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Kaytastrophe 最近的評論

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目前顯示第 11-20 項,共 39 項
8 個人認為這篇評論值得參考
總時數 2.0 小時
搶先體驗版評論
(Refunded)

This game plays like you need to be following specific instructions on every single thing you do in order for it to be playable.

For real, give me the recipe so I can get to the 2nd era.

Zero creativity in this city builder. It's visually stunning. But plays like a math problem/puzzle.

The first click you press in a game to put down your city can be an instant game over because you didn't have sand or clay close enough, or your farms eat up too much land and you run out of space you're allowed to build, or factions will move in and immediately go to war with each other setting the entire city on fire within your first 15 minutes.

Maybe it'll improve over the next 5-10 years of early access, but I'd rather go buy a 20 bag.
張貼於 9 月 1 日。
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目前尚未有人將此評論標記為值得參考
總時數 35.5 小時 (評論時已進行 31.6 小時)
搶先體驗版評論
My workers just stand there, stuck in place, constantly. I can't get around this issue. NPCs also stand at shelves, usually because something is missing and they get hung up on it. Generally, it breaks the game when NPCs stop progressing.

Hope that gets fixed, great game otherwise.
張貼於 8 月 15 日。
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57 個人認為這篇評論值得參考
2 個人認為這篇評論很有趣
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總時數 153.1 小時
I don't play this game anymore because I can't stand to level another character thru their ultra boring campaign and there is no alternative leveling.

It is a great title tho. All the classes are very unique and have multiple playstyles to experiment with.

They also set items to be rewarded in specific locations so there isn't that D4 RNG RNG RNG RNG nonsense. Another great thing is they offer many ways to get focused loot that you actually desire. While there is still a grind here, it's much more enjoyable than anything else I've played because it isn't entirely blind across the board RNG.

By far the biggest selling point of this game is the skills system where you get to individually customize up to 5 of your abilities with a wide variety of spices. Some will give you extra projects, or change elemental types, others can completely rework how a skill functions.

I enjoyed playing most of the classes a lot. I don't think I've ever tried such a wide variety of skills/classes/builds in a game until I played this.

It's very easy to understand. You wont need to depend on 3rd party guide/build/skill tree websites to figure out how to not-brick your character. On PoE and D4, I felt this was a huge issue. You are either one of the 'good builds' or you are not. I don't appreciate games forcing me to play a character/class a specific way or be the worst player possible. I feel like games that bottleneck their own creativity like this are designed poorly. They also never try to fix it by making other things more viable. Last Epoch does.

My one major complaint, same thing I started with, it gets so repetitive. The enemy/level content is very limited and after playing the campaign, the end game is just rehashing those same assets. This is common in the genre, but LE takes that for granted way to hard. It suffers from having a small sample size of copy pasta-ed assets.
張貼於 8 月 8 日。
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總時數 409.1 小時
TL/DR; In my most honest opinion, this game is a scam that is designed to rob ignorant whales of cash via loot boxes and over priced cosmetics while feeding them the special flavor of dopamine drip they desperately crave. It is a Casino hiding inside a Wendy's.

VERSION 1.3: Still cheap, sloppy low effort trash. The quality of the item mall compared to the quality of everything else is polarizing.

What this game is at it's core, a slot machine casino with over priced souvenirs packaged in Unreal 5 engine graphics. If you have incredibly low standards and a fat wallet, you may love this game. The FOMO and casino marketing are where all the effort, finances and quality are directed. If you do not play daily/weekly/season you will miss out on HUGE items/rewards/progress without any way to make this up. Content is 100% gate kept by the time you put into it. Drops for 'good stuff' are less than 0.1%.

The amount of new content released so far has been low. The game is still copy pasta from level 1 to level 50+. They barely added in any new weapons or armors or enemy types (mostly reskins). The AI did not improve. The movement did not improve. The terrain/map did not improve (it is a different part of the overall map tho). It is all the same content from day 1, but with a handful of new things. They are using the exact same silos/bosses/mobs/assets/etc from season 1. There is barely anything new in any category.

The towns/loot zones/bases/etc are all copy pasta from the first season. They are all poorly designed and look slapped together in a hyper erratic rush. You will find assets that are half buried in terrain. Other assets will block a path or let you pass into them, but not back out. It's all very sloppy and very low quality. There is no area of this game that has real dedication to make it immersive and mesh together with the rest of the world. It's a giant blank map with assets, leveling areas and resources littered across it randomly. There is zero effort in making the world coherent or resemble anything like a reasonable, genuine landscape. Most of the play area on the map is still vast, open, and empty.


The item mall, however....

The cash shop is where the most interesting and largest amount of new fresh content is being pumped. Everything that is of high quality is extremely expensive. They released multiple very fancy, very high effort items in the mall, but barely anything else saw new content. They cost $30+ for one.

The texture packs for the homestead cost $45 a piece. That is the price of a brand new AAA game that is not full of bugs and casino BS, but for just textures to go on a wall. But that is where the game's foundation is built. Lazy, cheap, sloppy gameplay that can dopamine addiction people into being extreme fans and making huge purchases for very little in return.

Don't be so desperate, have higher standards. You deserve better than this.
張貼於 7 月 14 日。 最後編輯於 11 月 4 日。
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1 個人認為這篇評論值得參考
總時數 46.8 小時 (評論時已進行 5.7 小時)
Simple Rick vibe
張貼於 7 月 2 日。
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總時數 13.0 小時 (評論時已進行 12.4 小時)
Froggos! Farmings! Minerisms! Fishy fishing fish!

Buy it, you'll like it.

If you don't like it, you are the problem.
張貼於 6 月 27 日。
這篇評論值得參考嗎? 搞笑 獎勵
1 個人認為這篇評論值得參考
總時數 49.5 小時
Payday 3 is getting a DLSS 3.0 upgrade. No one is going to play it.

Payday 2 has graphics from 2013 and is wildly better than PD3. Everyone plays it.

Don't join us because it's cool, do it because Payday 3 is trash and they need to know it.
張貼於 6 月 27 日。
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總時數 307.3 小時 (評論時已進行 248.6 小時)
搶先體驗版評論
Warning: This game is not worth 45$ at all.

I love the game, but save yourself a huge financial risk by buying it on sale or somewhere else.

It just isn't well designed or anywhere near polished enough to be considered a full release, much less a AAA price tag.

Definitely try it if you can get it for like half that price or less!
張貼於 6 月 27 日。 最後編輯於 8 月 8 日。
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總時數 17.1 小時 (評論時已進行 2.2 小時)
TD;DR: This is like a mobile port cash grab.
張貼於 5 月 4 日。 最後編輯於 5 月 18 日。
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總時數 126.3 小時 (評論時已進行 62.7 小時)
Helldivers fans -- we’ve heard your feedback on the Helldivers 2 account linking update. The May 6 update, which would have required Steam and PlayStation Network account linking for new players and for current players beginning May 30, will not be moving forward.

Democracy wins again!
張貼於 2 月 16 日。 最後編輯於 5 月 8 日。
這篇評論值得參考嗎? 搞笑 獎勵
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目前顯示第 11-20 項,共 39 項