Sheltered
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SHELTERED | ENGLISH GUIDE
作者: ✪ EG3X ♫
This guide was created to help new players in pixel game Sheltered. Ratings and adding this guide to favourites will help other players to find out about this guide.
   
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BEGINNING OF THE GAME

Before you start playing, you need to customize your characters


Agility: responsible for the chance of evasion and the chance of escape in a serious situation.

Strength: It is responsible for damage that you will deal to enemies, if the force is below the strength of the weapon, then the damage will be less.

Intelligence: is necessary for creating homemade medicines in the laboratory and hiring allies in the wasteland.

Charisma: the higher the charisma, the more profitable will be the exchange of the two sides.

Perception: the higher the perception, the higher the chance to find more rare things.

In addition, each family member needs to assign a character trait or use a ready-made rand. The character trait will give a kind of bonus for people. Here are some of them:
And also their opposites. Character traits can also increase.


Active / Inactive - the weariness of the character accumulates much more slowly.
Hygienic / Unhygienic - the contamination of the character accumulates much more slowly.
Hands up / Not neat - reduces the time spent on fixing and creating objects.
Brave / Coward - guarantees the first two attacks during a skirmish.
Bad eater / Good eater - allows you to manage much longer without eating.
Pokey - increases the chance during hikes to find significantly more things.
Optimistic / Pessimistic - slows down the increase in stress.
Strongly asleep / Quickly asleep - faster reduces fatigue during sleep.



To develop and equip your shelter is much better, you will have to distribute roles between family members, as an amateur of this game I recommend doing so: the father and son must become earners, their role in extracting the necessary resources and food for shelter, in turn, the daughter and mother will basically follow the shelter and create the necessary items. Therefore, it is necessary to put the parameter "restless" on the parent so that during the battle there was a chance to emerge victorious, and the child: "hooligan". For those who will be put in the shelter: the parent - "hands up", the child: "polite".


As for pets, then you better choose yourself.
Goldfish - significantly reduces the stress of the characters and is needed to open a mysterious hatch.
The dog is the friend of the person, and the excellent assistant in expeditions, and as quite good natural metal detector.
The cat - not so good reduces stress, but eats rats in the shelter.
Snake - can bite, steadily catches rats in the shelter.
A horse is a live vehicle for expeditions, but you NEED TO BUILD STOOL for a horse on the surface, otherwise it will die.
ENEMIES AND GANGS
First, I will tell you about the enemies that are just appearing in your shelter and this is of course the REIDERS, they will try to get to you in the shelter while attacking your inhabitants. Therefore, I urge you to build tight doors and shelters for salvation, but if you are strong in spirit, you can also resist them. Only the body will have to be stored or stored in a refrigerator, then removed from the refrigerator.

GROUPS WHO WILL MEET IN EXPEDITIONS.

The main meaning of groupings is that they grow over time.
Here are some of them:

SCALPERS - like the Indians, and basically the weapon is a plank or a pipe. The very first grouping in the game, and the weakest. Apparently the apocalypse was strongly influenced by them,
they just WANT TO EAT YOU. PINK COLOUR

MATRIARCH - just a bunch of loonies, but now they were pumped up and there were times when they go with shotguns, and so are ordinary bits and pipes. They do not even feel sorry for spending cartridges on you, and that's it. COLOR: RED

Marauders - this grouping is rather weak, but stronger than the "scalpers" in armament.
In fact, they walk by a group of 2-3 people, and weapons in general: knives, bits, etc ..
Occasionally you can meet a group where someone will have a gun. In this case, DO NOT WORK WITHOUT WEAPONS or a pair of grenades. BROWN COLOR

SOLDIERS - THE BIGGEST grouping, usually walk in groups of 2 to 4 people.
They always have a barrel to kill you, ALWAYS put on excellent bulletproof vests and firearms in order to survive in this fight, or rather pass them by.
COLOR: PURPLE

SOMETIMES COLOR GROUPS CAN CHANGE, BUT NORMALLY THE GROUPS OF THESE COLORS.

RADIO TRANSMITTER
A radio station is the main part of the game. With it you can track the routes of your characters, choose the right things, solve serious situations, pass signals to traders, find the location of the QUESTS and track the hostile groupings, as well as the radio transmitter can be improved.

It appears from the very beginning, in our bunker.

IMPORTANT!
Now we'll look at some cases in which your character may die or get lost, and I'll tell you how to prevent these cases.
1. Skipping messages from the radio transmitter, if you often miss messages of your characters during the expeditions, then sooner or later it will be lost in wasteland.
Reason: sending to remote locations, not responding to messages, as well as ignoring the inspection of buildings.
PETS
I'm writing this for beginners to give you the opportunity to choose.
In the family setting and the game, there are only 5 animals:
Dog
Cat
Snake
Horse
gold fish

We will reason objectively.
1. Dog: feed (dry fever) 1 time per day.
2.Kot: feed (dry fever) 1 time in two days.
3. Snake: does not eat much. A fairly dangerous animal, can kill the inhabitants of the bunker.
4. Horse forage (dry ear) 3 times at a time. Requires a stall.
5.The goldfish. eats a little, but requires cleaning the aquarium.
This will raise questions:
1. Which animals are easy to care for and what are not?
2.What are the most useful?
3. How (oe, their) animals I would recommend to beginners.
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1. A dog and a cat are very simple in courtship, because For other animals, more resources will be needed. I would like to depart a little from the question, and say a little about the snake. The snake is a rather peculiar domestic pet, it is necessary to clean the aquarium, feeding and snake can reception to kill your character, and this is NOT VERY GOOD. As they say, EXOTIC
animal. As for the horse and the fish, they are quite expensive, because to keep the horse, so that it does not die, you need a stall that will take away some of your resources. Fish, however, require more care.
2. Of the most useful, I would like to mention the DOG and the HORSE, these animals will greatly compress you in expeditions and, and if you have a dog, then during the battle, it will be the first to damage the enemy. Thus you can have a team of 3 creatures.
3. For beginners and amateurs, I would recommend Dog or cat, but if you can get as soon as possible resources, then you can take a horse.
HOUSE ON WHEELS
The house on wheels is a transopt which appears above the bunker from the very beginning. To ride it, you need DETAILS for the car. Basically, they can be found on a small landfill, and a large dump. Here is the list of details:

Starter 1 pcs.
Alternator 1 pcs.
Tires 4 pcs.
Car battery 1 pc.
Spark plug 1 pc.
Distributor 1 pc.
Clutch cable 1 pc.
Fan belt 1 piece.

You can put the parts in the machine by pressing the PCM and by pressing the corresponding button.
IMPORTANT!!! Before sending to fix the HOUSE ON WHEELS, send your character to wear a protective suit, so as not to receive radiation sickness (radiation).

I would like to note that when you select a car in the expedition window and start loading the necessary items, bulletproof vests, weapons, then you can not put the bags into slots. But for that in the house on wheels there are 52 CELLS FOR ITEMS that can not be reached even by the most pumped bags.
DEFENCE
Protection of asylum plays a major role, because From time to time you may be attacked by strong raiders. There are 3 ways of defense.
1. Build a shelter in the shelter for all members of the family to hide.
2. Traps that can drive / kill uninvited guests.
3. The battle in the bunker.

Traps can be charged ONLY during a raid on your shelter, in order to charge you need a stretch, which can be scrambled for 1 lvl bench.
QUESTS
This chapter will tell you the goals and requirements and what you can get from the job.
Tasks appear randomly, depending how many days passed and how developed your shelter and house on wheels.
Basically, the tasks appear themselves, you can find them by pressing the RIGHT BUTTON of the MOUSE on the radio transmitter and pressing the CARD. The task is indicated by the YELLOW COLOR in the form of a silhouette of a person.

You can get the task, easier, without waiting for the appearance. Press the radio transmitter and SCAN RADIO FREQUENCY. And in some cases, you will be able to find an assignment.

Extortionists - a task that sooner or later will MUST appear. Quest will throw a lot of problems. You have a choice:
1. (NORMAL) Give EVERY WEEK for 10 meals at a time.
2. (SIMPLE) Refuse. Repair the filters and THROW.
3. (HARD) Kill the leader of the bandits.
Each method has its disadvantages, but we will consider the most difficult.
In order to allow the third method, you must be unrealized. The gang leader's gang consists of: 3 people, 2 of them with melee weapons, and the ringleader himself with a pistol and body armor, the ambals on the sides go first on this at the minimum they can kill. It is recommended to take the best body armor, sniper rifle, 2 grenades and 2-3 first-aid kits. + NATURALLY your characters must be pumped.
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The doll - a certain person asks us for this task, to bring materials for a new "friend" who will be more reliable than the former. Conditions: 2 hands, 2 legs, 1 dummy head, 1 motor and 1 wire. At the end of the assignment you will be given: 2 first aid kits, 5 gas masks, 5 rubber and 5 units. plastic.
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Weapon Merchant - The objective of the task is to bring 30 pistol cartridges, for the task you will get 10 pistol cartridges, 10 units. the funeral and 10 units. magnesium and 30 metal.
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Again in the way - the quest appears in some conditions: If your people went on an expedition with the car and died, then after a while this quest appears.
The goal of the task is to naturally return your transport. Agree peacefully, you will not succeed, or go away or take away by force. And at the end of the expedition, the transport will return.
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The nuclear suitcase - in this quest, you are given a goal that you need to kill and pick up the NUCLEAR CHEMONDANCIK, in the game from him there is no sense. When you come to your customer. And give the suitcase, then alas do not get a reward. The customer will simply try to kill you, for
the secret that you have learned.
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The new family - the quest itself is quite interesting. We will find one person who will say that he saw someone like us. The character will say that the family was big and it could be relatives, this person will not want to miss the chance to get on well with interesting information. Conditions: 100 units. water, 10 gas cans and 25 food rations. When we give up supplies, he will give the coordinates. after we return home. Above the house on wheels there will be a button "Moving". When you arrive at your new "home". You will live a slightly improved system, almost completely made on the 2nd floor, a bench 2-3 lvl. 1 a weak relative and a new locality. In the new bunker from the start will be 70 units. water and 15 will be, about 40-45 rations.
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Daughter - the task itself is quite intriguing. A man asks to find his daughter. Randomly during sorties and expeditions, you can find that same daughter, but alas she will be dead, she will have one note. The note will need to be attributed to the girl's father. In the end, he will be so desperate that there will be no rewards, and the quest itself will be executed.
THE MYSTERIOUS HATCH
During the expedition on the map you will meet a mysterious hatch with a four-digit password.
For everything about everything you have 3-4 attempts, otherwise it will be blocked forever.
Now the question arises, - "Where to find the code?".

As I wrote earlier, it's possible to open it only with the help of a fish.
Thanks to new updates, you can slow down time to more accurately count the bubbles that the fish produces.
The system itself:
1. You need to make sure that the fish after the bubbles start starts to make a turn and swim back to the left, which means that the fish will soon start to run the code first.
2. For convenience, turn on the "Caps Lock" key to slow down the time.
3. The most interesting, we consider puzryki. Let's say the fish released 3 pusher and then goes a short time to see another digit of the code. Thus, the code is acceptable: 3741 first the fish released a 3 - a gap - a 7 - a gap - a 4 - a gap - 1 and only then turns back, for a second action.

But it is worth considering and the fact that the code for each game is generated by random code, that is, to search for a cipher on the Internet, it makes no sense.

If anyone does not know that there is something to watch.
UPGRADE SCHEMES AND DRAWINGS
In the game there is a unique loot, greatly improving the game process. These are schemes, and now we will examine what they are.
1. The scheme of the automatic pantry - holds 100 food rations and produces food in a few hours. It takes a huge place.
2. Diagram of an automatic barrel for rainwater - In the automatic barrel for rainwater, water is produced and stored.
3. Scheme of the lightning knife - Lightning knife increases the dexterity of the character.
4. Happy Bit Scheme - A lucky beat increases the player's chances of success in all areas.
5. Armature scheme of confidence - This weapon gives the player more charisma.
6. Scheme scrap librarian - This scrap increases the player's intelligence.
7. Shower Scheme - Luxury shower is the most effective type of shower, which saves water significantly. It also reduces the level of injury when injured.
8. Luxury toilet scheme - Toilet-suite uses water more economically than all other toilets
9. Brass knuckles of power - Brass knuckles increase the power of the wearer.

Drawings can be found mainly in shacks. New loot spawns from 2 to 4 days.
INFORMATION ABOUT GUIDE
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1 件のコメント
Faust丶 2017年12月25日 17時41分 
thanks