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Recent reviews by Chadiwan Kenobi

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No one has rated this review as helpful yet
125.7 hrs on record (117.6 hrs at review time)
I waited until I beat the game before I made a review, though it was tempting at times to just jump in and say how good the game is. I have a summary at the top, followed by a section that goes in detail. The detailed section was too long, so I put the whole review in a discussion post. Here's the link: https://gtm.you1.cn/app/2186680/discussions/0/4302697906483369678/

In short, the game is easily a 9 to a 9.5 out of 10 for me. I had played Owlcat's previous two games and love them all, so I got really excited when I heard about this one back when it was announced. I was ecstatic when I got it for Christmas (so technically not for free in terms of some sort of sale, but functionally free and still 100% worth full price). The story is good, though I had a few bugs here and there (and Owlcat has released many fixes during the time I've been playing) and though some Aeldari bits seemed a tad too sensationalist. The build crafting is satisfying (allowing me to kill the final boss in one round on max difficulty; I'm still enjoying the adrenaline rush from that right now). The combat is tactical and really makes positioning and knowing when to use each of your characters' skills important, but it also had me cackling (or maniacally giggling, your choice) when I got builds and tactics to line up right. So, 9 for the story, 9.5 for the build crafting, and 10 for the combat, which brings me to a 9.5 average. Below, I have included a bigger breakdown of the positives and negatives of each. There may be very mild spoilers in the story section.

Story:
First with the negatives: This game is so Warhammer 40k that the dialogue options can be a bit limiting. I really love how 40k the game looks and sounds and feels, and how that affects dialogue 90-95% of the time, but I did get mildly annoyed a couple times at a character being an idiot or dialogue options not including how I would respond but at best making me sound like a rich idiot whose palm is glued to his handheld mirror or at worst making me sound like a genocidal maniac who flushes his toilet with the blood of orphans. In between, you happen to have the genocidal maniac who makes a mountain of corpses because orbital bombardments sound cooler than listening to people's problems. Again, this game is very Warhammer 40000, and I normally really like that. Story also does affect game mechanics to some degree, with the alignment system (non-traditional here with two variants of self-righteous scumbags and one dude who gets ostracised for being nice--which I do find somewhat funny) giving you benefits as you progress along each path. However, reaching the max rank with an alignment before the final boss is difficult; for instance, I achieved max rank Iconoclast (the closest to not being a constant dirt-wad) literally in my last decision in the game, so I never had a chance to benefit from its amazing perk--friendly fire immunity, basically. RIP teamkills.

Despite all this, I found myself investing again and again into the characters, and by the end I was rooting for characters I initially did not care for much. For example, I did not really like Heinrix but suddenly found myself appreciating him due to his character arcs and development as a person, and I was mentally cheering for him in the dialogue before the second last fight in the game. The character writing really made me love this game's story, and it coupled well with the feel of it--trust me and listen to the ost, even just the Reaving Tempest theme song. I did read someone's complaints that characters do not react as much to your actions as in previous games by the devs, specifically Pathfinder: Wrath of the Righteous, and while I can see why, I think the story is still good on its own, without comparison to WotR, which had a TON of player options (though Rogue Trader has a lot of options by any normal RPG's standards) and has had much fine-tuning through updates and such. The general plot is also good, but the final act could have used a bit more prefacing or hinting. Even so, if you don't just rush through dialogue, you can encounter quite a good tying together of plot lines, especially in the end dialogues (before the second last fight and before and after the last fight) and in the epilogue, which tells you what happened to all the worlds and major characters. I got so lost in the story that I did what I do with books and take a freaking AGE getting through the last 10-30min, dragging it out so it wouldn't end. I haven't done that with a game since I played Transistor and Pyre in 2021, and Transistor has long been my favourite story game. I recorded the final companion dialogue, the final mission, the dialogues with bosses, the final decisions I made, and the epilogue, all the while going through it painfully slowly to torture myself with the fact that the story was coming to a close--like I do with books I really enjoy. The story gets a 9/10 for me, though I WISH I could give it a 10.

The build crafting is complex. You choose an origin (your background), a type of origin world (like agri-worlds or forge worlds... etc.), and then one of four primary classes. Maxing out your primary class gives you access to one of three secondary classes--though there are more than three secondary classes; each primary class locks you into a choice between three of them only. Then you get the exemplar class, the only tertiary class. You can take passives and abilities from your previous two classes as well as absolutely game-destroying perks specific to exemplar. I will not name names as I do not want my boy nerfed more than he has been (RIP flat damage from Versatility, you will be missed, though you were definitely too insane to live). The origin stuff (world of birth and starting vocation) give you access to passives you can get when levelling, which can make a MASSIVE difference, especially considering being a psyker is bound to origin (original vocation, specifically) rather than class and benefits from a lot of perks other systems would just have benefit non-magical abilities and damage instead (like Run and Gun letting you cast more spells instead of only letting you shoot more).

Also, levelling up is FAR quicker than in any other CRPG I have played as the level cap is 55 instead of 20, and every level-up is useful (no only getting a little bit of HP for levelling up), though useful to varying degrees. The build system is fairly complex--though what else would you expect form developers who made two games on the 1st edition Pathfinder system?--and allows for you to progressively learn what does and doesn't work while doling out some absolutely broken, boss-shredding annihilation. You can build so well that you can kill the final boss in one round on the max difficulty with only one character doing damage and with killing all secondary enemies before the boss. It is so satisfying; it has made me cackle and giggle like I was once again the little boy who laughed loudly on seeing the size of a heavy weapon in the original Star Wars Battlefront 2 (true story). I have heard of people struggling with builds, but you can also just ask people on the discussions page; I have gotten some good pointers (such as that burst fire attacks do not count as area attacks for some reason), and I am sure that some youtubers have probably made builds. I don't know that for sure as I prefer to make my own builds, usually. As for how intuitive the buildcrafting is, this is the first Owlcat game where I made the builds for all my characters myself; the previous two games (Pathfinder Wrath of the Righteous and Kingmaker), I only made about half of the builds myself (or at least took inspiration from others for the second half). *This paragraph got cut off.*

See the rest in the discussion post, if you want.
Posted 4 March. Last edited 4 March.
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1 person found this review helpful
59.9 hrs on record (46.0 hrs at review time)
Solasta: Crown of the Magister is a well thought out CRPG using D&D 5e's rule system and a bunch of solid homebrew. In summary, I would give it around 8.25/10.
Quick notes: Campaign: 7/10; Character Creation and Build Crafting: 8/10; Ease of Use and UI: 9/10; Combat: 9/10

Campaign: The base campaign has an interesting world with interesting monsters--although the bestiary is not extensive, it has unique homebrew creatures. The dialogue proves a bit lacklustre (as with all the jokes about beer tasting like "donkey piss") but has its moments if your crew is especially irreverent (depending on the qualities attributed to them in character creation). Some actors may have voiced multiple NPCs, so you may realise some very strange combinations of characters all have the same voice. To be honest, I just found this amusing. At the time of writing this, I have probably hit around 20 hours on my current campaign (the other 26 hours coming from incomplete multiplayer campaigns) and am at level 10 (the base game's cap, from what I recall, although the first story DLC allows characters to reach level 12). I have probably completed half or two thirds of the story--including side quests--judging from the progression of the plot, unless the end hurries along. So, in all, I'd give the campaign about a 7/10. As an aside, the game works with the steam workshop, so you can find additional content there.

Character Creation and Build Crafting: D&D 5th Edition is not known for the widest selection of abilities for deep build crafting, with multi-classing and the selection of subclasses and feats being the main point of build variety (excluding magic items, but players of TTRPGs often may not know what items they will find). Solasta, similarly, does not have much build variety beyond a characters race, class, subclass, background (which has a bit more effect than I expected), feats (or ability score upgrades) and magic items, but you can craft some of the best gear yourself. The game designers implemented a fair bit of homebrew for subclasses, magic items, sub-races, and feats. Each class has one subclass from the 5e rulebook, one from or chosen by the community (I think), and one made by the developers, in addition to one per class available to those who purchased one of the DLCs. However, Solasta does not have multi-classing, unfortunately. So, if you want a CRPG without overly complicated build crafting, Solasta will meet your expectations. If you want more build variety, this game may not be for you, but at least the campaign is fairly short, levelling up is fairly quick, and there are a decent number of character options with different styles. Replaying the campaign with very different party compositions could be sufficiently interesting, even without being able to customise each individual character deeply. I think Solasta achieves what the developers were aiming for: uncomplicated character creation where the few choices matter. As a side note, while this is not as buff-heavy and passive-heavy a game as Pathfinder Kingmaker or Pathfinder Wrath of the Righteous, you can still stack a decent number of buffs across various sources, like with getting 24 AC on a lower-level Barbarian who normally has 18 AC (the dragon subclass' rage + the feat that boosts AC when hitting with a light weapon while dual-wielding + a ring that gives +1 AC + haste). 8/10 for character creation and build crafting.

Ease of Use and UI: The tutorial goes through the majority of what you need to know. The only issue I ever had was with how flight and aiming spells above the ground work. I still find the system for flight limiting, but I understand why it is as it is. For those who do not know, hold shift and use the scroll wheel to change flying characters' height or to make spells target areas with different elevation to a given surface. As for what is not explained, the UI is simplistic without being boring. It is easy to navigate and provides the necessary information on items, spells, and the like without struggle. 9/10 for UI and ease of use.

Combat: The combat mirrors D&D 5th Edition's combat almost exactly but with a few changes that I think are for the better. For instance, in 5th Edition, when dual-wielding, you may only use an off-hand attack with a bonus action if you use the attack action. In Solasta, you can always use a bonus action to attack with an off-hand weapon, even if you use your action for something else. I find this to be a small but significant change, and it allows for me to activate passive abilities with my bonus action while not attacking with my action. The developers also took elevation into account when designing the combat, although climbing in a fight may be a bit clunky at times until you get used to it. While simplistic--as with much of the game's style--the combat is addictive. Its simplicity makes fights quick and smooth and has left me wanting more and more so that I lose track of time while having fun. Fight rewards can often be surprisingly meaningful, considering that getting crafting materials as a reward can in fact provide you with some of the strongest weapons, and the generic rewards can still be stockpiled and sold for decent amounts of cash that you can use for buying crafting components, enchantment-ready items, and magic gear. 9/10 for the combat system.

Again, as a summary, I think Solasta: Crown of the Magister is worth full price, even though I received it as a gift along with some of the DLCs. It has been an entertaining diversion from build-intensive games while still providing meaningful character creation choices and interesting combat. Score breakdown: 7/10 for the campaign, 8/10 for the character creation and build crafting, 9/10 for the ease of use and UI, and 9/10 for the combat, all averaging out to 8.25/10.

Enjoy.
Posted 4 May, 2023. Last edited 4 May, 2023.
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9 people found this review helpful
2 people found this review funny
199.7 hrs on record (127.7 hrs at review time)
Early Access Review
So, I know that 100+ hours isn't a lot of time to spend in an ARPG like this, what with the severely high level of build variety making it impossible for me to know the full experience, but that testifies to this game's quality.

So, starting with the cons, because I just want to get those out of the way, the main con is that the optimisation is horrible. The developers are focusing more on content than optimisation at this time; they want to make the gameplay as good as possible before doing all the fancy flourishes, which is fine. The bad framerate doesn't kill my fun in this game. The second con is that multiplayer isn't out yet, but it will be soon, and I'm enjoying my fourth solo character anyway; this game is fun regardless of multiplayer. What it does have is an online chat with the community, where you can get helpful advice. The last con is that the RNG can be a bit annoying at times, but it's not too bad.

And now for the pros:
This game has a ridiculous amount of build variety. There are so many viable builds, and you can tailor them to your playstyle. You can even have builds based around the same skills that function in entirely different ways. This happens because, in addition to levelling up and getting new skills and passive bonuses, you can choose skills to upgrade. These skills level up as you gain experience and are highly customisable. Do you want to shotgun lightning that has a chance of double- or triple-casting itself? Go for it. Do you want to chain lightning and have the chains damage the first target only, dealing 8x damage? Go for it.
So, 10/10 build variety, and I've only played 3 classes so far (and 2 different subclasses from one class, which have very different styles).

That is the main pro, but the second is the crafting. Did you find an interesting enchantment on an item that you do not want to use? Rip the enchantment off the item and craft it into a different one of your choosing. Seriously, it's awesome. It can get a bit grind-intensive with the RNG around how much forge potential (a resource inherent in equipment that is spent to enchant said equipment) is consumed, and whether that ruins a potentially great item, amidst other RNG, but the combat's so fun, that it really doesn't bother me too much.
8/10 crafting system. I would make this higher, but excessive RNG irks me.

Another pro is the combination of the campaign length (not too long, and not too short, depending on how much extra stuff you do) and the replayable endgame. The buildcrafting already makes this game replayable, and it's fun to go explore various alternate timelines to the one encountered in the campaign.

Lastly, the music is so relaxing. Why is it relaxing to sick hordes of undead on your enemies while chilling, listening to this music? Buy this game to figure it out for yourself. 8/10 music.

My final verdict would be an 8.5 or 9 out of 10. For an early access game, that's really good. This is one of my favourite ARPGs, up there with Titan Quest (my childhood favourite) and Grim Dawn (my favourite in high school). This is worth your time. Besides, if you are intimidated by intensive buildcrafting, look up guides on youtube while you figure out the system.

Enjoy breaking your graphics card!
Posted 8 January, 2023. Last edited 5 February, 2023.
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No one has rated this review as helpful yet
196.0 hrs on record (6.5 hrs at review time)
When Darktide came out, it was alright. As someone who had played the devs' prior game (Warhammer: Vermintide 2) and absolutely loved it, I was disappointed despite really wanting to enjoy it as there were very few character options. However, a recent update has changed this, so now there are full skill trees for each of the four classes, which have three primary branches that function somewhat like subclasses, and you can blend them together to suit your playstyle.

While there are annoying issues (like enemies being able to shoot a net at you through a fence, resulting in your death), Darktide is now predominantly enjoyable. On a good day, it feels like a 9/10. On a bad day, it feels like a 7/10. It really depends on the BS Fatshark's coding decides to throw at you. Issues that have bothered me are disabling units hitting you despite you pushing them away or dodging and enemies silently RUNNING up to you to hit you from behind or just spawning as soon as you turn your back. The first problem has been made much less egregious; pushable disabling units have a much greater hitbox in terms of your push AoE, and disabling units requiring you to dodge do not rubberband weirdly to disable you regardless of your timing; the charging unit no longer does a 180 degree turn when passing you to somehow grab you anyway. A fourth problem is weapons not swapping properly or not firing. As for the latter three problems, on some days, I have no issues. On other days, entire runs get hounded by a lack of audio cues or enemies spawning directly behind me. For every three or four good days, there is probably one bad day, or at least one day with one or more terrible matches. This doesn't fully detract from my enjoyment, especially when I play with a friend, but it is a nuisance at times. It does seem to happen less than it used to, and the weapon glitch hardly ever happens, and it has yet to happen (during the 20+ hours I have played in the past couple weeks) in a way that negatively impacted my experience. I think the developers may have improved the servers to some degree, which could account for fewer instances of these bugs.

Overall, I would give Darktide an 8.5/10 right now. It's fun but still has some random bugs; however, they seem to occur much less. Fatshark, the developer company, does pay attention to the players, as you can tell with how much effort they put in to rework everything. So, I am sure that the bugs will eventually be fixed or mitigated to more reasonable levels, and that more and more content will continue to be added to the game.
Posted 26 December, 2022. Last edited 6 October, 2023.
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140.8 hrs on record (15.7 hrs at review time)
This game is like the old Baldur's Gate games in style, as a real-time, party-based rpg. You can also turn on a turn-based mode. It uses Pathfinder's system instead of D&D, though, which is good for some people and not as good for others. As someone who really likes D&D 5e, I had a few moments of confusion while playing this game's predecessor, Pathfinder: Kingmaker (which is also amazing in its story and gameplay), and while playing this game. However, those moments have not taken away from my enjoyment of the game.

So, do you like being a hero (or villain) in a fantastical land and exploring the world and learning of its people? This game is perfect for you. There so much lore that you can find, sometimes from lore books, sometimes from conversations, sometimes from your characters' abilities to decipher things in your environment and remember historical, religious, or mystical details. If you don't like lore so much, then you can ignore pretty much all of it, but it really does enhance the experience and story.

Do you like losing yourself in a good story from time to time, enjoying the writing of characters and seeing how their personalities play out while enjoying the plot? This game is great for you, then. Also, check out its predecessor for the same reason.

Do you enjoy making builds and breaking games? If not, just look up some builds, and you can get to focusing on the fighting. If you do like making builds, then this game is the game for you. There are a ridiculous number of classes. Classes have class variants. Normal clerics aren't good enough for you and you don't want to be a paladin? Be a crusader and tank while buffing allies and debuffing enemies. Oh, and get further customisation by deciding on additional clerical abilities based on an aspect of your deity's powers. Seriously, clerics are broken, even in Pathfinder: Kingmaker. But, that's just an example. There are plenty of great builds. There are all-rounder builds, specifically focused builds, and builds for everything in between. And you also get more abilities beyond those from your class as you grow in power, so enjoy being an angelic crusader tanking and smiting your enemies (the build I'm making). You can also multi-class.

The music is solid. Seriously, just look up the soundtrack even if you don't buy the game. It's so good. So, do you like good stories being accompanied by good music? If so, this game is definitely for you.

Do you like getting more than your money's worth in content and replayability? The story is structured in a "choose your own adventure" style, so you can play it repeatedly to get every aspect of story, and you can shape your story around your character's personality and really tailor it to your desire. One playthrough (judging from the previous game and by googling the length) is really long, and I could see myself sinking over 100 hours into it, just like with a ttrpg in real life. (Edit: I'm a completionist in this game just because I like the story so much, and I've hit 70 hours in act 2; there is so much to do). And with the variable story and the build variety, you can easily play this game repeatedly and remain entertained (from what I have seen so far and from my experience with Pathfinder: Kingmaker).

So, in short, the game has amazing lore and world-building, a great and variable "choices matter" story with many well-written characters, ridiculous build variety, and lots of replayability with a long campaign.
The length and build-crafting could be intimidating, but for the first, I'd still recommend giving it a try. For the sake of the latter, you could always look up a guide.

So, from a preliminary look at the game, 9/10. It's not a 10 because I haven't played enough of it yet to be a 10. (Edit at 70 hours: This is still one of my favourite games, both from a story standpoint and a mechanics standpoint. I'd probably give it a 9.5 now.)
***

Mild spoilers:
I feel like Camellia is going to try and kill me at some point, and I'm only in Act 1. There's no way she's not evil. This'll be fun. xD (Edit at 70 hours: Oh, she is definitely going to betray me...)
Posted 4 December, 2022. Last edited 8 January, 2023.
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2,657.2 hrs on record (729.4 hrs at review time)
There's a list of pros and cons at the end, if you just want to skip.

There's a lot going on with this game, and I personally love it. I've played around 500 hours since the beginning of this year, with around 300 for just this season, and I'm still fairly addicted.

So, Destiny 2 is a sci-fi shooter with what is basically space magic. There are three classes, Hunter, Titan, and Warlock, and each class has 4 subclasses (although the fourth is a part of the Beyond Light dlc). Every subclass has different skill trees (or skill combinations in the 4th subclass as they allowed more customisation). Do you want to fly around with a flaming sword that shoots out fire? Do you want to turn yourself into a lightning missile and kill multiple enemies with a punch? How about turning invisible and running around saving your teammates? Each of those is viable.

Beyond the basics of the space magic is the gear and build crafting. Not only do you get different weapons that each have a chance of getting a selection of a variety of perks, but you also get armour pieces aimed at increasing various stats to suit your playstyle. In addition to this, there are exotic items, which have unique functions, such as massive cooldown reductions or shooting arrows that chain lightning. You're able to combine your gear choices with the right subclass abilities for some ridiculous synergy. In addition to this, you can customise your armour further by adding mods, which can have mild effects, like making ability recharge times a bit quicker, or absolutely ridiculous effects, like making targets you hit take more damage from certain weapon types.

If you're a fan of making a multitude of builds and seeing the chaos that can unfold, then you can always look up a build online. Youtube has quite a few videos on the topic.

As for what you can do, this game has a variety of modes. You can play missions for loot, or for the fun of trying out new gear, at varying difficulties. You can plunder dungeons, which all have great mechanics and fights. You could do raids, which are activities for teams of six that allow you to work together and complete encounters with interesting mechanics, like a dungeon on steroids. If you'd rather chill, you can just explore multiple worlds, find chests lying around, do public events and bounties, and just kill whatever you find. There are also hidden enemy locales known as lost sectors, which provide another fun way to farm loot.

There are also a variety of pvp modes, which often use an entirely different way of making builds. I personally find this to be a great way to encounter more variety. In addition, there is a game mode with a mix of pvp and pve, where two teams compete to complete an objective and kill a boss, with the added twist of periodically allowing a player from one team to invade the other and disrupt progress.

There are also a lot more activities with seasonal content, as each season releases something new to do, but that's not the free part. The free activities are strikes (just general missions to play for loot), the pvp, the pvp and pve hybrid, one dungeon, lost sectors, and going about the worlds for fun and exploration. There's also the tutorial story, but it is more just a quick guide on what to do.

The paid content includes all the dlc campaigns, raids, and dungeons, as well as the seasonal content. The dlcs also grant access to new weapons, but you do have to grind for many of them.

If you're on the fence about playing this game, try it out. The base game is free, and still fairly fun on its own. There's not a ridiculous amount of things to do, but there's still a fair amount. Additionally, the Forsaken dlc's campaign is going to be free from December 7th until the next big expansion drops on, I think February 22nd.

Pros:
Decent graphics despite being years old.
Solid gameplay loop.
Interesting build system that suits a variety of playstyles.
A fair number of activities, even without any dlc content.
The base game is free.

Cons:
Being behind on the expansions can make purchasing new content a bit intimidating.
Old seasonal content and the first three campaigns, along with a few raids, were removed to prevent the game's size from bloating even more ridiculously than it already has.
The build system may be confusing for new players, or those who aren't a fan of making builds.

I would rate the base game at around a 7/10. With all the dlc content, this is around a 9/10 for me. The base game used to be more fun before they had to remove the initial three campaigns and some other game modes to make way for new content, but I still think it's fun with friends, or if you want to go on a fantastical space magic adventure solo.

Have fun!
Posted 4 December, 2021.
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43.4 hrs on record (29.1 hrs at review time)
I played this game a bunch as a kid, so it's been awesome and very nostalgic to play it again. It still holds up as a legit ARPG, with a very good system of skill trees. If you like Grim Dawn or similar games, there's a decent chance you'll like this, too.
Posted 8 August, 2021.
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22.9 hrs on record (2.2 hrs at review time)
So Darksburg is actually really fun. I know I haven't played it much, but it does seem like unlocking everything will take a while, so there's a decent amount of replayability on that front. I know a major concern has been playing through the same sections repeatedly, but to people who play games through multiple times or people who really like games such as Warhammer Vermintide 2, this shouldn't prove much of a problem. Simply playing the game from a desire to experience the combat is fun.

I've also heard complaints about the build variety not being that great, and I understand where they're coming from, but there's still a decent amount of choices for each level-up. Even though you might feel like a weak character in the beginning, you can really get a feeling of being an absolute titan with a good build (although this was just on normal due to my currently limited playtime, so bear with me).

The AI also seemed fairly competent, so it's not absolutely necessary to play with other players (at least on normal, as I can't speak for the other difficulties), and each of the characters I've tried at this point (the plague doctor and Ranulf) had a great feel to them and were capable of accomplishing their purpose well (Ranulf being a healer/tank who can later get some dps and the plague doctor being a controller/dps).

Also, in terms of there not being content, apparently there is going to be an update in a couple weeks (judging from a dev comment that I saw, which had been posted a couple days ago).

So, overall, I back this game and would like to max out everything as well as get a feel for all the builds (both with the meta-progression in curios and the in-game upgrades). I could legitimately see myself playing this after that point too simply from a desire to replay older builds for the fun of it, as I do with other roguelites that I like.

So I'd say 8/10, worth it. If you can get it on sale, even better, because I'm stingy and that's the only time I buy games. xD



***
Also, as a side note, check out the legacy modes. They let you play the old version of the game where you had to grind for upgrades but you could choose your perks before the match. If you want more things to grind for, you could always do that, or versus with friends.
Posted 28 March, 2021. Last edited 28 March, 2021.
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2 people found this review funny
631.1 hrs on record (76.5 hrs at review time)
This game has three kinds of players:
The noobs who don't know what they're doing and are fun to pick off, so maybe find a guide for tips if you plan on getting this game.
The sweaty players whose hearts may give out at some point.
And then the trolls/chads of this game.

Honestly, 10/10 would be a Chad again.

***
Edit at 341 hours:
This game is addictive. I have played far too much of it this year, and I honestly don't care; I just want to keep playing.

In my opinion, this is one of the best pvp shooters. You have to play clever, have good relocation and movement, and have good game sense. It's not just about shooting, which I like. Even if shooting isn't your forte, you can support your teammate by being good at positioning and figuring out where enemies are. If nothing else, you can be good at dodging bullets and dance around while your teammate takes them out.

And while this game sounds really intense and stressful, you can get used to it and start enjoying playing stupidly. I have had multiple games that should not have ended in wins but did. Meme loadouts can work, which always contributed to having a great time with a friend or two.

I know that having a gaming buddy or two can make this game a lot easier, but you can meet some really nice and good players in matches and play with them again another time.

So, overall, I'd say this is at least a 9/10.

For the time when this game released in 2018, the graphics were 10/10. They still hold up really well so I'll keep that at a 9.5 to 10/10.

The optimization is fairly good. Framerates are fairly stable, although some areas do drop frames, but it doesn't feel very choppy when it happens. I'll just put that down to smooth motion blur. 8.5 to 9/10

The gameplay is fun. There are many different ways to play Hunt, even if that means hiding behind a corner for 40 minutes for no reason and shooting people with a shotgun. I may get very annoyed by people who do this, but it's still a valid tactic. My point is that there is such a variety of loadouts that you will be able to find the right one for you. Just remember to play to the strengths of your equipment, and you'll do fine. No two matches of Hunt are truly alike, unless you are repeatedly spawned next to the boss and manage to extract quickly for free money, but I'm not even mad about that. 10/10 for gameplay.

The community is also fairly nice. I've even teamed up with other hunters in matches on multiple occasions. You'll also sometimes be able to come to an understanding with other teams. I've split bounties before because the other player was nice. 10/10 for the community.

The music is above reproach from me. 11/10. Bullet's Lullaby is gold, as are at least most of the other songs.

Lastly, there is no pay to win, which is amazing.

Hope this helped anyone on the fence about buying the game.
***
Side Note: Do not revive me if an explosive is being cooked and is about to be thrown on my body, please. I will die again. Thank you. xD
Posted 23 March, 2021. Last edited 5 November, 2021.
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4 people found this review helpful
9.9 hrs on record
So... where to begin...
Do you like great mechanics? Buy this game.
Do you like a story so great that the ending breaks you utterly in a good way and you can't deal for a while because of how great the story was, and oh gosh you have to go back into real life... etc.? Buy this game.
The ending is so good, that I reloaded my game four times, just to make sure I got everything, and I even recorded myself making sure I found everything. I then recorded the ending and spent a while taking screenshots of my recording (I didn't want the screenshot notifications on steam to mess up the recording) to set as my PC's background, effectively just tormenting myself with how good the story was.

This game has, in my opinion, the best story Supergiant Games has produced in a game, although it's close because all their games have great stories. Still, though, this one got me the most, closely followed by Pyre and Hades.

11/10 would get wrecked by the story again.
Posted 8 February, 2021. Last edited 8 February, 2021.
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