31
Products
reviewed
224
Products
in account

Recent reviews by Harleen Frances Quinzel

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Showing 1-10 of 31 entries
No one has rated this review as helpful yet
0.4 hrs on record (0.4 hrs at review time)
bla bla
Posted 26 November, 2019.
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No one has rated this review as helpful yet
4.8 hrs on record (3.9 hrs at review time)
nice
Posted 30 June, 2019.
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No one has rated this review as helpful yet
30.6 hrs on record (30.3 hrs at review time)
trash controll soo boring adventure brainless developers too many bugs
Posted 8 January, 2019.
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3 people found this review helpful
0.2 hrs on record
trash game
Posted 12 June, 2018.
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2 people found this review helpful
8.7 hrs on record
10/8 good tactical game ;)
Posted 2 February, 2018.
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7 people found this review helpful
41.8 hrs on record (38.2 hrs at review time)
BATMAN: ARKHAM CITY REVIEW
Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villains and didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, and Batman still moves a bit stiffly when simply walking around. When I formed the list, I found myself disappointed with the game. But the days rolled on and I couldn't stop playing -- in fact, I only wanted to play more. The hundreds of things Batman: Arkham City nails outweighed my nitpicky problems. I realized Batman: Arkham City is a brilliant game.
Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. You brawl with one button, counter with another and leap when you feel like it. Batman's got a slew of new counter attacks -- including the ability to take out several attacking enemies at once -- and the ability to use nearly every gadget in battle with a hot key system. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. I wanted to engage bad guys instead of sneaking past them. Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow.

Rocksteady kept me on my toes by peppering in special enemies. Guys with stun rods, armored outfits and broken bottles all have to be dealt with in very specific ways. I needed to assess threats and engage situations like Batman would. I don't know if I can express how awesome that makes a comic nerd like me feel; after years of hypothesizing how Batman would beat Character X, I now have to do it to survive.
Feeling like Batman made Arkham Asylum a must-play, and Arkham City continues that tradition. I felt like I had the upper hand when I walked into a room where the enemies outnumbered me 20 to 1 because I could drop a smoke pellet, use freeze grenades to take enemies out of the game and basically kick ass. Five gunmen with hostages didn't scare me because I knew I could disappear into the shadows to string them up from gargoyles, punch through walls to take them down and glide kick them over railings.

This feeling of empowerment carries over to bosses, which is weird at first but makes sense. No boss in Arkham City really gave me a challenge. In fact, they're all a bit easy. Mr. Freeze had me stumped for a while as once you use an attack on him you can't use it again, but then the Bat-computer just sent me a cheat sheet. (Although, disabling hints would've eliminated this moment.) That specific instance was no fun, but overall, the joy of Batman bosses is the journey to them and not the fight themselves. The Penguin will never challenge the World's Greatest Detective.
Arkham City isn't an open world like Liberty City; it's more like a hub world with a bunch of dungeons like The Legend of Zelda or a bigger version of Batman: Arkham Asylum. You can't go into every building, but as you explore, you're going to find you're kept from discovering some of the 400-some Riddler Challenges until you double back with new gadgets. As you unlock the game's dozen side missions, you have to search nooks and crannies for murder victims and political prisoners in distress.If being Batman sounds good to you, expect to play this game twice and have the second time feel light years better than the first. New Game Plus unlocks after your first runthrough of Arkham City, and it carries over all your gadgets and shares your Riddler Challenge data. It also doesn't erase your original game's progress – it lives in its own section of your save. Historically, I despise playing games more than once. I know what's around the next corner, so where's the fun in it? Well, I adored Batman: Arkham City's New Game Plus. The difficulty is amped up, the enemies are more diverse from the get go, and the reversal indicators are turned off.

New Game Plus takes the training wheels off and forces you to be Batman. When Batman enters a fight, he knows how to win; he just needs to execute his plan. That's you in this mode. You already know what's coming, you just need to execute your 45-hit combo, dodge explosives and save the day. This left me feeling more like Batman than ever before.

Challenges rooms return and have been given an update since the days of Arkham Asylum. There are a dozen combat challenge maps (take out the four waves of bad guys) and a dozen Invisible Predator challenges (sneak around and silently eliminate all the bad guys) and each comes with three medals to earn. All that is standard, but Arkham City offers up Riddler Campaigns. These link three challenges together and apply gameplay modifiers like low health, time limits and so on. There's even an option to make your own Bat-exams. These challenges mainly serve to point out how slow my version of Batman is, but I'm glad they're here. They help hone my skills and provide leaderboards to chase and keep me playing.
9
PRESENTATION
I think a few villains deserved more attention than they got here, but the story, the setting and the comic nerd love given to this game are awesome.
8.5
GRAPHICS
Some texture pop-in along with iffy lip syncing, but Arkham City looks great in a totally grimy, filthy way. Got to love Batman's costume breaking down over time.
9
SOUND
Mark Hamill's Joker and Kevin Conroy's Batman are out of this world. A bit too much of the same voice actor for generic thugs. Music and sound effects rock.
9.5
GAMEPLAY
I felt like Batman -- that's awesome. The majority of stuff will feel familiar, but from gadgets to gliding it’s been tweaked and improved.
9.5
LASTING APPEAL
You need to play the game twice. Then, there are the side missions, the Riddler Challenges, the challenge maps and whatever DLC Rocksteady whips up.
Posted 28 December, 2017.
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1 person found this review helpful
0.4 hrs on record
too many glitch and screen bug is this early access game huuunh ????
Posted 16 December, 2017.
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3 people found this review helpful
0.2 hrs on record
cant run (Call of Duty®: WWII - PC Open Beta has stopped)
Posted 28 September, 2017.
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6 people found this review helpful
5.5 hrs on record (2.1 hrs at review time)
wooow too many bug in this gme this free weekend helping me dont buy this game bugisoft
Posted 17 September, 2017.
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4 people found this review helpful
1.2 hrs on record (0.7 hrs at review time)
Firewatch has been described as a “walking sim”. It is. And it’s also a complex story about real feelings, and people, and emotions, and pain. And it’s a story about trust AND paranoia (because that’s what life is.) It’s not just a walking sim, it’s a “life sim”.

Henry has found love, and as result, has suffered loss. He chooses to go into the wild of a mountainous national park to experience the wilderness and do good in the process, in an attempt to purge some of his very real demons. He meets a co-worker, Delilah, who he comes to know and trust as little more than a voice over a two-way radio, but a voice understanding of demons. And their tasks are to protect the wilderness from fire, AND each other from themselves, while finding that there are larger mysteries in the wildness.

I suspect that many gamers playing Firewatch expect both more…and less. The graphics are perhaps not of the quality long-time gamers have seen evolve over this new century. The game is more linear than a “true” sim typically is. And the attention to game detail that has become expected is substantially absent in Firewatch. But once those issues are encountered, and understood, they become pluses, not flaws. Yes, there are more places one CAN’T walk than CAN, but this is a larger world than many, and lines need be drawn for practicality. It takes getting used to that details that so typically ARE the game, can mostly be disregarded in Firewatch. Going from day to day is pretty much the only task of importance (at least in the first half or more.)

Firewatch is filled with amusing detail, which goes far toward balancing out the very real sadness that Firewatch often comes close to bogging down in (yet is so crucial to the story.) If you play, be aware of just how the radio is intended to be used (but also that much of that use is not crucial, if you find yourself in the unfortunate need to rush the game.) There are many dozens of choices that feel critical to story development, yet I suspect rarely are. Feeling to be a controlling game element is what matters more, and Firewatch succeeds in that aspect admirably.

There’s not a lot that can be said about Firewatch without saying too much, so I’ll stop. But if you like the outdoors, or mystery (mostly the mystery found in the human heart) there’s an excellent chance you will like Firewatch very much.

I did.

Thank you.
Posted 1 July, 2017.
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Showing 1-10 of 31 entries