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投稿日: 10月16日 6時48分
更新日: 10月16日 9時04分

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It's Banished with a beaver twist. Instead of winter you get droughts, instead of raiders you get "bad tide".

The only way to make this game enjoyable is to turn of the "Bad Tide" feature in the difficulty settings prior to starting.

It's a terrible 'feature' that makes every water way produce toxic sludge which infects and kills everything it touches, including your beavers.

There is no counter to this at all. The only way to defeat it is to divert water away from your colony from the water source, or build your entire colony VERY far away from any water.

Kinda defeats the entire purpose of the game, to have beavers that play in water.

I don't understand what this is supposed to add to the game other than frustration and an extra colony death timer.

The resources required to combat this infection are unimaginable and unobtainable so early in the game.

You essentially need full control of every water source and epic quantities of material to completely divert the toxic water, or you can try to spam pumps and fill water vats with the sludge before it overflows into your map. You can try to build an irrigation fence, but the resources required in too much and the entire game becomes a race to spam this single building along every coastline or die instantly on cycle 5.

It doesn't just ruin your colony, but the ENTIRE map everywhere it touches becomes destroyed and risks any beaver coming slightly close to it to be infected permanently unless you have the insane amount of resources required to build a singular medical tent, PLUS the medicine required for the tent to function.

I hate it when developers add pointless difficulties like this, while also not providing any effective way to deal with them, while also forcing them on a brand new player without any explanation, while also making the mechanic a full delete your entire save file disaster.

Why don't you just punch brand new players in the face? What a bad idea. At least you can turn it off, but then why even have it in the first place if everyone has to preemptively know to turn it off?

How about expanding on the buildings and industry, or anything else in the entire game?

Massive disappointment in this game's development. All the money came pouring in and suddenly 'no idea is a bad idea' mentality consumed them.

That's why you can't even make ladders part of the base game.

Or an elevator?

Or anything that matches the high level of engineering required to build suspension bridges, advanced gear networks, wind turbines.. (etc).

I can build a centrifuge out of wood, but there is no water filtration or decontamination tech at all.

The only challenge and randomness to this game is how hard the drought/bad tide mechanics effect your colony. Everything else is hard math on an Excel spread sheet.
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