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So I played the map and I'll say, first of all, I appreciate you taking the time to make this work on the current version of the game. I'm assuming you decompiled the BSP to put everything together. I'm impressed the map works at all as a result. I did notice some issues with the lighting. Static props in map 1 don't appear to be lit correctly. I don't see this issue in your screenshots, so maybe it's something on my end or the workshop upload caused a hiccup.
Also the cascaded shadowmaps on map 1 aren't working right. That's likely due to an entity being outdated or a setting got toggled somehow. Beyond that, the only technical issues I noticed were a few minor scripting errors that are likely the result of the decompile.
HOWEVER, despite being a decent first crack at getting the map to work, I've given it some thought and have decided to ask you Not to make this public. Replaying this map has been a nice nostalgia trip and I thank you for bringing me this version. But my playthrough has also made me realize that this map needs a lot more love and care than just a port to the latest engine version. And I currently feel like if anybody is going to update Scylla, it ought to be either me or nobody. I have other projects lined up and other IRL stuff to take care of, so I have no idea if or when I'll get around to giving this mod the upgrade it deserves (and the idea of jumping back into Source 1's Hammer doesn't help with getting motivated either lol!). But I still believe I have to decline your offer, as nice as it is.