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Останні рецензії користувача Bob Wu

Показані результати 1–5 із 5
Ніхто ще не оцінив цю рецензію як корисну
64.7 год. загалом (51.6 год на момент рецензування)
真tm过瘾。刚玩完一周目,虽然战斗体验和关卡设计没有期待的那么优秀,但是大部分Boss体验都很不错,基本上没有遇到其他魂游那种卡20多次的Boss,当然除了一些各别对快慢刀痴迷的另类。值得一提的是黑神话的各种演出真的很厉害,个人认为可以和战神平起平坐了,很难想象这是来自140人左右的第一款3A作品,结尾的高潮片段也非常的震撼,云宫迅音响起的时候情绪拉满了。总的来说游戏的演出以及美术和音乐足以弥补关卡和一些战斗体验的不足,非常值得推荐的一款作品!
Додано 29 серпня.
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Ніхто ще не оцінив цю рецензію як корисну
0.0 год. загалом
200级50血山羊套被boss两刀秒,难道只能摇铃铛用轮椅过了吗?
Додано 23 червня.
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Ніхто ще не оцінив цю рецензію як корисну
37.1 год. загалом
An amazing indie game and an absolute piece of art. I love the combination between souls-like and companion. I feel like these two features work really well with each other where the souls-like difficulty enhances players' relationship with companions and companion combat encourages players to push through difficult fights and areas. The music and art style are so satisfying, and the environment and some of the large creatures are jaw-dropping. However, I do feel like the anticipation frame for enemies/bosses' attacks are too short for players to recognize and react properly. The enemy placement in some areas and the attack moves of some bosses make it really hard to avoid damage, and there are not enough check points in endgame areas. While these are easily missed in the normal mode because the stats are very player-friendly, and taking damage is not too punishing, these problems are especially visible when playing in hard mode where the stats are so unbalanced that almost every source of damage will one shot you. Overall, Ashen is an amazing game, and it's surprising that an indie studio is able to produce a game of such quality
Додано 8 серпня 2022 р..
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Людей вважають цю рецензію корисною: 2
85.2 год. загалом (84.3 год на момент рецензування)
I was really into the Dead Island series and the first series of Dying Light, thus I've waited for this game to be released for a long time. However, I'm kinda disappointed at how unfinished this game is. Although the introduction of parkour combat is very appealing, the physics of enemies, the AI behaviors, and combat in general are worse than the first game. The abundance of parkour moves make triggering it glitchy and hard to control. The worse thing is there are bugs and glitches everywhere, not to mention the unfinished quest called "love_sparkle_03". The achievements just seem like a way to gain more play times from players such as "travel at least 960km" and "collected 1,000,000 money". I feel like they should have waited a bit more and presented a more polished game. I like the Dead Island series and the first game a lot, so I hope Techland could fix those problem soon and attract more players with a well-polished game
Додано 29 березня 2022 р..
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1 людина вважає цю рецензію корисною
18.9 год. загалом (5.8 год на момент рецензування)
super fun
Додано 26 жовтня 2020 р..
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Показані результати 1–5 із 5