Jimmy McBeltbuckle
h   United States
 
 
"Man screw Valve."

Read Below for Trading:

Rules for Adding Me in Trade:
Do not have a private inventory or I will automatically ignore you or block you.
Do NOT link me to any outside websites such as skinzone or tf2source when trading, I will report you.
Know what you are buying, only listed items are for sale and if you added me you should know what’s listed and what I am selling.
Link for Trade: https://steamcommunity.com/tradeoffer/new/?partner=257433931&token=n69ifiLW
Sin conexión
Actividad reciente
2,536 h registradas
usado por última vez el 5 NOV
1,123 h registradas
usado por última vez el 3 NOV
176 h registradas
usado por última vez el 21 OCT
Comentarios
unrevoked 27 OCT 2023 a las 4:33 p. m. 
+rep has a museum of gems from the gentlemannes collection, including a top shelf minigun!
ViníciosSoder 8 MAY 2023 a las 2:30 a. m. 
I love the water.
hscsguy 30 JUN 2021 a las 2:33 a. m. 
I'm afraid my position is final. Id appreciate you taking that video down too, please. To avoid any confusion. That is all.
hscsguy 29 JUN 2021 a las 4:49 p. m. 
Thanks, but I'd rather you didn't. I'd like to keep this one in-house, please.
hscsguy 29 JUN 2021 a las 3:44 p. m. 
Part 1:(sorry for the wall of text!)

So I played the map and I'll say, first of all, I appreciate you taking the time to make this work on the current version of the game. I'm assuming you decompiled the BSP to put everything together. I'm impressed the map works at all as a result. I did notice some issues with the lighting. Static props in map 1 don't appear to be lit correctly. I don't see this issue in your screenshots, so maybe it's something on my end or the workshop upload caused a hiccup.
Also the cascaded shadowmaps on map 1 aren't working right. That's likely due to an entity being outdated or a setting got toggled somehow. Beyond that, the only technical issues I noticed were a few minor scripting errors that are likely the result of the decompile.
hscsguy 29 JUN 2021 a las 3:43 p. m. 
Part 2:

HOWEVER, despite being a decent first crack at getting the map to work, I've given it some thought and have decided to ask you Not to make this public. Replaying this map has been a nice nostalgia trip and I thank you for bringing me this version. But my playthrough has also made me realize that this map needs a lot more love and care than just a port to the latest engine version. And I currently feel like if anybody is going to update Scylla, it ought to be either me or nobody. I have other projects lined up and other IRL stuff to take care of, so I have no idea if or when I'll get around to giving this mod the upgrade it deserves (and the idea of jumping back into Source 1's Hammer doesn't help with getting motivated either lol!). But I still believe I have to decline your offer, as nice as it is.