Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
This may get better.
I could go on and on with flowery words, but for anyone thinking about playing this : Do it. If you liked the vanilla Shadowrun campaigns, play this trilogy, because it is better. As much as Harebrained schemes made awesome stories, this is even better.
1) Cyber up (down to 1 Essence)
2) Change gills to inteligence boost (costs 2 more Essence but still possible) -> have -1 Essence
Now the interesting part is that the game starts to treat you differently. I guess some spells only work on things with at least 1 essence.
In short some spells don't work on you anymore like "Manaball"
On the down side you are also immune to most buffs, like aim or the active effects of at least some adept powers
But don't worry, "heal wound" still works
And most importantly you can finally play as a cyberzombie!