Total War: WARHAMMER II

Total War: WARHAMMER II

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Garrison Duty
   
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Tags: mod, Campaign
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228.086 KB
2 nov 2017 om 12:39
11 nov 2018 om 0:08
4 wijzigingsnotities (weergeven)

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Garrison Duty

Omschrijving
Tired of the fact that I have Garrison structures everywhere but get no real benefit from them other then protection, I gave all the Garrison Structures extra effects to flesh out their purpose. Now the Garrison chain provides passive bonus experience to all units excluding Lords and Heroes. This simulates the effect having an experienced manpower pool to pull from as well as most militaries tendency cycle men from posting to posting due to promotion and demotions, thus spreading his experience among each unit and rank. The more Garrisons and Military Bases you have manned, then logically the more trained personnel you should have in your manpower pool. The chain now effects Public Order as well, since more soldiers should mean more patrols thus more order. All this comes at a cost however. The Defensive Chain buildings now have a Maintenance Cost paid each turn. Starting from 100$ going up to 400$ Garrison Buildings now impact ur economy directly and require more thought before use. So if you like to mindlessly put one in every settlement you might not enjoy this mod. Spamming iasn't advised but as long you upgrade them with care to keep pace with your economy, its not really to bad. You can also afford to forgo building public order chain buildings for more economic ones to help off set garrison costs, or double down on both to get regions under control quickly. With these additions the Defensive chain now feels more tied to the overall game rather then an after thought. Basically this mod adds nice incentives for how defenses are already used, disadvantages to make you consider when best to use them and works to escalate the game by helping veteran units become more common as the game progresses and factions get bigger.

Tier 1 Minor Garrison
+5 Exp per Turn for all units in faction
+1 to Public Order in Local Province
100$ Maintenance Cost

Tier 2 Minor Garrison
+10 Exp per Turn for all units in faction
+2 to Public Order in Local Province
175$ Maintenance Cost

Tier 3 Minor Garrison
+15 Exp per Turn for all units in faction
+3 to Public Order in Local Province
250$ Maintenance Cost

Tier 1 Major Garrison
+15 Exp per Turn for all units in faction
+3 to Public Order in Local Province
+1 to Public Order in adjacent owned Provinces
250$ Maintenance Cost

Tier 2 Major Garrison
+20 Exp per Turn for all units in faction
+4 to Public Order in Local Province
+2 to Public Order in adjacent owned Provinces
325$ Maintenance Cost

Tier 3 Major Garrison
+25 Exp per Turn for all units in faction
+5 to Public Order in Local Province
+3 to Public Order in adjacent owned Provinces
400$ Maintenance Cost

To put it in perspective it takes around 1000Exp for a unit to level 1 time.
This doesn't effect Lords and Heroes. They don't pull guard duty. Its good to be the King.

SPECIAL NOTES:
WORKS WITH SAVED GAMES.
ADD AT ANY TIME.
WORKS WITH ANY MOD.
"SUPPLY AND DEMAND" IS RECOMMENDED TO RUN WITH THIS MOD. YOU CAN RUN IT WITH OUT.
91 opmerkingen
ONZE 11 nov 2021 om 10:20 
update soon?
Karl Franz 4 okt 2021 om 9:53 
Thats unfortunate... I mean for the most part, a bright wizard with burning head will get the job down, but for other factions that kind sucks.
I know that units can level up on there own in combat (Helmgart current has 3 units of handgunners that are rank 6 from me holding that pass)
Hell I even leveled up the Captain who was there (dude has a chevron over his unit card!)
Wiid  [auteur] 4 okt 2021 om 9:23 
I can change what kinda of wizard you'd get but not his rank an skill set
Wiid  [auteur] 4 okt 2021 om 9:22 
When codding for garrisons I dont believe there is any table to set their ranks so its probably locked to zero. Other wise I would be able to edit the Wizards you get as garrisons but I have never been able to that.
Karl Franz 4 okt 2021 om 9:07 
My thoughts exactly. ITs always a shame to see a garrison that has been sitting in your capital or inner cities never rank up even after 70 turns. I cant seem to a find a mod that allows for vetted garrisons though...
Wiid  [auteur] 4 okt 2021 om 9:05 
No just units in lords armies. Figuring out a way to get veted garrison units would be cool though.
Karl Franz 3 okt 2021 om 19:05 
Question, when you say all units, you mean the garrison units themselves as well?
Example:The garrison units for a city such a grunburg? or just your Lords armies?
Fengxian0830 27 jul 2021 om 7:00 
Looking forward to this when you get around to it Wiid looks very promising, and great way to make walls useful.
Wiid  [auteur] 26 jul 2021 om 20:49 
Probably gonna come back to the modding scene in a couple months. I'm busy with life things atm. Warhammer 2 is almost done with its update shelf life so it should be safe to get back into making things with out fear of a patch coming out and breaking everything. Right now the mod is up just incase any other modder wants to use the pack file as a reference for their work.
bluesquarerug 26 jul 2021 om 12:49 
update?