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Ajánlott
0.0 óra az elmúlt két hétben / 158.6 óra a nyilvántartásban (107.2 óra az értékeléskor)
Közzétéve: 2023. aug. 12., 22:57

This game is ♥♥♥♥♥♥♥ phenomenal.
At the constant sales and low prices, you feel like you're robbing the developers. Everything about the game is near perfect. The set design is always awe-inspiring and absolutely metal. The sound design is so satisfying, the animations so visceral, the cutscenes so characteristically perfect. It just screams "COOL". The story, as much as it is made fun of, is exactly the kind of world-shattering goofy melodramatic nightmare that makes the game so perfect. It's just so ♥♥♥♥♥♥♥ good. The cherry on top is the three phenomenal scores from Mick Gordon (main game), Andrew Hulshult, and David Levy (DLC), who altogether never miss and bring the best of their experiences (although it should be noted Bethesda absolutely ♥♥♥♥♥♥ Mick over and he deserves recompense, many of the negative reviews address that).
But the gameplay. Oh my ♥♥♥♥♥♥♥ god. As much as I adore the movement shooter genre, the combination of bonkers weapons, flawless movement, and endless potential for sequence attacks, the gunplay is perfect. You feel unstoppable, godly. The enemy variation is so good, every single one individually designed to make you have the most fun possible. I have a lot of gametime here, but on PS4 i have double that. The game is outstanding in every way, and it (and the DLC's) are well, well, worth your money. In a tired, bored, corrupt array of boring tactical shooters and uninspired multiplayer shooters, DOOM Eternal takes the FPS to it's purest, most awesome form.

But there are failures, and cons. There are five main ones. First, ♥♥♥♥ Bethesda. Horrible, horrible company that is continuously corrupt and shameless (although none of their F76 macrotransaction ♥♥♥♥♥♥♥ is here, thankfully) and they absolutely need to pay out and exonerate Mick Gordon, a blameless victim of their corporate evil. Second, the platforming is pretty mundane and not really an amazing addition to the game. They could have sped it up and added a bit more "cool" to it. Third, the second DLC, as incredible as the master levels are, is pretty easy, which goes way against the design philosophy of the main game. Fourth, the boss fights aren't amazing. They're good, but the gunplay lends itself far, far better to the rest of the game. Finally, the multiplayer isn't awesome. I played a lot, and I enjoyed it, and it's a very new model of gameplay, but it was absolutely a lost opportunity for the beauty of something like the original quake multiplayer.

But even still, amazing, near-perfect game. Absolutely recommend. Rip and tear!
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