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Последние обзоры Prof.Sheogorath

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1 пользователь посчитал этот обзор полезным
10.4 ч. всего (6.3 ч. в момент написания)
My biggest gfripe is how clunky the movement is. Slide and dashes have no momentum carry, the grapple physics are WEIRD and inconsistent and the game feels a bit floaty somehow, but the moment you slide you lose momentm and cannot chain movements. Jumping feels off. And scaling walls feels off

Another big gripe is not having melee weapons be able to occupy a different slot than guns. Having to pick between a gun and a malee, jsut means that melee is throwing in tournament modes because how much worse they are in general and how much more specialized melee weapons are - which is a shame, melee weapons especially light build's melee weapons are the msot fun you can have in this game.

I heard Dash used to give you a brief momentum boost after it, and its SUPER odd they ddint keep it as it feels honestly unnatural as it is now.

The balance is off. 2 Heavy builds 1 medium build camping seems to be the meta, and shotgunning and mines seems a bit overtuned. Especially stalling with mines , to the point even if you die its too late to have your cashout stolen

Zip lines need to be improved and they should give you a bigger bump forward when you detach, and be more responsive overall.

Explosion mines, unlike frag rgenades should be enrfed to not oneshot lights, but to do like 75% max hp damage to all classes, or something. Traps are very strong in the game rn, and lights suffer the most through them.
Опубликовано 13 декабря 2023 г..
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