throw down your tears
SkyZeht   Kimitsu, Chiba, Japan
 
 
⠀⠀▸⠀ ᴛʀᴀᴅᴇ
⠀⠀▸⠀ ʏᴏᴜᴛᴜʙᴇ
⠀⠀▸⠀ ᴛᴇʟᴇɢʀᴀᴍ [t.me]⠀⠀⠀



𝗠𝗼𝘂𝘀𝗲: 𝗟𝗼𝗴𝗶𝘁𝗲𝗰𝗵 𝗚𝟭𝟬𝟮 𝗟𝗶𝗴𝗵𝘁𝘀𝘆𝗻𝗰 𝗨𝗦𝗕 𝗕𝗹𝗮𝗰𝗸
𝗞𝗲𝘆𝗯𝗼𝗮𝗿𝗱: 𝗩𝗮𝗿𝗺𝗶𝗹𝗼 𝗩𝗣𝗘𝟴𝟳 𝗖𝗵𝗮𝗻𝗴'𝗲 𝟴𝟳𝗞𝗲𝘆 𝗖𝗵𝗲𝗿𝗿𝘆
𝗠𝗼𝗻𝗶𝘁𝗼𝗿𝗟: 𝗟𝗲𝗻𝗼𝘃𝗼 𝗚𝗮𝗺𝗶𝗻𝗴 𝗗𝟮𝟰𝗳-𝟭𝟬 | 𝗟𝗮𝗽𝘁𝗼𝗽 𝗺𝗼𝗻𝗶𝘁𝗼𝗿 |
𝗠𝗼𝘂𝘀𝗲𝗽𝗮𝗱: 𝗛𝘆𝗽𝗲𝗿𝗫 𝗣𝘂𝗹𝘀𝗲𝗳𝗶𝗿𝗲 𝗠𝗮𝘁 𝗫𝗟 𝗕𝗹𝗮𝗰𝗸
𝗛𝗲𝗮𝗱𝘀𝗲𝘁: 𝗖𝗿𝗲𝗮𝘁𝗶𝘃𝗲, 𝗟𝗲𝗻𝗼𝘃𝗼 𝘀𝗼𝘂𝗻𝗱𝘀𝘆𝘀𝘁𝗲𝗺
𝗠𝗼𝘂𝘀𝗲𝘀𝗲𝗻𝘀𝗶𝘁𝗶𝘃𝗶𝘁𝘆: 𝟴𝟬𝟬𝗗𝗣𝗜; 𝟭.𝟳𝟴 𝗶𝗻𝗴𝗮𝗺𝗲
𝗥𝗲𝘀𝗼𝗹𝘂𝘁𝗶𝗼𝗻: 𝟭𝟲:𝟵, 𝟰.𝟯.
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This is Indie Toy as I understand it, not a triple AI project like this one. Design (graphics, sound, interface, style) - 9/10.This indie game developed by The Indie Stone doesn't have great visuals and sounds, but it doesn't need to. Considering it's been around for more than a decade, it still has a lot to show today. After all, the project has grown and evolved. When it was first released, I focused on the overall graphical elements, but then I realized that the raisins here were elsewhere. Namely the survival atmosphere. I've always been skeptical of indie games, but I was wrong. All things considered, the graphics and everything in general looks very nice, but there is one thing BUT. Unfortunately, the game does not support 3840x2160 (4k) resolution, so all owners of these monitors, to which I belong, have to play with 1920x1080 (Full HD) resolution. Otherwise, all elements of the writing and the game interface will be examined under a magnifying glass. For this reason I will give you a minus point. Otherwise, everything looks good and pleasant. Mechanics (gameplay - quantity and quality of game possibilities) - 9/10. The mechanics of this game are varied. There is so much functionality in the game that it is impossible to list them all. The game world allows you to do absolutely everything you need to do to survive in a zombie apocalypse world. My first impression was "Wow, some kind of simulator!". And it was.
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