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Ulasan terkini oleh Chad Cat

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Me after 1 game of rank with randoms


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Diposting pada 10 Maret 2024.
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Tercatat 2,100.2 jam (Telah dimainkan 1,788.0 jam saat ulasan ditulis)
Me after 1 game of rank with randoms


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⢿⣱⡟⣲⢶⡻⣌⢿⠀⠀⢀⡤⣔⣦⠤⠖⢤⢴⣢⠄⡀⠀⠀⣤⠶⣤⢘⢯⣎⡳
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Diposting pada 2 November 2023.
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Tercatat 0.7 jam
Made me scream in the middle of the night because a chair moved for no reason.
Diposting pada 5 Juli 2019.
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Tercatat 294.9 jam (Telah dimainkan 30.5 jam saat ulasan ditulis)
A car ♥♥♥♥ game, where cars ♥♥♥♥ a ball or any types of balls.
The reason for not recommending this game is because the amount of tryhards and ♥♥♥♥ teammate u get no matter rank or casual.
It's fun playing with friends but without friends oh boy community is as salty as the black sea.
It's also forces PC members to buy a bloody control where I could've used the money somewhere useful like buying a bunny skin in rust.
Total no worth ur time.Go play csgo.
Remember
bros over hoes
Go out there enjoy with ur freinds
Hoes referring to rocket league.
:)
Diposting pada 26 April 2019.
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Tercatat 1,208.8 jam (Telah dimainkan 68.0 jam saat ulasan ditulis)
first server
The first thing I see was a group of nakeds chasing me with spears and yelling I want to kill u
Second server
Started well the next day login been raided by a massive clan
Third server
Trying to make friend, the friend killed me
Community is the best. It thought me how to be toxic
Diposting pada 24 April 2019.
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Tercatat 36.4 jam (Telah dimainkan 4.3 jam saat ulasan ditulis)
60% alluh akbar 40%Hell of bullets flying all over the place.
Good luck for playing this absalute realistic shooting game where u will most likly to join the terrorist side. 10/10
Diposting pada 18 April 2018.
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Tercatat 1.9 jam
My friend recommended this game. Now I'm questioning his loyalty.
Just don't play and don't buy DLCS.
Spend money on something worthit.
Don't believe ur friend as they're banits
This game has crap campaign.
I would rather go camping.
The game presents cool mechanics
Oh boy I would rather watch titanic.
Nothings more fun than playing with stones
Because ur friend just left u alone .


Honestly don't buy this game.A friend recommended me this because of the cool mulitplayer feature honestly it's both crap.
Campaign sucks and everything sucks
Don't waste ur money on this
Spend it on r6 or rust where there are more player base and good servers.
BTW the servers give me 1k ping even it's LAN party
Thy game ez dead.
Diposting pada 8 Februari 2018. Terakhir diedit pada 27 Mei 2019.
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Tercatat 2,947.5 jam (Telah dimainkan 1,215.3 jam saat ulasan ditulis)
The average Rainbow Six Siege multiplayer match contains a surprisingly small amount of shooting. Gunplay is, of course, still central to the Siege experience, but there's so much more to it. You'll spend just as much time strategizing with your teammates, carefully laying traps, reinforcing destructible walls, and feeling your heart race as the dull, distant rumble of your enemies' breach charges suddenly gives way to intense and immediate chaos. And that's just on defense.

Few modern shooters can match the heart-pounding exhilaration and immense strategic depth Siege achieves with its asymmetrical PvP. With no respawns, no regenerating health, and only five players per team, every life suddenly feels meaningful and precious (though you can still monitor security cameras and communicate with your team in death). Running-and-gunning will almost certainly land you on the sidelines, so you're much better off using your drivable drone to scout ahead or coordinating with your teammates to ensure all sightlines are covered.

Not only does the intense one-life setup encourage players to approach every encounter thoughtfully and methodically, it also fills a long neglected gap in the FPS genre. While shooters that emphasize twitch shooting over tactics can grow tiresome, Siege's seemingly endless array of viable strategies makes every round memorable and organically begets the kind of brilliant, unpredictable moments you can't wait to tell your friends about.

In any given round, you could repel from a rooftop, smash through a window, and flash the room with a stun grenade, or just lie prone in a dark corner waiting for enemies to wander past. Maybe on defense you'll fortify four team members in a single room but send the fifth out into the wild in hopes of catching the other team off guard. You could also play some mind games by remotely detonating an explosive purely as misdirection before infiltrating through another point of ingress. All these mechanics breed creativity and allow the game to evolve as players develop (and react to) new strategies.

Even outside of its natural competitiveness and deep well of mechanics, Siege's PvP provides enough variables to keep players engaged. There are multiple match types, over a dozen maps, randomized objective locations within those maps, differing times of day for every stage, mixed mode servers that automatically scramble all these options together, and, most importantly, 20 distinct Operators, all of whom open new gameplay avenues. Even characters whose unique gadget seemed useless at first inevitably proved me wrong. I assumed Doc's remote revive dart would never come in handy given that allies are far more often killed than wounded; then I saw someone punch a tiny hole through a wall to revive a fallen teammate pinned by gunfire on the other side.

And while Siege may not contain a campaign, it does offer 11 singleplayer "Situations" that are both legitimately helpful and surprisingly robust, considering they're essentially training missions. Each situation features three difficulty options and three optional objectives--which enhances their replayability--and each one focuses on a different aspect of the game like bomb defusal or destructible cover. They lack the cohesion, polish, and narrative drive of a campaign, but they're at least diverse enough to prove worthwhile.

You can also choose to tackle Siege's Terrorist Hunt mode alone, though it's definitely more approachable as a cooperative experience. As with the competitive multiplayer, each player gets one life and only a finite amount of health, but here you must hunt down a preset number of AI-controlled terrorists or disarm bombs while an infinite number of enemies attempt to interfere. Being so outnumbered while having no way to heal turns every round into an intense war of attrition; even if the first guy doesn't kill you outright, he might shave off enough of your health that the next guy can easily take you out. When you make it to the end of a 20-minute round with only a tiny sliver of health remaining, finishing off that final terrorist provides such an incredible high I found it nearly impossible to hold in my reflexive "Hell yeah!"

Despite all this excess adrenaline, Siege still suffers a few rough edges. The progression system, for example, feels slightly empty and metes out experience too slowly. Thankfully, Casual PvP will be available right out of the gate, but you'll have to accrue enough XP to reach level 20 before you'll unlock Ranked PvP. It makes sense the game would gate Ranked matches given that they remove much of the in-game assistance that makes Casual PvP accessible (a fact the game fails to explain, unfortunately), but grinding all the way to level 20 takes far too long. Why not set the limit lower and let players decide when they're ready?

Everything from the strength of your internet connection to the makeup of your team can impact your enjoyment of Siege, but importantly, Siege itself does everything it can to ensure you're able to enjoy the game in spite of these variables. Across all the hours I spent online, players were consistently cooperative and communicative, and to some degree, I have to credit Siege's tutorials and situations for adequately conveying how the game is meant to be played.

My experiences weren't always perfect, but when Siege works, there's nothing else like it. It's not designed to appeal to all players, and that's exactly what allows it to be something special. With so much strategic depth, those periods between firefights actually become some of the most rewarding, while firefights themselves are made all the more intense by the knowledge that you're fighting for your life, not just your kill/death ratio.
btw idk what i wrote
10/10
Diposting pada 1 Oktober 2017. Terakhir diedit pada 22 November 2018.
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Ulasan CS:GO
Got A* for my Russian IGCSE exams by just playing 2 rounds of competitive.
Diposting pada 20 Agustus 2017. Terakhir diedit pada 13 Mei 2019.
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