The Sexy Brutale

The Sexy Brutale

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The Sexy Brutale - Full Achievement Guide With Labeled Maps
By MsJacqq
A full achievement/walkthrough guide complete with labeled maps and easy to follow steps!
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Introduction


Achievements: 19
Difficulty: Easy
Time: About 8-10 Hours

Completion Pros:
  • No real way to "die"
  • No harder difficulty to worry about
  • Can finish collecting things after end game (you get a choice)
  • Quality in-game menu and map
  • Game gets easier as you play

Completion Cons:
  • Does not show which cards you've already collected
  • Some collectibles are fairly difficult in nature
  • No real direction from game on what to do next
  • Achievements are all secret

What to know before starting:
The game has no difficulty setting. There is no attacking or fighting; you just walk around the mansion discovering, solving puzzles, and starting the day over again. Similar to movies with the "groundhogs day" theme, you basically start your day over again and again. As you save guests in the mansion, you gain more powers. Certain items you obtain you keep forever. If you can't figure out how to get through a door or open something, it's likely because you can't until you progress farther. You cannot miss anything, so feel free to move to the final part before grabbing all collectibles. There are 52 cards and 9 invitations to collect. You only have to play through the game one time.
Achievements

The End of the Beginning
See everything the Bloody Girl has to show you.

This is basically the tutorial. Just play, and you'll automatically get this. You will be presented with the story and what you need to do. The game's primary goal is for you to save guests and uncover new powers while unraveling the mansion's mystery.


Sixpence None the Wiser
Save the Master of the Clockmaker, Reginald Sixpence.

This is the first guest you have to save. It serves as a type of tutorial for the game. Sixpence is a character who gets shot. In order to stop him, you must put a blank in the rifle that will be used to shoot him.

  • Grab empty gun shell from the room with the safe after 1:30 PM (when Sixpence opens it and leaves).
  • Place the blank in the rifle. You must be quick. Go back to the room with the clock (the right door). Now exit into the hallway (up) and head into the next room (up). The gun is on the wall. You'll want to do this before around the 2:25 PM mark.




To Defeat the Spider's Curse…
Save Trinity and Clay.

You must save two guests, Clay and Trinity. Clay will eventually drink poison while gambling and Trinity will be horrifically wrapped up by a giant spider. You must get the password for the cameras, project camera 3 on the monitor, and then enable camera 3. This will show Clay on the monitor that Trinity is in dire need of saving, and he will rescue her.

  • Obtain CCTV Passwords. Below where Clay is gambling, there is a camera room. Here you will be able to obtain the password, written on a note.
  • Now, head to the monitor in that same room and change the projector to display camera 3.
  • Head to camera 3. Exit the camera room, go up and up again. The camera is on the right side of the room.




The Devil and the Blue
Save Willow Blue.

Willow must be saved, but first, you have to let her die. She hangs herself, but something makes her. The only way to stop this will be to get through a secret passage. First, let her die. Advance to 8 PM if you want. From the clock where you should be starting, go right to find the bone key (only appears after her death). Go up, left through an area with paintings, then left again for the room that obtains the thing you must unlock. Find it, unlock it, and restart your day. Go left of where you start and grab the charm. Back in the clock room, use the charm on the fish tank on the right. Go to the area on your right, then up. Head to the second room to the left. Use the charm again on the fish tank there. Now, go back and to the next door on that goes left. The room has paintings in it. You can go through the passage after you see Willow go. Now follow her and use the charm to continue. Go up the stairs and rotate the water so that it puts the candle out. The giant fish will vanish.
  • Obtain the bone key. (only after Willow death)
  • Use the bone key to get the recipe. Reset the time.
  • Grab the hungry charm.
  • Feed on the fish tank in the clock room.
  • Feed again on a fish tank in the other room.
  • Follow Willow through a secret passage and use charm.
  • Rotate valve to make water put the candle out.





Tequila, Down the Hatch
Save Tequila Belle.

Tequila has two phases of death. While singing, glass shatters behind her, and she gets cut. Then she gets pushed into a hatch that leads to where the spider is. To save her, all you have to do is lock the guy that plays the piano in the storage room. You have to take a record from the left room from the starting point. Go to the storage room to play it. This noise distracts the piano player, and he goes to investigate. Grab the storage room key on the piano and lock him in the storage room.

  • Grab Vinyl Record that's playing to the left of the starting point.
  • Go to the storage room, and place it on the record player.
  • Wait until the guy leaves, then take the storage key from the piano.
  • Go back to the storage room door and lock it.




A (Stylish) Sense of Dread
Encounter a chilling figure in the heart of the mansion.

As you progress through the game, you will obtain this achievement automatically.


An Electric Performance!
Save Greyson and Redd from a dramatic exit.

You will need to obtain the lighter. From the clock, go right twice then up. Hide, and you will be able to grab the lighter once the guests leave. Return to the clock room and light the candle with the lighter. Now talk to the ghost that appears. He moves around, so you might have to wait. Once you talk to him, he'll reveal a circuit breaker. Go back to the room that you obtained the lighter, and go up a room. You will be able to turn electricity on. There are two main levers that need to be pulled at the same time. Redd will be pulling the right one at 8:45 PM. He pulls the lever in the room on the right (of the main stage). You will need to pull the lever in the left room (of the main stage). Do this at the same time he does. He will pull open the cage without being electrocuted.

  • Obtain the lighter.
  • Light the candle in the starting room (with the clock).
  • Talk to the ghost that appears.
  • Go to the hidden circuit breaker and activate it.
  • At 8:45 PM, same time Redd activates the right switch, activate the left switch.




How Scenical! How Scenical!
Discover the mansion grounds.

In order to discover the Mansion Grounds, you must first obtain Tequila's Shattering Voice power. Use it on the glass to exit the mansion and go outside. You must do this at some point to continue the story.




Stories and Studies of Strange Things
Discover the library.

Eventually, you will find yourself at the library. It's a room on the ground floor.



The Light Fantastic
Smash a priceless chandelier.

In order to get this, you must first have Tequila's Shattering Voice power. In the Library, there is chandelier on the ceiling. You must get to it and use the power. It will crash down, and a candle will be revealed that you can light.












Achievements Cont'd...

Out of the Frying Pan…
Save Aurum and Thanos.

Aurum and Thanos get into an elevator and get incinerated. You've probably wondered what those slot machine statues were for. These statues appear on the map and have a yellow light shining out from them. Once you pull the lever until it shows a heart, the statue will light up green. So you need to get all 4 to match as hearts. The one above the bar you'll need the password. You have to do it at the start of the day. Take out the record and light the candle. Then listen to the password that Aurum gives. The next one is just in the main lobby area with the clock. Then go to one missing the arm (arm obtained from peeking at someone hiding it in the dining room). There's a piano there. Afterward, wait for Aurum in the last room (with lone ghost). After he pulls the lever, reset it back to hearts.

  • Peak through the wall into the dining room to get the location of arm handle. This happens around 2:15 PM.
  • Go to the clock closest to the bar. Reset your day.
  • Go to the bar as quickly as you can. Light the candle and take the record off the player. Hide and listen for the password.
  • The room you can now enter has the first statue. Spin it until you get hearts.
  • Make sure the Grand Lobby statue is hearts (room below the Ballroom).
  • Obtain the Statue Arm item from the dumb-waiter in the dining room.
  • Use it on the statue that's missing the arm. It's in the room to the right of the Phoenix elevator.
  • Now go to the last statue next to the Ballroom. Plan to pull this one after 8:45 PM. Arum will pull the lever, so you have to wait until he has done it.




The King in Red
Encounter the deep Lord of the mansion.

As you progress through the game, you will obtain this achievement automatically.


…Into the Fire
Survive the burning mansion.

As you progress through the game, you will obtain this achievement automatically.


Finding Forever
Spill the deepest secrets at the heart of the Sexy Brutale.

As you progress through the game, you will obtain this achievement automatically.


The Gang's All Here
Possess every invite sent to every guest.



You will need to collect all 9 invitations. Some of them are tricky, while others you just need to collect them off of their corpse. In the menu, under the Brochure tab, you can find which ones you need. They go in the order of dies (based on who you're supposed to save next). Collecting the invitations will give you a lot more information about the characters too.


A Full Deck
Collect every card available within the mansion.

You must find all 52 cards in the game. Go to the page provided below to find any missing cards. It's a very good idea to have kept a check list in order to know which one you are missing. One is provided for you at the top of this guide.




The Door of Old Habits…
Unlock the door to a deep, dark place.

After obtaining the key to this door, you just have to unlock it. You may not have realized what the key unlocked. Therefore, you may be unlocking this in the late game. This is where the 52 cards you have been collecting "come into play." This is the third ending that you can get in the game. Collect all cards and return to this room.




The Tale of the Sexy Brutale
Get all the pieces in place.

This is unlocked through the natural play of the game, near the end of the story. Basically, you just have to set your reset point on the bomb, reset the day, and cut the wires. Very easy final puzzle.


Total Brutale
Unlock every trick, secret and note that the mansion has to offer.

This will be one of your last achievements. Collect all the cards, save all the guests, obtain every invitation, and unlock all details about the rooms. At the end of the game, you will be asked if you want to reset the day. Reset it to continue on your journey to collect everything. You must use the power from Thanos in order to discover more information about certain rooms (this is the Architect Insight). You just press X when the mask appears, and you will unlock the information in the brochure. This is found in the menu. Once you have done everything, all that will be left in the brochure is the secrets section, which will stay hidden until you complete the game. Once complete, the achievement will unlock.



List of Brochure Unlocks
  • All tutorials on powers (obtained from saving guests)
  • All guests (obtained from invitations)
  • Mansion Rooms are unlocked with Thanos' Architect Insight for the most part, but some of it is unlocked with exploration, story progression, and collectibles obtained.
  • The Casino:
    The camera Room, The Casino Centre, The Butterfly House

  • The Bar:
    What's Your Poison Bar, The Dance Hall

  • The Guest Rooms:
    Tequila's Room, The Hungry Lock, The Secret Chamber, The Bell Tower, Grinmaw, Deep Demon, Willow Blue's Room, Eleanor's Painting Room, Master Aquarium

  • The Music Rooms:
    Instrument Pool Room, Tequila's Stage, Band Room, Dressing Room

  • The Theater Brutale:
    The Theater Brutale, The Moloch Egg, The Switch Rooms, The Marquis' Chamber, Theater Waiting Room

  • The Heaven & Hell Staircase:
    The Hell Room, The Dining Hall, The Furnace Elevator

  • The Basement:
    The Great Gold Elevator, The Broken Mask Room, The Graveyard, The Gramophone Room, The Prison, The Card Room, The Clean Room

  • The Gardens:
    The Gardens

  • The Chapel:
    The Smoking Room, The Safe Room, The Waiting Room, The Hunting Room

  • Secrets:
    The King in Red's Chamber, The Secret Haven, The Room of Old Habits, The Sexy Brutale, The Chapel, The Planning Room, The Clock Tower, Lafcadio Boone, Lucas Bondes, Eleanor Bondes, The Bloody Girl, Deuteronomy Bounde
Invitations
You will need to collect all 9 invitations. Some of them are tricky, while others you just need to collect them off of their corpse. In the menu, under the Brochure tab, you can find which ones you need. They go in the order of dies (based on who you're supposed to save next). Collecting the invitations will give you a lot more information about the characters too.
Reginald Sixpence


Can be found on his body, after he has been shot.



Clay Rockridge


Can be found on his body after he has been poisoned.



Trinity Carrington


You can collect this from the corpse of Trinity. You must do so in the last hour before the reset.



Willow Blue


After Willow's death, go back to the secret room.



Tequila Belle


You must light the candle in the room that Tequila sang in. Then, talk to the ghost by the piano.



Greyson Grayson


The safe from the very beginning of the game contains Greyson's invitation. You must get there before Sixpence opens it. You will have access to this area late in the game.



Redd Rockridge


You can find this on Redd's corpse. He is found in the theater.



Aurum Runes


Arum's is quite complex compared to the others. You must gain the charm first (feed it just to make sure). Then, you will need to light the candle in the room above the bar and talk to the ghost. He will trade you the invitation for the charm. NOTE: In order to gain access to this room, you will have to have lit the candle and taken the record inside the bar. This will let you listen to the password Arum speaks to the ghost.



Thanos Gorecki


You can find this on Thanos's corpse. His body appears in the basement near the end of the night.

About the Card Deck
Summary
There are 52 cards to collect (a whole deck). They are scattered throughout the mansion. You must collect them all for a hidden ending (in the Room of Old Habits). For the most part, you will be able to collect almost all of them by yourself, without any help. However, by the end of the game you might be missing a couple and have no clue where you haven't checked yet. It is highly suggested that you keep track of what you have already collected. Then, you can see which ones you need and reference the guide. This guide is not in order, and is just a means of finding what you couldn't find on your own. Not meant to be a guide you follow. You will need to collect all the masks and complete most of the story in order to gain all cards.

  • Access to Areas: Sometimes you will not have access to areas because of powers not collected. You will have to wait to get certain cards, even if not detailed in the guide. For example, there are doors you cannot open until later on in the game.

  • Powers: Certain cards can be collected only once you have obtained the right power. You'll figure this out as you progress.

  • Floor: Quite literally, you will find cards just lying on the floor highlighted in yellow.

  • Fireplaces: Time based cards you find in fireplaces, before they get lit on fire.

  • Interaction: Certain objects you can interact with (like a shelf). They are highlighted in blue.

  • Ghosts: Sometimes, ghosts are needed to obtain cards. You will need the lighter to light the candles in rooms in order to talk to them.

  • Puzzles: Sometimes it's a puzzle that needs to be solved. Mostly this is in the basement. Running on the vinyl record in the room, finding the ball to interact with the pinball machine, and even collecting certain cards to create a bridge.

It might help if you use a checklist in order to keep track. Below is a provided example. You can save it to your computer or gallery, and edit it as you go along (marking off what you have obtained).

Spades
2 of Spades: In a chest at the Theatre Brutale area. This area sometimes has a dark theme look to it.
Requirement: Greyson's Lightfingered Touch





3 of Spades:
Found in the basement area. Interact with the object.
Requirement: None





4 of Spades:
In the basement area on the ground of the room with portraits
Requirement: None




5 of Spades: In the hallway to the left of the library. Interact with the object.
Requirement: None





6 of Spades:
Found on the ground on the First Floor.
Requirement: None





7 of Spades:
Found on the middle of the floor
Requirement: None





8 of Spades:
Interact with the shelf.
Requirement: None





9 of Spades:
Found on the ground on First Floor
Requirement: None




10 of Spades: Found inside the fireplace in the hall South of the camera room.
Requirement:
Time based. Must collect before the fireplace gets lit at 3PM.





Jack of Spades:
In the bar, on the ground to the right.
Requirement: None





Queen of Spades:
Stage room left of the three ghosts that block the hallway.
Requirement: None




King of Spades: Open the chest in the room where you feed the Charm.
Requirement:
Greyson's Lightfingered Touch





Ace of Spades:
First floor, shatter the vase in the room with the piano (not main stage)
Requirement: Tequila's Shattering Voice


Hearts
2 of Hearts: In the casino area where Clay gets poisoned. On the ground by the Reaper.
Requirement: None




3 of Hearts: On the ground in a room north a slot statue.
Requirement: None




4 of Hearts:
On the walkway of the big room that leads out to the mansion grounds.
Requirement: None




5 of Hearts: In in urn, inside of the east most room on the first floor.
Requirement: Tequila's Shattering Voice




6 of Hearts: On the floor in a room with 2 green chairs, in the basement area.
Requirement: None




7 of Hearts:
Found just before the storage room, in a clothes rack.
Requirement: None




8 of Hearts: Inside the urn in the bottom room of casino area.
Requirement: Tequila's Shattering Voice




9 of Hearts:
Inside of the first floor fireplace.
Requirement: Must collect before 5:10PM




10 of Hearts:
You must play the pinball game in the basement.
Requirement: Ball item from the room with the Reaper




Jack of Hearts:
In the basement, in bottom left room of mirror walkways.
Requirement: Eleanor's Mirror Walk




Queen of Hearts: Interact with the podium in the room East of the elevator furnace.
Requirement: None




King of Hearts:
This urn is in the theater area.
Requirement: Tequila's Shattering Voice




Ace of Hearts:
In the basement you'll find a card vortex room, with a card over a bridge you must build.
Requirement: You must collect certain cards to build a bridge


Clubs
2 of Clubs: In a fireplace, SW of the theater.
Requirement: Obtain before 6:30PM




3 of Clubs: In the hallway left of where Trinity gets attacked by the spider.
Requirement: None




4 of Clubs: On a walkway in the basement area, where the mirrors are.
Requirement: Eleanor's Mirror Walk




5 of Clubs: On the ground in a hallway above the stage where Redd and Greyson die.
Requirement: None




6 of Clubs:
In the library, left of a bookshelf under the chandelier.
Requirement: None




7 of Clubs: Top room of the chapel area
Requirement: None




8 of Clubs: On the ground in one of the casino rooms.
Requirement: None




9 of Clubs: Inside the small room with the red curtain, on the ground.
Requirement: None




10 of Clubs: On a bookshelf in the room with the padlocked green door.
Requirement: None




Jack of Clubs: Once you get outside to the Mansion Grounds, you'll find this to your left.
Requirement: Tequila's Shattering Voice




Queen of Clubs: Found inside a chest in a room SW of the security camera room
Requirement: Greyson's Lightfingered Touch




King of Clubs:
Light the candle and talk to the ghost in the room with the slot statue that has no arm.
Requirement: Lighter




Ace of Clubs: After obtaining the camera codes, you can interact with them. One of the cameras will give you a card.
Requirement: None


Diamonds
2 of Diamonds: In the dining area with the curtain. Open the dumb-waiter compartment.
Requirement: May be timed (either before or after the arm is hidden inside of it).




3 of Diamonds: On the ground in the same room as a fireplace (first floor).
Requirement: None




4 of Diamonds: On the ground in the Grand Lobby and Ballroom.
Requirement: None




5 of Diamonds:
In the Master Aquarium room with the fish, on the first floor (with chest).
Requirement: None




6 of Diamonds: After removing the record and lighting the candle in the bar, hide and you'll hear the password spoken by Arum to the ghost. This is in the room to the right of the ghost band room.
Requirement: Trinity's Perfect Hearing, done before 1:10PM




7 of Diamonds: In the basement with the room that has the mirror (not mirror area).
Requirement: None




8 of Diamonds:
On the ground in a room near the main theater.
Requirement: None




9 of Diamonds:
In the storage room by the music stage. On the ground in the corner.
Requirement: None, but difficult to see.




10 of Diamonds:
As soon as you go up the stairs to the First Floor, it's on the ground.
Requirement: None




Jack of Diamonds:
In the urn that is in the room with the ghost band, North of the bar.
Requirement: Tequila's Shattering Voice




Queen of Diamonds:
Inside the giant record player room in the basement.
Requirement: Run on the vinyl record to make it spin.




King of Diamonds: Light the candle and talk to the ghost inside the chapel.
Requirement: Lighter




Ace of Diamonds: Inside a chest in the basement area.
Requirement: Greyson's Lightfingered Touch


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8 Comments
CherryKiss 29 Jul, 2024 @ 2:44am 
well done! you deserve an award, and a favorite, and thumbs up all that stuff!
dynastystar 11 Jan, 2024 @ 7:16pm 
THIRD ending? How do I get the 2nd(saying no to turning back time being the first?)
IsaWP 18 Sep, 2022 @ 4:29am 
You don't need to feed the charm to get Aurum's invitation.
For the 2 of diamonds, I'm almost sure you can either find the card or the arm in the dumb-waiter, meaning that you have to get the card before the arm is put in there. I think I remember finding the card after finding the arm in my very first playthrough.
SharpLight 5 Jul, 2021 @ 6:18am 
The Secret Chamber is not unlocking for me in the Brouchure....last one remaining. It's the one with Grinmaw tank, right?!!
Killbomb 25 May, 2018 @ 11:18pm 
Nice guide. Played on PS4 and this was much better than the trophy guides out there.
MsJacqq  [author] 14 Feb, 2018 @ 7:17pm 
Thanks all for checking out my guide! Please rate it so others can see it :)
walala3d 14 Feb, 2018 @ 7:29am 
Thank you very much!
Chickenbomb 6 Feb, 2018 @ 5:22am 
Very nice guide, thanks for all the hard work!