Banished

Banished

515 ratings
Agricultural Guide
By WAND3R3R_R33C3
What can one worker do?
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Disclaimer
All sizes and yields are based on...
  • Vanilla game
  • One, educated worker
  • Mild climate
  • Optimal Placements

All averages are based on a ten year period for the max size listed.
Crop Field



Beans
Avg Growth Rate: 100%
Drops: 7 Bean
Food Type: Vegetable
Max Size: 12x12
Max Yield: 1008 Bean


Cabbage
Avg Growth Rate: 81%
Drops: 7 Cabbage
Food Type: Vegetable
Max Size: 12x11, 11x12
Max Yield: 924 Cabbage


Corn
Avg Growth Rate: 86%
Drops: 7 Corn
Food Type: Grain
Max Size: 12x12
Max Yield: 1008 Corn


Pepper
Avg Growth Rate: 79%
Drops: 7 Pepper
Food Type: Vegetable
Max Size: 12x12
Max Yield: 1008 Pepper


Potato
Avg Growth Rate: 67%
Drops: 7 Potato
Food Type: Vegetable
Max Size: 9x9
Max Yield: 567 Potato


Pumpkin
Avg Growth Rate: 66%
Drops: 7 Pumpkin
Food Type: Vegetable
Max Size: 9x10, 10x9
Max Yield: 630 Pumpkin
Special Trait: Minor Frost Resistance


Squash
Avg Growth Rate: 65%
Drops: 7 Squash
Food Type: Vegetable
Max Size: 10x10
Max Yield: 700 Squash
Special Trait: Frost Resistance


Wheat
Avg Growth Rate: 76%
Drops: 7 Wheat
Food Type: Grain
Max Size: 12x11, 11x12
Max Yield: 924 Wheat
Special Trait: Ale Ingredient
Fishing Dock



Fish
Avg Yield (10 / catch): 1145 Fish
Max Drop Possible: 12 Fish
Food Type: Protein
Opt Fishermen per Dock: 1 Fisherman

Fisherman Efficiency:
Two Fishermen : 93% (Avg Yield: 2138 Fish )
Three Fishermen : 81% (Avg Yield: 2785 Fish )
Four Fishermen : 75% (Avg Yield: 3417 Fish )
Gatherer's Hut


Note
  • Grand Avg Yield = 1055 wild foods

Berries
Avg Yield: 288 Berries
Drops: 22 Berries
Food Type: Fruit
Opt Gathers / Hut: 1 Gatherer
Special Trait: Ale Ingredient


Mushroom
Avg Yield: 233 Mushrooms
Drops: 22 Mushrooms
Food Type: Vegetables
Optimal Gathers / Hut: 1 Gatherer


Onion
Avg Yield: 303 Onions
Drops: 22 Onions
Food Type: Vegetables
Opt Gathers / Hut: 1 Gatherer


Root
Avg Yield: 231 Roots
Drops: 22 Roots
Food Type: Vegetables
Opt Gathers / Hut: 1 Gatherer

Gatherer Efficiency
Two Gatherers : 82% (Avg Yield: 1730 wild food )
Three Gatherers : 79% (Avg Yield: 2500 wild food )
Four Gatherers : 65% (Avg Yield: 2743 wild food )
Hunting Cabin


Deer
Avg Kills: 3.7 Deer
Avg Yield: 740 Venison , 22.2 Leather
Drops: 200 Venison , 6 Leather
Food Type: Protein
Kill Limit: 1 kill every 2 months
Opt Hunters / Cabin: 1 Hunter


Hunter Efficiency
Two Hunters : 62% (Avg Kills: 4.6 Deer)
Three Hunters : 41% (Avg Kills: 4.6 Deer)
Four Hunters : 35% (Avg Kills: 5.3 Deer)
Orchard


Space Saving Tips:
  • Trees are placed east to west every two tiles. Make sure the length is an odd number.
  • Trees are placed north to south every three tiles. Make sure the depth is any third integer starting with 4. (4, 7, 10, or 13)


Apple, Cherry, Peach, Pear, Plum
Avg Lifespan: 8 Years
Avg Yield: 681.3 fruit
Avg Yield w/ Full Orchard: 908.4 fruit
Drops: 32 fruit
Food Type: Fruit
Lifespan Range: 6 - 10 Years
Max Size: 13x10
Special Trait: Ale Ingredient
Time to Grow: 2 Years


Chestnut, Pecan, Walnut
Avg Lifespan: 8 Years
Avg Yield: 681.3 nuts
Avg Yield w/ Full Orchard: 908.4 nuts
Drops: 32 nuts
Food Type: Protein
Lifespan Range: 6 - 10 Years
Max Size: 13x10
Time to Grow: 2 Years
Pasture


Notes
  • Pastures require a minimum of 10 livestock to split a group of animals.
  • An unmaned pasture will still produce Eggs or Wool. However, no animals will be killed by people until a Herdsman is assigned to the pasture.


Cattle
Animal Size: 20 Tiles
Avg Kills: 6.2 Cattle
Avg Yield: 1240 Beef , 37 Leather
Drops: 200 Beef , 6 Leather
Food Type: Protein
Max Herdsman / Pasture: 1 Herdsman
Max Occupancy: 20 Cattle
Max Pasture Size: 20x20
Min Pasture Split Sizes: 10x20, 20x10


Chicken
Animal Size: 6 Tiles
Avg Kills: 27.8 Chicken
Avg Yield: 167 Chicken , 707 Egg
Drops: 6 Chicken
Food Type: Protein
Max Occupancy: 66 Chickens
Max Pasture Sizes: 18x20, 20x18 (60 Chickens )
Min Pasture Split Sizes: 8x9, 9x8
Opt Herdsman / Pasture: 1 Herdsman
Secondary Item: 6 Eggs


Sheep
Animal Size: 16 Tiles
Avg Kills: 8 Sheep
Avg Yield: 1600 Mutton , 94 Wool
Drops: 200 Mutton
Food Type: Protein
Max Herdsman / Pasture: 1 Herdsman
Max Occupancy: 25 Sheep
Max Pasture Size: 20x20
Min Pasture Split Sizes: 10x16, 8x20, 16x10, 20x8
Secondary Item: 6 Wool

Herdsman Efficiency
Cattle
Two Herdsmen : 50% (Avg Kills: 6.2 Cattle )

Chicken
Two Herdsmen : 80% (Avg Kills: 44.5 Chickens )

Sheep
Two Herdsmen : 50% (Avg Kills: 8 Sheep )
39 Comments
Anoel 5 Jun @ 11:26pm 
Why is pumpkin not a fruit?
BedlamBetty 25 Jan @ 1:55pm 
@swaddles
Length by width.
13 by 10, length an odd number, width, any third integer, starting with 4 (4,7,10)
13 by 11 would not fit the recommendation, since it is not the 10 which is the length, but the 13
Veloxyll 4 Nov, 2023 @ 9:55pm 
How does that work re radius for hunters/gatherers? Can you have multiple working the same area or?
Liwet 23 Oct, 2023 @ 12:31am 
@Swaddles

Technically yes. But don't build them that large. Go 15x4 with 1 farmer max which will give you 16 trees. Build your orchards in strips like this to maximize density.
Yolosaurus Rex 9 Jul, 2023 @ 9:27am 
I've also observed that wrapping the perimeter of a field in roads seems to help. I haven't done as deep experiments like this, but I distinctly remember going from partial harvests to full harvests if I placed roads around my field(s).
casesal11 22 Apr, 2023 @ 11:36am 
very epic guide
themrwobbles 3 Apr, 2023 @ 11:06pm 
while single workers are the most efficient at deer, gathering and foresting, ive found two workers to be far more consistent, plus the space saving is substantial
Swaddles 10 Feb, 2023 @ 6:14am 
Regarding orchards, you state that the length of an orchard must be an odd number of tiles, but the worker production shows 13x10 max. If no trees grow on the 10th row of tiles, does that mean that workers can only really work a 13x9 tile or can effectively work a 13x11 tile?
Anoel 30 Oct, 2021 @ 7:49pm 
@demonessgamer in theory, yes, but it depends on travel time and worker efficiency.
demonessgamer 12 Jul, 2021 @ 1:57pm 
first here thanks for making this Guide, But what I want to know here is the numbers, I give an example, if you gather from one place with 2 gatherer instead of 4 you'l get 1730 units of wild food

So if I may, if you have another one in an another area not overlapping and use 2 gatherer there as well you get all in all 3460 Wild food average ?

Same for hunters 2 seems then to be giving Maximum yield? in this case for 2 places 9,2 deer average.?

Again thanks for taking the time to do this guide :steamhappy: