8
Products
reviewed
53
Products
in account

Recent reviews by 繁星与蜂蜜

Showing 1-8 of 8 entries
No one has rated this review as helpful yet
103.2 hrs on record (55.6 hrs at review time)
默认——10几帧
中——10几帧
低——10几帧
720p低——10几帧
????????????????
Posted 17 December, 2020.
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0.0 hrs on record
建议把任务的回合限制改成某某年之前,不然我前面完成的太快后面直接就来个这了?
Posted 27 April, 2020.
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No one has rated this review as helpful yet
68.3 hrs on record (0.2 hrs at review time)
刚开始:这优化,有点不行啊,你不能每个回合结束都卡住让我重启吧
一会儿后:耐心等待就会有奇迹发生
Posted 23 April, 2020. Last edited 24 April, 2020.
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No one has rated this review as helpful yet
1,050.8 hrs on record (7.4 hrs at review time)
建议增加粮道补给的设定,可视为一支部队或一个特定单位,让切断补给变得直观容易一些,让后勤这个从古至今都非常重要的部分对游戏的影响力变高,不像之前根本不需要非常关心补给问题
Posted 23 May, 2019. Last edited 5 March, 2020.
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No one has rated this review as helpful yet
41.9 hrs on record (37.5 hrs at review time)
2077太久了,先来把昆特牌好了
Posted 10 February, 2019.
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No one has rated this review as helpful yet
584.9 hrs on record (45.0 hrs at review time)
建议增加城镇交易选项,不然为了关键城镇跟盟友打起来就很烦
Posted 9 February, 2019. Last edited 11 February, 2019.
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1 person found this review helpful
2,406.4 hrs on record (310.2 hrs at review time)
针对许多玩家诟病的平衡问题,从游戏的角度来讲,英雄连2作为一款游戏,不平衡才是游戏的亮点所在;从战争的角度来讲,战争是一种艺术,其吸引人的地方就是在于双方形势不平衡下的博弈,例如西线闪击战或是斯大林格勒战役,都是在僵持中找到战机,巧妙地扭转局势,打破僵局,这也是此游戏的魅力所在。不管是通过寻找对面的防守死角来突破防线或是侧翼包抄都是不平衡的产物,只要各个阵营都有自己的特色,双方还在一个水平线上,能通过操作和战术弥补,就不能将问题归于某个阵营的机制或是数值。此外,都9102年了,还没有中文吗???
Posted 13 December, 2018. Last edited 12 November, 2019.
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No one has rated this review as helpful yet
192.1 hrs on record (10.8 hrs at review time)
好评还需要理由吗
Posted 10 November, 2018.
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Showing 1-8 of 8 entries