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Análises recentes de EpicFail of god

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18.5 hrs em registo (10.5 horas no momento da análise)
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im only 10h in and i am really loving this game but there is some ideas that i would like to give. I know its a early access and i know how hard it is to make a game and change things without creating more bugs (programmer myself)

It would be great if there was an escape option that would be a % of success affected by skills like survival or something. there could be a debuff for escaping so it does not make the game a lot easier.

I would love to allocate my attribute points manually and i think other players think the same but there must be some restrictions or something because if you allow someone to put all his points on physical defense/element defence it would be kinda game breaking (cause defence is pretty strong in this game). it would be nice to make more specific builds on the characters with the help of those manual points.

i dont know if its because my character has low stats but it seems like traps are not that strong and even some spells from engineer dont do much (like the small turret for instance) it lacks a few dmg points in my opinion but the turret is still viable even with the current dmg.

another small detail is that the conversations get really long when you already read them 5 or more times and i suggest a skip dialog button that skips all the sentences of the current conversation. this way we can still read whatever dialog we want but instead of button mashing when you dont want to read that dialog in particular you press the button.

if you guys dont agree on those ideas make sure to leave a comment so we can discuss on what could be done. thanks for the dev team for working hard so this game gets closer to perfection. :)
Publicado a 20 de Julho de 2020.
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