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Tích cực
0.0 tiếng trong hai tuần trước / 12.2 giờ được ghi nhận (6.9 giờ vào lúc đánh giá)
Đăng ngày: 25 Thg12, 2022 @ 7:42am

Elden Ring is a flawed videogame. Elden Ring is a 7 out of 10.

Weakness within the game: Story, Soundtrack, Landscape Design, Character Design and Repeative Gameplay.

Strength within the game: Combat, No Difficulty Option and Requires to use your brain against boss battles.

Story: The game is bare-bones when it comes to the story. It is almost like World of Warcraft, where you start with levelling up your class.

Soundtrack: The soundtrack in this game is far from memorable, the track sound a bit like world of warcraft if playing as human race.

Landscape: I am not satisfied and not impressed with the landscape in this game. I've seen better in other videogames, like Final Fantasy 7 Remake, and Red Dead 2.

Character Design: The character design is very average, it is not at the quality of Final Fantasy 7 Remake and other Sqaure Enix titles. I hope Namco will step up their character design to be closer to Sqaure Enix.

Gameplay: The gameplay is too repeative, all I remember for the 7 hours I played in this game is, riding on the house, killing enemies, exploring the world, Kill again, upgrade my stats, find a cave and defeat a boss. Repeat the same steps again for hours and hours again.

Combat: I do like the combat, that it has a stamina meter, mana meter. You burn your stamina meter by casting magic spells and by dodging.

Difficulty: I love that Elden Ring has no difficulty option, everyone is forced to play on the same difficulty, makes everything equal for all players, and I hope other games are going to take the difficulty option off their games too.

Bosses: I like that the game is not all about pressing and spaming the same button in order to win, you've to use your brain in order to defeat a boss. You've to dodge, attack when the chance is there and then you've to play defensive again to take no damage at all, if possible. I had lots of death against the dragon that does a lot of fire/flames, and killing it finally felt rewarding.
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