Portal 2

Portal 2

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Defective Portal Gun Returns
   
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14. Nov. 2017 um 10:16
14. Nov. 2017 um 10:38
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Defective Portal Gun Returns

Beschreibung
Portal Gun's broken again. Now your portal will vanish as soon as something goes through it.

I reviewed feedback fron the first 2 defective portal gun levels & replayed them myself. Based on that, I decided not to have extreme-ninja movements. Also, try & find the 2 hidden companion cubes.
14 Kommentare
Unowninator  [Autor] 26. Juni 2020 um 20:53 
*facepalm* You've got to be kidding me. Unfortunately, I am no longer able to fix this map. Why not try my other maps instead? I"d recommend these: https://gtm.you1.cn/sharedfiles/filedetails/?id=1231469707
https://gtm.you1.cn/id/Unowninator/myworkshopfiles/?appid=620
叹雪旋之bendy 26. Juni 2020 um 20:40 
Not only the Portal gun is broken,but also the sendificator is broken.:steamhappy:
Nobody No-One 26. Mai 2019 um 20:08 
I didn't "hate" the map. I don't know if I'd change anything in this particular map, but I think Narkodes' suggestion is something good to keep in mind for future maps.
Unowninator  [Autor] 26. Mai 2019 um 20:04 
I'm sorry you hated my map. Any advice for improvements?
Nobody No-One 25. Mai 2019 um 17:14 
Anyway, I did actually manage to solve the last room (except I had to noclip because the sendificator just doesn't work). It wasn't too hard, but I didn't think it had that many interesting moves either. In general the map made some good use of the "defective portal gun" concept, but a lot of it would have been almost the same with a regular portal gun, and I'm not sure how much puzzle potential this concept actually has.
Nobody No-One 25. Mai 2019 um 16:56 
I agree with Narkodes.
Narkodes 25. Mai 2019 um 13:48 
After I entered the last room, I stopped playing the map. I had no fun... too many elements in such a small room. Funnel, conversion gel, lightbridge, laser, pellets, sendificator - come on, that's too much in one room and I'm pretty sure reusage of the elements isn't given. It doesn't make sense to add so many elements instead of implementing elegant solutions with half ot them. All previous rooms were more limited but too easy and boring. Maybe I wasn't in the right mood for this map, dunno...
Unowninator  [Autor] 19. Nov. 2017 um 20:58 
I don't know what that is.
ApertureRemedy 19. Nov. 2017 um 19:32 
Have you tried using VIDE?
Unowninator  [Autor] 19. Nov. 2017 um 19:17 
Bee v.2