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move_towards_point (obj_player.x, obj_player.y, spd);
image_angle = direction;
if (hp<=0)
instance_destroy ()
image_yscale = 1;
bulletpower = 3;
bulletspeed = 10;
direction = point_direction(x, y, mouse_x,mouse_y) ;
direction = direction + random_range(-5, 5) ;
speed = bulletspeed;
image_angle = direction;
instance_create_layer(x, y, "bulletslayer",obj_bullet);