairs is reduced by 8 metres. On a failed Repair Skill Check, the following effects happen: The Generator Explosion will be prevented. The Generator loses Repair progress as usual. An additional Regression penalty of 5/4/3 % is applied.
Calm SpiritPrevents CrowsI from being alerted by your proximity and flying off, unless they are being stepped on. Suppresses the urge to scream from pain at all times. Suppresses all noises related to unlocking Chests, and cleansing or blessing Totems. Reduces their Interaction speed by 40/35/30 %.
𝑯𝒀𝑩𝑹𝑰𝑫 𝑩𝑼𝑰𝑳𝑫𝑺
𝑱𝒐𝒌𝒆𝒓
Slippery Meat Grants up to 3 extra escape attempts on the Hook. Hook Escape attempts have a 2/3/4 % increased chance to succeed.
Up the Ante For each alive Survivor other than yourself, gain a stack-able 1/2/3 % Luck bonus awarded to all Survivors up to a maximum of 3/6/9 %.
Decisive Strike After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds: When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 3 seconds. Successfuly stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession. While Decisive Strike is active, performing Conspicuous Actions will deactivate it for the remainder of the Trial. Decisive Strike deactivates once the Exit Gates are powered.
Second Wind When you have healed other Survivors for the equivalent of one Health State, Second Wind activates. While Second Wind is activated, the next time you are unhooked or unhook yourself, you are affected by the Broken Status Effect. After a total duration of 28/24/20 seconds, Second Wind automatically heals you from Injured to the Healthy State. Second Wind deactivates once you are completely healed or if you are put into the Dying State before Second Wind successfully triggers.
𝑵𝒊𝒏𝒋𝒂
Iron Will Reduces the volume of Grunts of Pain while in the Injured State by 25/50/75 %. Iron Will cannot be used when suffering from Exhaustion, but does not cause the Exhausted Status Effect.
Lithe After performing a rushed vault, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Lithe cannot be used when Exhausted. You do not recover from Exhaustion while running.
Dance With Me When performing a fast vault or leaving a Locker in a sprint, you will not leave any Scratch Marks for 3 seconds. Dance With Me has a cool-down of 60/50/40 seconds.
Quick & Quiet You do not make as much noise as others when quickly vaulting over obstacles or hiding in Lockers. The vault and hide actions' noise detection and audio range is reduced by 100 %. Quick & Quiet can only be triggered once every 30/25/20 seconds.
𝑴𝒂𝒔𝒐𝒄𝒉𝒊𝒔𝒎
Resilience Grants 3/6/9 % increased Repairing, Healing, Sabotage, Unhooking, Vaulting, Cleansing, Gate Opening, and Chest Unlocking speeds while Injured.
Dead Hard Press the Active Ability button while running to trigger the Endurance Status Effect for 0.5 seconds. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
Camaraderie While you are on the Hook in the Struggle Phase, Camaraderie activates. If another Survivor is within 16 metres of your Hook while Camaraderie is activated, the Struggle Phase timer is paused for 26/30/34 seconds.
This Is Not Happening Great Skill Check success zones when repairing, healing and sabotaging get 10/20/30 % bigger when you are Injured.
𝑨𝒎𝒃𝒖𝒍𝒂𝒏𝒄𝒆
Vigil You and your Allies within a range of 8 metres recover from Exhaustion, Haemorrhage, Hindered and Blindness Status Effects 10/15/20 % faster. Once out of range, this effect persists for 15 seconds.
Empathy Dying or Injured Allies' Auras are revealed to you when within 64/96/128 metres of range.
We'll Make It For each Survivor you rescue from a Hook, gain an additional 100 % speed increase to healing up others for 30/60/90 seconds.
Sprint Burst When starting to run, break into a sprint at 150 % of your normal running speed for a maximum of 3 seconds. Causes the Exhausted Status Effect for 60/50/40 seconds. Sprint Burst cannot be used when Exhausted. You do not recover from Exhaustion while running.
𝑹𝒆𝒈𝒆𝒏𝒆𝒓𝒂𝒕𝒊𝒐𝒏
Tenacity Increases your Crawling speed by 30/40/50 %. Grants the ability to crawl and recover at the same time. Reduces the volume of Grunts of Pain while in the Dying State by -75 %.
Power Struggle While being carried by The Killer, reaching 35/30/25 % Wiggle progression activates Power Struggle. While Power Struggle is active, you can drop a nearby, standing Pallet to stun The Killer and be released. Power Struggle is deactivated when it triggers successfully.
Flip-Flop While in the Dying State, 50 % of your Recovery progression is converted into wiggle progression when you are picked up by the Killer, up to a maximum of 40/45/50 % total wiggle progression.
Unbreakable Grants the ability to fully recover from the Dying State once per Trial. Increases the Dying State Recovery speed by 25/30/35 %
▷𝑬𝒏𝒅◁
Thank you for your precious time, we hope you liked our ideas. We can continue this series, if you want to know some more unusual perk combination ツ.
163 Yorum
Bunta 9 Mar 2023 @ 11:24 
I like that you keep updating the guide for new perks and such, well done :steamthumbsup:
Priya Maan 17 Eki 2022 @ 7:56 
Selfish Build for A Baby Claud is a Must have. Need a Bully/Stun Build that's all 'M Looking for! Great Builds BTW ! Thank you!
Siudem  [yaratıcı] 20 Tem 2022 @ 5:57 
@Culture Shock No.
Siudem  [yaratıcı] 20 Tem 2022 @ 5:57 
@MadKiefer Yes, we have a plan to do an update :winter2019cooldog:
Culture Shock 20 Tem 2022 @ 4:17 
dead guide :winter2019tiredsnowman:
MadKiefer 20 Tem 2022 @ 0:13 
So, any update on this? ^^
Terra 1 Eki 2021 @ 15:07 
nice guide tho
Terra 1 Eki 2021 @ 15:07 
my guy said no balanced landing ;-;
Heal Slut 9000 27 Tem 2021 @ 23:07 
I am begging you. I need a build that is designed to do nothing but FUCK over teammates till their anus bleeds. Nothing less. I have a severe case of scornitus and massive cases of salt rank 55
Heal Slut 9000 17 Mar 2021 @ 8:39 
The question mark // Red herring + Inner strength + Deception + Diversion