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Mostrando 1-10 de 68 aportaciones
A 5 personas les pareció útil esta reseña
10.2 h registradas
Kind of meh as far as incremental games go but it's not bad. Doesn't really keep you engaged.
Publicada el 8 de enero.
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Nadie ha calificado este análisis como útil todavía
2.0 h registradas
Short and sweet. Tbh progress is a bit too fast, if you don't go dumb dumb with upgrades you break the game rather fast. Took me 2h to 100% it
Publicada el 7 de enero.
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A 1 persona le pareció útil esta reseña
1.6 h registradas
Eh, tiny, tiny game with tiny amount of actual gameplay. 14 levels...? Although I'd hardly count unpacking a suitcase and then another level packing it back up as levels. *It's more of a story book than a game.* I agree with other reviews that the advertising is misleading. Most of your time will be taken by listening to a story while everything makes it seem like you'll be repairing stuff. The repairs are very basic, no depth to them. It will take you less than 90min to listen and beat everything. Probably around half an hour of gameplay if you skip the story. Also you can feel that this is a mobile game port... Just meh all around. Would not buy it knowing what it really is, hence not recommended.

It hit me that there are demos longer than this game...
Publicada el 8 de diciembre de 2024.
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Nadie ha calificado este análisis como útil todavía
1.3 h registradas
My favorite cryptominer

It's a neat secret hunting game but man... This thing tries its best to turn your PC into a room heater.
Publicada el 7 de diciembre de 2024.
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A 1 persona le pareció útil esta reseña
3.9 h registradas (2.8 h cuando escribió la reseña)
It's meh. You can probably 100% it under 2h (besides the get all items achievement, that's a grindfest due to the points not counting towards the level after). I expected something a bit different and more than just 1 level...
I feel like trailers make this game look more fun than it is. I suck at stealth and royally hate stealth games and stil beat it in like an hour. There are some gripes with this game. I definitely wouldn't pay full price for it.

The last achievement is basically beat this one level 3 times without getting caught once. Which ends up being either boring as hell if you play it safe or frustrating because you have to start over from the beginning (the most fun part of stealth games /s).

I feel like the worst part of this game is the fact that at some point getting keys grinds to a halt...? (If you didn't know every time you get caught or get the crown you have to grind the keys again) I unlock the next area and end up circling 20 times eating everything and the bar fills very little. This is weird, then at the end of the level you eat like 3 things and get the key. But before you get there you are I guess supposed to keep going back for a key to open gates...? Also rip your time if you walk next to an area which doesn't lead to the top, that key gets eaten.

Unlocking all the items is also pretty bad. You can have 100k points and you will unlock only 1 item. Why? Because the points don't carry over. So you end up getting the amount you need and getting caught on purpose over and over. It's just sad. You don't get rewarded for more points. And since the areas all lock back up when you get caught, you basically end up starting over each time.

Edit: After playing again I decided that I lean towards negative more.
Publicada el 29 de noviembre de 2024. Última edición: 2 de diciembre de 2024.
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A 7 personas les pareció útil esta reseña
17.7 h registradas
Damn good fresh take on incremental games. NOT REALLY A CLICKER. I'd put it as one of the best, right next to Gnorp Apologue and Cookie Clicker.

Each building is a minigame instead of just clicking. It kept me engaged a lot longer than most of these incremental games. You don't really hit that hard wall of *wait 20 years for unlocking the next part* till the very last stage, which is good. Pretty neat secrets and synergies. There's just so much stuff in this game, I was waiting for the point where the dev got lazy but nope, the game just keeps going strong.

Artstyle is amazing as well. There are so many tiles (buildings) in this game and each has their own pixel art, their own little menu, animations, a minigame. Lovely stuff.

You also unlock synergies related to placement of tiles on the world map but you don't get smashed in the face with all these mechanics and you don't need to destroy your entire factory once you unlock those bonuses.

This just clicks for me. 100% recommend.

Took me just over 17h to do my first run and I'm a bit salty because under 16h is an achievement and I'd have gotten it if I didn't starve my production at the worst time. Theoretical max production statistic instead of the actual one would be super helpful.
Publicada el 2 de noviembre de 2024.
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Nadie ha calificado este análisis como útil todavía
39.4 h registradas
Pretty damn good. I usually absolutely hate simulator games but this one is oddly relaxing. Glad I gave it a try.

35-40h main game without any DLCs.

The subway level was pretty painful though.
Publicada el 29 de octubre de 2024.
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Nadie ha calificado este análisis como útil todavía
3.7 h registradas
Cheaper dopamine hit than drugs. Takes around 3 - 3.5h to 100%. Pretty much one time deal, there's no replayability but it's worth the price.

The last challenges are unreasonable but thankfully dev didn't tie achievements to them... By the time I had everything in the game and beat it I was around 50% of the way to some and 30% of the way with the last one related to blue enemies... Even after leaving the game running at lower levels the percentage didn't really jump up enough for me to bother.
Publicada el 7 de octubre de 2024.
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A 5 personas les pareció útil esta reseña
9.0 h registradas
Delightful little game that does a lot with a very simple concept. Fully worth the price. Takes about 8-9h to 100% (everything, even beyond achievements, like all costumes). The game has a very mild level of difficulty. The only difficult part is the ball physics... by far the most annoying part.

Also it is entirely playable on the keyboard but does take a bit getting used to. I 100% is on keyboard.

The only gripe I might have is that the camera in some levels is weird at parts but that's really just when it changes view point. Also a bit sad that the second passive slot taunts you but you only unlock it when it doesn't matter anymore.
Publicada el 2 de octubre de 2024.
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Nadie ha calificado este análisis como útil todavía
0.9 h registradas
I've been excited about this game ever since I saw the concept. I guess the excitement got the better of me because I expected more... or something different; It didn't really click for me like I thought it would. Despite all the interactions, etc. it feels quite limited still. It's still a positive review because I can see the appeal and it's quite polished but personally I'm debating refunding it and buying it later on after it maybe had some updates. The coolest part for me currently is that things change when the time changes, chimney puffs out smoke, windows and lanterns glow (albeit a bit dim...?). More of that please.

I feel like the best move for the devs would be to add some accessories. Something to finish up your build and make it pop, that alone would fool the brain into thinking there's a lot more variety there. Like, hay bales, fire pits, clothes lines, barrels, heck, even being able to plonk down a boulder would be pretty neat. You get the idea. Also a volcano theme where there's lava instead of water or other unique themes but imo that's second to finishing touches. Also would be lovely if you could resize windows and banners. Gothic cathedral with huge, tall windows and super long banners? Yes please.

Eraser is quite annoying to use tbh.
Publicada el 27 de septiembre de 2024.
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Mostrando 1-10 de 68 aportaciones