Terraria

Terraria

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how to jump 2
By Daddy Sourcream
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History of the Keyboard
This device is the most common device used to jump in Terraria, so I will include the history of this device.

While typewriters are the definitive ancestor of all key-based text entry devices, the computer keyboard as a device for electromechanical data entry and communication derives largely from the utility of two devices: teleprinters (or teletypes) and keypunches. It was through such devices that modern computer keyboards inherited their layouts.

As early as the 1870s, teleprinter-like devices were used to simultaneously type and transmit stock market text data from the keyboard across telegraph lines to stock ticker machines to be immediately copied and displayed onto ticker tape. The teleprinter, in its more contemporary form, was developed from 1907 to 1910 by American mechanical engineer Charles Krum and his son Howard, with early contributions by electrical engineer Frank Pearne. Earlier models were developed separately by individuals such as Royal Earl House and Frederick G. Creed.

Earlier, Herman Hollerith developed the first keypunch devices, which soon evolved to include keys for text and number entry akin to normal typewriters by the 1930s.

The keyboard on the teleprinter played a strong role in point-to-point and point-to-multipoint communication for most of the 20th century, while the keyboard on the keypunch device played a strong role in data entry and storage for just as long. The development of the earliest computers incorporated electric typewriter keyboards: the development of the ENIAC computer incorporated a keypunch device as both the input and paper-based output device, while the BINAC computer also made use of an electromechanically controlled typewriter for both data entry onto magnetic tape (instead of paper) and data output.

The keyboard remained the primary, most integrated computer peripheral well into the era of personal computing until the introduction of the mouse as a consumer device in 1984. By this time, text-only user interfaces with sparse graphics gave way to comparatively graphics-rich icons on screen. However, keyboards remain central to human-computer interaction to the present, even as mobile personal computing devices such as smartphones and tablets adapt the keyboard as an optional virtual, touchscreen-based means of data entry.
History of Terraria
Terraria was developed by Re-Logic beginning in January 2011, and is built on the Microsoft XNA framework. Re-Logic was composed of Andrew Spinks, who designed and programmed the game, Finn Brice, who along with Spinks did the graphic design for the game, and Jeremy Guerrette, who was a production assistant at Re-Logic, but left shortly after the game's release. The music was composed by Scott Lloyd Shelly. The game was released for Microsoft Windows on May 16, 2011.

Post-launch, the game has been updated on multiple occasions. In December 2011, Re-Logic updated Terraria to version 1.1, adding new monsters, bosses, NPCs, and items. The update also included improvements to the game's world generation technology and lighting system. In February 2012, the developers announced that they would not be continuing active development, but would release a final bug-fix patch. However, development resumed in 2013 with Spinks asking the community for ideas and features to include in a future content update.

In September 2012, Spinks announced that Engine Software and 505 Games would be porting Terraria to Xbox 360 and PlayStation 3. The game was released for Xbox 360 via Xbox Live Arcade on March 27, 2013. The PlayStation 3 version was released via the PlayStation Network in North America on March 26, 2013 and in Europe and Australia on May 15, 2013. Shortly after the initial console release, 505 Games announced Terraria for PlayStation Vita; it was released in Europe on December 11, 2013, and in North America on December 17, 2013. Spike Chunsoft localized the PlayStation 3 and Vita versions for release in Japan, including exclusive items such as a costume based on Monokuma from Danganronpa: Trigger Happy Havoc. In May 2013, 505 Games announced a mobile version of Terraria ported by Dutch studio Codeglue for Android, iOS, and Windows Phone. It was released for iOS on August 29, 2013, and for Android on September 13, 2013. The Windows Phone version was released on September 12, 2014.

In October 2013, Re-Logic released version 1.2 for Terraria on Windows after nine months in development. The update added a host of new mechanics, gameplay changes, and graphics adjustments. After the 1.2 update was released the game returned to receiving continuous updates, including Halloween and Christmas updates which expanded the endgame significantly. The console and mobile versions received update 1.2 in 2014. Terraria became DRM-free on October 2, 2014, when it was released on GOG.com.

A downloadable version of Terraria was released for PlayStation 4 on November 11, 2014, and Xbox One on November 14, 2014, with a retail release on December 2, 2014. In September 2014, Re-Logic announced that Terraria would be coming to OS X and Linux. They were both released on August 12, 2015. The Nintendo 3DS version was first released on the Nintendo eShop on December 10, 2015. A Wii U version was released on the eShop in June 2016.

It was announced that version 1.3, the game's third major content update, would be the last on which Spinks would work personally, and that the developers Yorai Omer and Skiphs would take over programming, and Whitney "Cenx" Baird, would take over as lead designer.[citation needed] Version 1.3 was released on June 30, 2015, adding even more items, events, enemies, bosses, and gameplay features. During July 2016, Cenx announced that 1.3 for the mobile platforms would be coming in 2017.

On July 25, 2016, 505 Games announced that the 1.3 update would not be ported to Xbox 360, PlayStation 3, or PlayStation Vita, citing issues with the consoles' performance. It was also announced that Engine Software and Codeglue would no longer be working on the console and mobile versions respectively and that a new studio, Pipeworks, would take over the development of those versions. In February 2017, 505 Games announced that Terraria would be ported to Nintendo Switch.
The Prerequisites
In order to jump in the video game "Terraria", by Re-Logic, the player hoping the complete the jump to it's fullest will require to have created a character, as well as a world of any size, seed, or corruption. There are multiple devices a copy of "Terraria" Can be played on. This list includes, but is not limited to: Personal Computer, Xbox 360 (by Microsoft), Xbox One (by Microsoft), PlayStation 4 (by Sony), PlayStation 3 (by Sony), The Nintendo 3DS (by Nintendo), the Nintendo Wii U (by Nintendo), the Nintendo Switch (by Nintendo), or a mobile telephonic device (varying manufacturers). The version of the game on Personal Computer, Xbox One, and PlayStation 4 Differs from the version of the other devices, but this will not affect the jumping action itself. Once you are in a world, on a living character, and you have atleast 1 tile of space above your character, and that space is 2 tiles wide, you are not submerged in liquid and not touching the bottom of the body of water, lava, or honey, falling (unless mounted on a unicorn mount, obtainted by equipping a blessed apple), or in a ridea you have the ability to perform the jump. Technically, also, if you have wings equipped, you cannot actually jump, but initiate flight. This also applies if you are riding a mount with the ability to fly, which includes, but is not limited to: Bee, Pigron, Cute Fishron, Rudolph, UFO, or Drill Containment Unit.
The Execution
In order to jump in the video game terraria, different methods can be used. On a personal computer, if the preferred controller is a mouse and keyboard, the action of jumping is acomplished by pressing the spacebar, unless the action has been rebound to a different keystroke. This action is usually done with the thumb of the left hand, but another object can also be used. If playing on a personal computer, but using a controller or gamepad designed for a personal computer, jumping is acomplished by pressing Left Trigger. If on PlayStation 3, or PlayStation 4, Jumping is executed by Pressing the 'X' Button, or Pressing down the Left Control Stick. If Terraria is being played on Xbox 360 or Xbox one, jumping is accomplished by pressing the 'A' Button, or Pressing down the Left Control Stick. If you are playing on the Nintendo Wii U, jumping is executed by pressing the 'B' Button. If on Nintendo Switch, jumping is acomplished by pressing the 'A' Button. If playing on Nintendo 3DS, jumping is acomplished by pressing the 'B' button. If playing on a mobile telephonic device, jumping is executed by moving the left thumbpad in an upward direction.
The Conclusion
This guide's intent was to inform you how to jumping in the video game "Terraria". Thank you very much for reading. The guide is now over.
TL;DR
press space
132 Comments
Funky Cat 24 Jun, 2023 @ 9:05am 
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Bruh guy43 2 Feb, 2022 @ 7:32pm 
I fucking hate this guy.
chlongle 30 Nov, 2020 @ 1:51pm 
instructions unclear, shot sans.
LyraLovecraft 30 Nov, 2020 @ 9:56am 
Instructions unclear, launched the earth into the sun
Bobby Screlcher 26 Nov, 2020 @ 8:49am 
i want to know how to jump not what a fucking keyboard is dumbass
Slutty McButtSex! 25 Nov, 2020 @ 10:00am 
then just don't click on them
Stoic 21 Nov, 2020 @ 4:03pm 
I'm kinda getting sick of these guides. They're unorignal and lazy, and yet they get so much attention.
gle 20 Nov, 2020 @ 3:10pm 
Are you kidding me
the blood moon is rising? 20 Nov, 2020 @ 2:06am 
vvv
t4harrold 9 Nov, 2020 @ 3:15pm 
instructions unclear, started a new communist uprising of seals named blubby