17
Products
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39
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Recent reviews by Storm

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Showing 1-10 of 17 entries
3 people found this review helpful
2 people found this review funny
0.5 hrs on record
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Posted 9 October, 2021.
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2.6 hrs on record (1.4 hrs at review time)
Rust for the poor
Posted 9 October, 2021.
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No one has rated this review as helpful yet
2.1 hrs on record
Best achievements
Posted 9 October, 2021.
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No one has rated this review as helpful yet
3.4 hrs on record
Remind yourself that overconfidence is a slow and insidious killer
Posted 9 October, 2021.
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3 people found this review helpful
2 people found this review funny
2
3.8 hrs on record
Spawned as a Scientist, and was a lone survivor since the SCPs killed almost every other DBoy/Scientist. Found an MTF trying to help me with the most soothing voice I have ever heard in my life. After what felt like an hour of escaping from the SCPs our friendship grow as we end up being trapped in a room, which was being camped by two SCPs, and we proceed to talk to each other how badly we wanted to go on living and told us stories of what we wanted to achieve in life, like see our wives again and visit other countries, almost crying whilst doing so.

He decided to act as a bait to allow me to escape, and while it did work, he died in the process. I usually feel great accomplishment when I escape the facility, but I only felt emptiness. Nothing was as fulfilling anymore and I felt like I would do anything to hear the soothing voice of my beloved friend just one more time.
Rest in Peace buddy, your sacrifice was not in vain.

10/10 would always let my heart break again
Posted 9 October, 2021.
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No one has rated this review as helpful yet
6.9 hrs on record
A game for rich people. 4/10
Posted 9 October, 2021.
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No one has rated this review as helpful yet
7.3 hrs on record
DIFFICULTY -

🔲 My 90 year old grandma could play it
🔲 Easy
☑️ Normal
🔲 Hard
🔲 "Dark Souls"

- GRAPHICS -

🔲 "MS Paint"
🔲 Bad
🔲 Meh
☑️ Graphics don't matter in this game
🔲 Good
🔲 Beautiful
🔲 Masterpiece

- MUSIC -

🔲 Bad
☑️ Not special
🔲 Good
🔲 Beautiful

- STORY -

☑️ This game has no story
🔲 Like playing "Temple Runners" for the story
🔲 It's there for the people who want it
🔲 Well written
🔲 Epic story

- PRICE -

🔲 Underpriced
☑️ Perfect price
🔲 Could be cheaper
🔲 Overpriced
🔲 Complete waste of money

- REQUIREMENTS -

☑️ You can run it on a microwave
🔲 Average
🔲 High end
🔲 "NASA" computer

- LENGTH -

🔲 Very short (0 - 3 hours)
🔲 Short (3 - 15 hours)
🔲 Average (15 - 50 hours)
🔲 Long (50 - 90 hours)
🔲 Extremely long (90 - 110 hours)
☑️ No ending

- FUN -

🔲 I'd rather watch paint dry
🔲 Hard to enjoy
🔲 Repetitive
☑️ Actually pretty amusing
🔲 Ride of your life

- REPLAYABILITY -

🔲 It's a one - time experience
🔲 Only for achievements
☑️ If you wait a few months / years
🔲 Definitely
🔲 Infinitely replayable

- WORTH BUYING -

🔲 No
🔲 Wait for sale
☑️ Yes
Posted 9 October, 2021.
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No one has rated this review as helpful yet
7.8 hrs on record
Move or Die will demand every one of your senses to keep up as you bash, slash, and crash into your fellow players in some seriously fun chaotic mayhem. The fast pace is refreshing and soon becomes second nature as you focus on each mini-games unique objectives and try to destroy your opponents in twenty second intervals.
Posted 9 October, 2021.
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No one has rated this review as helpful yet
27.3 hrs on record (23.7 hrs at review time)
While I generally love this game, I have a few warnings to those who are interested in buying it.

The community can be toxic as hell. There's three basic types of toxicity.

New players who are uninformed (not your fault) who do things the community considers bad manners.
Experienced perfectionists.
People who enjoy other's suffering.

Higher learning curve than some expect.

Learning survivor and killer perks is important regardless of what you main.
Common tactics to avoid getting downed or looped.
Prioritization/situational awareness. Where is everyone, what are they doing, what should you be doing?.
Community slang.

Matchmaking leaves a lot to be desired.

Inexperienced paired with experienced... but in a "one gets dunked on" arrangement, not teaching.
Sometimes (often) seems to be under the influence when making lobbies.
wait.... ...... .............. .......................................... ....... times............................. ....... ............. ........ .... .....

HOWEVER, there's some pretty nifty things....

DLC characters can be unlocked through gameplay.

It takes 9000 iridescent shards, which are gained through leveling one's account up.
The Shrine of Secrets changes every week, and potentially has perks from DLC characters available.
Folks who can't afford DLC can still get the characters & perks.

Friends not required but make experience better.

No in-game voice chat for survivors, some use Discord instead.
In-game emotes used to communicate, as well as crouching.
Relatively easy to find new friends if you're nice, most people who play survivor want full SWF crews.

Replayable

Wide variety of maps, characters, perks.
Opportunity for a wide variety of play styles.
Private or public matches for whatever your purpose, including goofing off.

Lots of shenanigans

Get waterboarded by puke
Throw a flashlight rave
Thiccness knows no morals or gender

Overall, I'd recommend. Probably about a 8.5/10. Have not pooped my pants due to this game but have come close a time or two. Thanks, Ghost Face.

---------------------------------------

UPDATE (May 28 2021):

New content is still being released!

More mechanics are being added to the game, which changes how survivors play. Ex: Zombies being added in the R.E. chapter (in Player Test Build at the time of this update).
Some cosmetics can be purchased with shards, unlocked through game-play, or redeemed via codes released by BHVR.
Periodic events. Currently, there's an event to find Gnome Chompski once the exit gates are powered.

Map and graphical updates.

The game generally looks a lot better now.
Multiple variants of maps.
Maps tend to be smaller now, which can be both good and bad. Gens feel closer together but that also applies to hooks.

The Rift

A battle pass has been added to the game.
Auric cells (paid currency) are part of the reward system- if you complete the Rift you actually get your money back!
Players are rewarded with cosmetics, lore (The Archives), and various forms of in-game currency.
Challenges from the Rift add an extra layer of fun (or psychological distress and anguish) to matches.

Matchmaking... Again

Queue times are substantially faster for survivors in the morning than in the afternoon/evening.
I'm a filthy survivor main heathen, so I can only assume that means killer queue times are better in the afternoon/evening.
Still occasionally end up in lobbies that are very unbalanced or entirely unfair, but it's better than it used to be.
There's a lot more player consistency in terms of skill, but also toxicity, in higher ranks.
If you want to meme and enjoy, the higher ranks tend to be very serious...

HIT BOXES MAKE ME CRY.

This is just a game.
Please, self... It's just a game...
Sobbing intensifies.
In all seriousness though, the hit boxes need some improvement. Lag, frame-perfect timing, and other aspects all influence whether the hatchet hits your face or clips through your face.
I may be a survivor main, but if a Huntress nails me across the map, I'm impressed with the shot and outraged on the killer's behalf if it doesn't register.

What accessibility options?

Changing the struggle phase on hook to a series of skill checks was a huge improvement in terms of accessibility for wider audiences.
An option to suppress screen flashing effects or toggle an alternate view for them would be helpful. A fade-in, solid color, then fade-out screen aura might be a good option for this? It would preserve visual information without giving an 'unfair advantage' to players.
For the record, players with disabilities just wanna grind for bloodpoints and cry like everyone else. If your primary concern is giving players an 'unfair advantage,' please remember that accessibility options compensate for a set-back so that people with disabilities have an even playing field.

I'd say that the changes boost my rating to a 9/10, but the hit box issues can definitely make this game feel like a 2/10.

To BHVR, if they ever stumble their way into this review:
The new content is great but please look into hit registration and hit boxes. Accessibility options for a wide range of players would also be highly appreciated and it would increase audience reach and profitability. Keep up the good work.
Posted 9 October, 2021.
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532.4 hrs on record (45.9 hrs at review time)
Labor of love from this developer is unreal.
Free update after free update for several years, and now here we are at "The Journey's End" update.

So much content to play, Huge replay value / replayability.

If you like sandbox, base building, RPG, or you are a creative person definitely recommend this game.

9/10
Posted 9 October, 2021.
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Showing 1-10 of 17 entries