Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, no wonder deflection is so good and finesse (IIRC) is the best stat. For clarification, I usually play the game at normal and at times it could already be fairly challenging but, as you can expect, I wasn't really super-optimizing or micromanaging like I could be. Regardless, knowing something like this can drastically reduce difficulty and also kinda explains why as I leveled up (and consequently pumped finesse) I quickly stopped having so many issues lol
A caution with the approach in the guide is that if a fighter is disarmed or trapped behind other folk, then he becomes useless. Similarly, a mage can be silenced.
I maximized wit, might and quickness so that folks could use their skills as often as possible. The incremental accuracy gained with finesse is much less than that obtained with improving rank in your chosen skill area so I minimized that. Both my main character and Landry used bronze body armor as well.
I agree with the other comment that mirror image is very useful.