RimWorld
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Sparkling Worlds - Full Mod
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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34.500 MB
29 aug 2017 om 7:11
21 jul om 12:57
77 wijzigingsnotities (weergeven)

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Sparkling Worlds - Full Mod

In 1 verzameling van Albion
A spark from a Glitterworld
5 items
Omschrijving
Sparkling Worlds - Glittertech on the Rim
The main features of this mod is to increase the ability to craft advanced Glittertech items and introduce some new advanced weapons, items and buildings from Glitterworlds without breaking the game or deviating to much from the vanilla version.
Glittertech items can be found as rewards in various events or crafted after research Glitterworld technologies.
Enjoy your spark from a Glitterworld!

Sparkling Worlds can be added to any existing savegame, however it is encouraged to start a new game.

Forum thread with more details:
https://ludeon.com/forums/index.php?topic=35373.0

This mod INCLUDES the Sparkling Worlds Core and all other addons and features. This mod is all you need for the full Sparkling Worlds experience.

Main features:

New Events:
  • Spaceship crash - A spaceship from a Glitterworld crashes near your colony. Send a caravan to investigate. In the wreckage you might find riches and dangers. Beware, others might want to disrupt your salvage operation.

  • Thrumbo sighting - A herd of Thrumbos gather nearby. Kill or tame them.

  • Doctor request - The presence of a doctor was requested at a campsite, sending a good doctor will result in an increase of goodwill for that faction.

  • Psychic emitter activation - An ancient glittertech psychic emitter activats and produces a powerful drone. Either go out and destroy it or endure the drone until the emitter shuts down again.

  • Trade fair - Some caravan traders are gathering nearby to trade. Go out and trade with multiple caravans at once.

  • Infested ship chunks - Bugs from space! Some infested ship chunks fall down near your colony. They act like normal insect hives.

  • Hunting lodge - Get the location of a nearby hunting lodge. Facilities to sleep, cook and butcher animals are already there as well as a herd of animals.

  • Weapons cache pods - Some drop pods land on your map but instead of resources they contain weapons.
New Stuff:
  • Three new orbital traders (glitterworld, farming and mining goods)
  • Pain gun and stick - Non-leathal melee and ranged weapon
  • Neutroamine production using Boomalopes
  • Blue Moon Corporation Faction - Spacers with Glittertech equipment
  • Lazarus injectors
  • Three Gauss weapons
  • Burn gauntlet - burn based melee weapon
  • Plasma gun - devastating Glittertech weapon
  • Nuclear power plant
  • Mind Altering Device
More crafting:
  • Healer/Resurrector mech serum crafting
  • Orbital bombardment targeter crafting
  • Plasteel, Synthread and Hyperweave crafting
  • AI persona core crafting
  • Glitterworld medicine and Mechanite injector crafting
  • Craftable Luciferium
  • Rocket launcher crafting

There is also a Sparkling Worlds Core version of this mod with a stripped down feature list:
Sparkling Worlds - Core Mod

Compatibility:
The mod should be compatible with most other mods.
The only incomatible mod is Combat Extended!
If you encounter any other incompatibilities or have questions please feel free to contact me.

Credits:
  • Albion - Creator of Sparkling Worlds and all its code
  • Mehni - helping out by answering questions
  • Shotty - preview and all gun textures
  • MrHoodlum - various event related textures
  • Halno - various building textures
  • Chicken Plucker - mechanite assembly texture
  • Riper - russian translation
  • ShadowTani - original Boomalope chemical extraction idea
  • IzzyHRC - original Mind Altering Device creator

Tags: Sparkling Worlds More Events, Recon and Discovery, Glittertech, Glitterworld, Sparkling Worlds, Ultratech, Sparkling Worlds Glitterworld technologies, Glitterworld trader, Glitterworld items, Glitterworld crafting, Glitterworld weapons, Glitter Tech, Sparkling Worlds Full mod
Populaire discussies Alles weergeven (7)
175
30 jun om 7:52
BELANGRIJK: Error and bug report
Albion
2
2 sep 2022 om 5:26
most recent non steam 1.0 version would be nice.
SilverXReaver
1
22 mrt 2021 om 12:31
Suggestions
CTH2004
909 opmerkingen
Albion  [auteur] 26 nov om 3:09 
There might be issues with the weapons and the faction. However I didn't look into it too much. You can always request a patch from the CE Team.
yiersa 26 nov om 1:53 
why this mod incompatible with CE?I remember version 1.4 working fine
Albion  [auteur] 19 nov om 0:53 
My pleasure. I created a mod I wanted to use myself which is balanced with the vanilla experience. I think I mostly succeeded in that attempt. Enjoy the mod.
Teh Link 18 nov om 15:12 
this is one of the few mods i keep coming back to on my play throughs.thank you for keeping it alive
Albion  [auteur] 14 nov om 12:41 
@Axiom: for some reason the progress bar is broken at the moment. The pawn needs to stay inside for a few hours (up to a day maybe). If he stays in longer something might be broken.
Axiom 14 nov om 10:27 
I put a pawn in the mind altering device and nothing seems to be happening. Am I supposed to just leave them in there for a long time or is this broken with other mods?
ChickenBooties 31 okt om 18:33 
So I’m trying to figure out how to make neutroamine, but am completely unable to figure out how to use the neutroglycerine for stuff other then chemfuel
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ 25 okt om 12:31 
Oh thanks for the quick answer. It's just sometimes hard to find things when you have 300+ mods XD
Albion  [auteur] 25 okt om 12:28 
You need the matter weaver and the corresponding research. There you can weave synthread (and hyperthread).
⪼ṪÎΣΞɃΞƝΔΞƦ⪻ 25 okt om 12:25 
So I can't seem to find where to make synthread. A bit of help?