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Recente recensies door Rainbow Crash

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2 mensen vonden deze recensie nuttig
26.9 uur in totaal (20.3 uur op moment van beoordeling)
TL;DR:
The game is excellent, the combat is perfect, the maps are very enjoyable with beautiful destructions and size to fight and the new graphic quality that Sparking Zero brings to the Tenkaichi saga makes it become a very well-rounded title. However, it is not exempt from problems as it has a few optimization problems, a somewhat boring OST and a rather vague story mode that although it is not bad at all, it feels very empty and lacking in personality especially when compared to Tenkaichi 3 or Budokai 3. Even with these problems the game is full of content to be enjoyed both online and individually, the level editor is quite extensive and I do not doubt that people will start to create unique levels with personal what ifs or even recreating 100% of the story of several films in the franchise. The game is huge, beautiful, and has incredible potential to be exploited in the future by both its Devs and the fans themselves. Highly recommended, 8.5 [/b]



It's incredible, but after 17 years of waiting we have with us another Budokai Tenkaichi. And it is aiming directly to be the best Dragon Ball game to date, which I think it achieves by not only being a (well-deserved) sequel to the previous Tenkaichi 3, but also applying mechanics and systems from other successor attempts such as both Raging Blast. I will try to briefly summarize the systems that the game has and clarify why it is a worthy successor to the crown in Dragon Ball games.

> Gameplay <

First and foremost, the gameplay is simply perfect. It's fluid, dynamic, fast, and entertaining. All the good things I can list about Tenkaichi 3 gameplay are in this new title. Although it's also interesting to see Tenkaichi system merge with RB mechanics, in the sense that you have the best of both worlds. You have the automatic combos and the more casual gameplay that characterizes BT, but these are combined with a class system oriented towards buffs and manual and more demanding combos that can be found in the RB series. (For example, if you find yourself playing with SSG Vegeta and your opponent has a lot of brute strength and a playstyle very oriented towards melee combat, you can choose to transform into SSGB and buff yourself to Blue Evolution which would balance the combat in your favor, this transformation being more oriented towards melee combat than the use of ki bursts like SSG is) The final result of this fusion is perfect since it can be played both as something casual, as something more oriented towards the competitive without an imbalance between one and the other as it had been happening in the last Dragon Ball titles where it hovered between either very casual (Xenoverse) or very competitive (FighterZ) with no possibility of an in between. The team in charge of developing the gameplay has done an excellent job and should be congratulated for it, good job guys.


> Story <


As for the story mode of this game... Eh, it's not necessarily bad and the what ifs that one can create are interesting, yes, but... not only its short, but it's noticeable that some characters have been cut in content for unknown reasons. Vegeta only has his story up to the Buu saga and Gohan only starts in the middle of the Cell arc, ignoring all of Namek It's very similar to Budokai 3's Dragon Universe mode where you play from the pov of each available character, logically there are going to be characters with more fights than others no doubt, but I feel that in the case of Sparking Zero this mode was somewhat rushed especially with certain characters like the ones I mentioned in the spoiler tag. Goku is the one who feels the most complete because logically he's the protagonist but characters that you would expect to see with more fights like Trunks or Piccolo are quite left aside and even skipping iconic fights they've had. I don't necessarily consider it a bad mode, but it's rather rushed, and this becomes more noticeable the more characters you play with. I think a "normal" story mode like the one in Tenkaichi 2 or even 3 would have suited this style of game better, but eh whatever.

> Technical <

As for the technical section, there is nothing to complain about, the game is beautiful. The effects, models and even the animations are very well done and the maps are VERY BIG, this section is so well cared for and detailed that it really adds a lot of value when considered as a Dragon Ball simulator. The special attacks are beautiful with the new Sparking Zero style oriented to the new Cell Shading trend and the destruction of the stage is also well done, it is very nice to see after a fight with several bursts of special attacks the stage totally destroyed, especially in the places with more assets like the 2 cities.

>>> Optimization on PC? ... I do have to point out that at least on PC it seems that there was a lack of optimization that, although it doesn't make the game unplayable, it does get annoying on a few occasions. Since the game is made in UE5 (and therefore always has to compile shaders when you enter a new map) the first time you start the game it's going to be a stutterfest, the more you play the problem gets solved until you restart or turn off the PC. Even so, after having compiled all the shaders the game seems to have stability problems in certain scenarios regardless of the graphical quality or the power of the PC. I was able to check it first hand with a more powerful PC that a friend has and it's an exclusive problem with the engine. I'm still waiting for the aforementioned day 1 patch that should arrive on the 10th but nothing, so far the only solution I've found was to deactivate Vsync and use the -dx11 command in steam to fix the framerate a bit.

> Soundtrack <

I don't dislike the OST, it has some great songs like The Final Battle but I do feel that it's a little uninspired. Something that doesn't happen to me with other DBZ entries like Tenkaichi 2, 3, Budokai 2, 3 and even Infinite World and Ultimate Tenkaichi has an excellent OST. In the case of Sparking Zero it has some very good songs, but the vast majority are nothing more than random electric guitar riffs to maintain the fighting atmosphere, there is no greater intention or emotion in the vast majority of the soundtrack. It's not a point that ruins the experience but I did expect something more interesting knowing the impeccable musical section of previous titles. It's a shame, the game has a lot of music to choose from but beyond a few songs these feel quite meh. I'm hoping that future DLCs can fix something in the musical section but I don't expect great things either.

> Overall <

The game is excellent, the combat is perfect, the maps are very enjoyable with beautiful destructions and size to fight and the new graphic quality that Sparking Zero brings to the Tenkaichi saga makes it become a very well-rounded title. However, it is not exempt from problems as it has a few optimization problems, a somewhat boring OST and a rather vague story mode that although it is not bad at all, it feels very empty and lacking in personality especially when compared to Tenkaichi 3 or Budokai 3. Even with these problems the game is full of content to be enjoyed both online and individually, the level editor is quite extensive and I do not doubt that people will start to create unique levels with personal what ifs or even recreating 100% of the story of several films in the franchise. The game is huge, beautiful, and has incredible potential to be exploited in the future by both its Devs and the fans themselves. Highly recommended, 8.5 [/b]
Geplaatst 10 oktober. Laatst gewijzigd 10 oktober.
Was deze recensie nuttig? Ja Nee Grappig Prijs
1 persoon vond deze recensie nuttig
70.5 uur in totaal (16.1 uur op moment van beoordeling)
Ok everybody this is not a thrill, we are here to rob this place an there's no one ♥♥♥♥♥♥♥ thing you can do about it. If you ♥♥♥♥ with us, you are DEAD! So for your only's sake, dont ♥♥♥♥♥♥♥ ♥♥♥♥ with us. Just keep calm, get down on the floor and stay out of the way. And maybe, JUST MAYBE, you live to tell the stories about this one day. Ok?

Important note, I made this review based on my 16 hours that I had during Early Access. From Monday the 18th to the end of the 20th, hours before the game came out, it worked perfectly without any major problems beyond what was mentioned in the review. However, since the official launch the servers have been completely destroyed and it is impossible to play at certain times, the game literally does not work due to its disgusting Always Online policy that only serves to generate problems where there were none before.

The game is amazing, but between the ♥♥♥♥♥♥ online politics, the paper servers and the fact that the game came out on Gamepass day 1 so I can also rub salt in the wound... I'm not going to remove the negative until the game is in good condition. It cannot be that a game of this caliber can only run for 1 or 2 hours at certain times.




TL;DR: Payday 3 is incredible, it feels strange many times and there are things like the visuals that I don't end up liking or the AI of the bots that was somehow 20 steps behind compared to PD2. On the other hand, its gameplay, music and level design is excellent and I think it is a game that can solve its problems with future patches (Exactly the same as with PD2) It is a different game, it is not Payday 3, it is more like Payday 1.5 , does not follow the same formula as 2 and will be very shocking for those who come expecting more brainless frenzy like PD2. For the rest, when you get used to it, Payday 3 turns out to be an excellent game with a very solid base with which I sincerely hope Overkill works 100% to deliver the best. This game is definitely an 8.5, great game





Payday 3 feels weird in many ways, and in others it's excellent. Its main problem is that many fans who come from Payday 2 are going to try to play Payday 3 as if it were its predecessor and nothing could be further from the truth. Honestly, it feels like a different game in everything from gameplay to artistic and visual style.
With the first I can't do anything other than warn, Payday 3 is in simple words, a sequel to the first game rather than the second, no matter how strange it may sound. Mainly because its core gameplay returned to the cover shooter as in The Heist, where we mainly focused on advancing carefully and gradually clearing the waves given the toughness of the enemies rather than running at 180KM/h destroying everything in our path. PD3 rewards you for playing it slowly, taking advantage of small opportunities to move and managing your resources well such as ammo, armor, deployable, etc.
The people who come from 2 are going to receive a few hard hits against the wall until they get used to it, it is a game in which you have to have a lot of respect for the waves of enemies (And especially the special ones!) and not start shooting at 180°

As for that, I have to admit that the skill tree grew on me. I played it in both the August and early September betas and I didn't like it. But currently at my lvl35, with 10 Skill points to spend and almost all branches unlocked, I must admit that it is very good. Like everything related to the gameplay, it will take time to get used to the new system but really when you do you realize that it flows very well with the combat system. I never felt like I was adding skills just for the fact that "I spend a few points to get there." to something better", the main problem that Payday 2 had where many tier 1 and 2 skills were useless, here I feel that everything has its purpose for each moment and build that you want to do. I feel that the variety is very well done.

The gunplay feels very good, it's not bad but sometimes I'm not convinced by its sounds, since some weapons feel very plastic when shooting and in their general appearance. Outside of the sound, I love the combats that are generated, the core of the slow gameplay in combination with the small battles that are generated defending x points of the levels feel very immersive and the fights that are generated are spectacular.

What I still don't like very much is its artistic section. The game has a nice visual section, I'm not saying it isn't, but sometimes it can feel very generic and repetitive compared to PDTH or PD2, I feel that the guys tried to replicate the visual style of PDTH to the extreme but in the process o They forgot, or they were not clear about which path to take to improve this. I feel that it lacks that mischievous charisma that PDTH and PD2 had, I quite like the final result, I'm not saying I don't, but I feel that this could have been worked on a lot more.

Music? Excellent. Although I am not a fan of electronic music (It does not mean that I don't like PD2's songs, it has an impeccable OST) I feel that returning to the roots with a more rock and rebellious style was the right thing for PD3 music.

The technical section is disastrous, I must say, it is something that could have simply been improved with respect to PD2 since the base should not change but hey, here we are. The bots stand still waiting for the sniper to blow them up, they hug the dozers, they allow themselves to be electrocuted by the taser from half a kilometer away, etc. The bots do nothing, you cannot change their weapons, their abilities, their costumes or even choose which bot character to play with. All this was not in the launch of PD2 (I even suspect that the 2013 PD2 bots worked better...) but it was added over the years, patches, dlc, etc etc. Because now in its literal sequel, doesn't this exist? I don't see any possible impediment to this not being added to the game, they just didn't do it because they were lazy.

And well, the content of the game is not bad at all. The maps are large, varied and can be replayed by having several paths to choose from, both in stealth and shooting. I really like the base content that PD3 has and it is infinitely better than that of vanilla PD2 with its 6 copypaste maps. The launch of this game in general feels much more solid than PD2 in its beginnings and I also think that it has a very good foundation to start working on the game with future update content. The game really feels solid throughout, but it lacks many mechanics and functions that will obviously be released with subsequent updates. The game is easily an 8.5, many things are excellent and I am more than sure that this game is going to improve a lot with its next updates, I see a good future for them with what they are preparing for PD2 and I honestly hope for the best.
Geplaatst 21 september 2023. Laatst gewijzigd 22 september 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
2 mensen vonden deze recensie nuttig
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96.6 uur in totaal (33.4 uur op moment van beoordeling)
A magnificent space opera

Yeah time has passed since that carriage in Skyrim or the sewers of the imperial city, damn I don't even want to remember the initial ship of Morrowind anymore. The years do not forgive, the waits between the titles of the developers are becoming longer and more distant to keep up with them all the time, one gets tired of so much silence and goes to something else. Starfield is a complex game in almost everything, there are many mechanics that work perfectly and help to reinvent the traditional Bethesda formula, a few changes here and there and a good combination of various concepts that have occurred throughout its entire Games catalog history and that now return re-adapted to a more modern system. And honestly, Starfield feels much closer to an Oblivion mixed with a few brushstrokes of Morrowind than to a full-fledged Skyrim. It is a game in which they managed to progress on several old systems and make it work for once in this title, but at the lethal price of having to go back in other sections that were previously impeccable.

Starfield is possibly one of the best Bethesda games where everything flows synchronously, the gameplay, the main and secondary quests, the decisions we make in the quests, our companions, that feeling of having our own identity in the world through customization of ship and the factions that will be there to give us more personality to our character.
I'm not going to lie, Starfield is huge, incredibly huge, in 34 hours I haven't made much progress in the main story, I haven't been much with the main factions and I only dedicated myself to exploring and completing secondary ones. Even so, it is impressive how I have been hooked with this game, it overflows with an impressive personality and charisma and that I have been missing from this studio since Skyrim.
However, it has its problems, the optimization is terrible, the AI is horribly bad, there are certain things that I wish would have been changed like the distribution of cities, more content in space and a little more difficulty in dogfights. Even so, this does not overshadow the great virtues of Starfield that I hope and be the new formula that Bethesda follows from here on out. [/b]
Starfield is the sci-fi game I've been waiting for since I was a little kid.

Pros

+++ A world that invites to be explored and delighted with it
+++ Good variety of missions and ways to both initiate and finish them
++ The origin of our character is usually taken into account in the vast majority of missions
++ Good gameplay, special mention to the space battles. The good details in the artistic section indirectly make the space battles feel unique in their kind
++ The narrative quality is exceptional, Bethesda managed to take a step forward from its previous narratives
++ The faction system is well established, some of these collide with other factions having situations where one mission can affect our reputation with the other.
+++ The art design of the game is terribly well executed. From the hostile animals on the planets to the retro sci fi interior of the ships.
+ Despite seriously noticing the lack of Jeremy Soule, Inon Zur was able to get the music out by composing an exquisite OST that wonderfully accompanies our adventure
+ A skill tree that can greatly influence our character's RP in future games
+ The customization of ships is very deep, being able to fully customize the design of the ship from the lowest to the highest. Real monsters can be created with this thing
+ The characters have great charisma and often comment a lot on the situations that are happening in the game.


Cons

--- The optimization on PC is terribly bad and the graphics engine doesn't justify it. There were games with much better graphics and better performance than Starfield, such is the case of cyberpunk
--- The AI is atrocious, possibly the worst AI in a Bethesda game, not only is it a step back in games like Fallout 4 that they had managed to get a bit of progress but it's also a step back in general. Even Oblivion's AI I think was slightly smarter
- Dogfighting is very easy, even with the first ship you get and without skills you are rarely going to be in trouble in combat.
- The space is somewhat empty, it has very fun encounters but not enough to fill them completely. This will possibly be worked on more in depth with the following expansions.
- The cities are beautiful but the overuse of NPC background reduces the immersion a bit. It's not entirely Starfield's problem, but something more of being used to the old style of Bethesda where there were smaller cities but with more life.
-? No radio?


Note


* The game is slow, very slow. You're going to have to put in a couple of hours to really get hooked on it.
* The skill tree contains limited basic mechanics such as stealing or using the jetpack
* In turn, several game mechanics are blocked by the skill tree such as building ships ships, crew or outposts.
* Its not necessary to use the fast travel menu to travel between planets or stars. When having a star selected with a mission, you can press the E key and then hold R to automatically travel without relying on pausing the game.


Score: 9

Starfield is an excellent game and it could easily be a lot better if it weren't for those little silly issues that can sometimes hinder the experience as they are quite noticeable like the AI or performance issues.
Other than that, it's a spectacular game like no other, practically the sci-fi game I wanted since I was a kid.

My best question now is what will be of Bethesda in the future, Starfield raises some good mechanics and reinventions of certain formulas for future projects which I hope will be taken into account for the next game, TES6. And without more to add (Because Steam doesn't let me write more and I had to delete a lot of comments and observations...), this is how the adventures of Todd Stardust and the terrormorphs from Kreet end. I wish you all a wonderful day, dear readers.

Todd, no offense man. That's a good game











Geplaatst 5 september 2023. Laatst gewijzigd 5 september 2023.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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4
3
7.2 uur in totaal (1.4 uur op moment van beoordeling)
What happens blizzard, are you desperate?

TL;DR: As someone who loves OW and has been playing it for a long time, I know that this game and the company behind it suck. I recommend that you go play something else or if you like masturbate with a sharp glass because even that is more attractive than playing this sh1t.

It's all amazing. I love OW very much, I've been playing it since 2017 and I always saw it as an incredible game that I could return to when I was tired of playing the same old games, but how disgusting is that this game is in the hands of blizzard.

> First they temporarily pause the development of OW abruptly, they are working on a "new and great project" leaving the competitive scene frozen and directly killing it due to the lack of patches and meta in the game

> This project turns out to be OW 2, weird, but you are given the benefit of the doubt after showing more than 15m of a campaign with cinematics, skills, coop, etc.

> The campaign is paid, strange, but it gives you the benefit of the doubt as it is something that the fandom of the game had been asking for for years, especially considering that you managed to provide good content with the coop story missions.

> It turns out that... you announce that the game is going to be free... you release it in your words as an
"early beta" so that people could play and get used to the new mechanics/meta until the game reaches its " full release" with the campaign.

> Your release date is getting closer, you start to reveal game data in important events like the Summer games. As it turns out, the game is going to replace the loot box system with a Fortnite-style battle pass and weekly shop. People don't like it. but they have faith in you because it is still an "early beta"" and the objective of this 2nd game is to have a complete coop campaign.

> The game comes out, as if the server problems were not enough (poor indie company) the virtual store turns out to be horribly expensive and a lot of content and skins that you could buy for free just playing in OW1, now they are blocked for real money, some reaching up to 20 dollars to be able to buy. You are also awarded as the game with the worst battle pass ever created, expensive, empty, and useless.

> Your game to no one's surprise decays quickly. Veteran people do not plan to return since on the one hand their competitive system is still broken and given the lack of investment in professional teams and brands, there is no incentive from large groups to put the game in the spotlight either. On the other hand, people who only play for fun have no interest in coming back either because it's still exactly the same game as before, only now everything is blocked for real money. ( Congratulations Blizzard, you somehow made people miss loot boxes and even consider them as something more to the fun factor of Overwatch. Only you can screw up enough to pull off something like that. )

> However, new people who enter through the new F2P system quickly run into a game that its patch progression is excessively slow and therefore end up leaving the game after a few weeks as well. These types of people who come to play are more used to games with more types of daily content like Fortnite/LoL, it's not their fault at all.

> Your game is dying fast and somehow it occurs to you that it is a brilliant idea to announce that you are going to cancel the campaign in development, with all its skills and such. In just a second you kill the little hype that the game had left and leave it as a game without a soul, the existence of OW2 was only because of its campaign, releasing the game in October in its "beta" was just for people to try the new mechanics and had something to play with until the campaign launched. Well now nothing, it's canceled and the game magically reached its full release.

> Your numbers drop sharply because of this decision and in a matter of time he will be totally dead. So you decide to announce that actually no, the campaign will come out but as an extra event minigame between seasons (exactly the same as the original event missions, nothing changed) at the same time that you announce the game on steam, I don't know what it did to you to think that the people of steam were going to be stupid enough to receive this crap happily.

> The new season comes out with such announced campaign missions, oh surprise, they are exactly the same as the previous event missions that OW1 had. Even the level you give "for free" as a trial has a lot of stuff recycled from the old Kings Row invasion from your previous game.

> You are Activision-blizzard, probably the worst cancer in the video game industry.

I don't know what else to say about this game or Blizzard in general, Overwatch is a beautiful concept. It has an interesting "plot", funny characters, quite interesting gameplay that sets it apart from the rest of HeroShooters, but nothing to do with it, it belongs to one of the worst existing video game companies because I even put my hands on fire and I risk saying that EA behaves are more dignified with some of its games.

Blizzard please eat sh1t and die
Geplaatst 10 augustus 2023.
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7 mensen vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
6.5 uur in totaal (0.9 uur op moment van beoordeling)
Recensie tijdens vroegtijdige toegang
Abuelaaaa la concha de tu madre, abuela me vas a romper el corazon, me haces re mal.
Geplaatst 24 oktober 2020.
Was deze recensie nuttig? Ja Nee Grappig Prijs
21 mensen vonden deze recensie nuttig
1 persoon vond deze recensie grappig
71.7 uur in totaal (28.2 uur op moment van beoordeling)
Civilization VI es el ejemplo perfecto de "Lo que puedes tener, y lo que tienes" un juego con una jugabilidad pulida y divertida, graficos y rendimiendo bastante optimos, un online mas decente que en su anterior entrega. Pero todo esto es derribado abajo por lo mal programada que esta la IA. Coño no puede ser que de estas 27 horas, en las cuales hay 6 partidas. En 4 me he tenido que rendir a los como mucho 20 minutos debido a que la IA aunque hagas todo lo que ellos quieran te declaran la guerra de todas formas, no es posible que un juego que te incite a jugar a tu gusto, por una programacion de mierda te obliguen a solo una forma de jugar. Un juego que prioriza la diversion del jugador (En palabras) Al momento de jugar parece que solo se encargan de pisotearte y frustrarte. No es posible que yo teniendo tan solo 3 unidades militares en mi ciudad PARA DEFENDERLA, me denuncien por Belicoso. Y a una civilizacion con 8 o 9 unidades destrozando todo a diestra y siniestra le aplaudan de todos lados. En fin todo esto una lastima debido que este Civilization tiene unas mecanicas muy buenas a diferencia del resto, y que lo hacen bastante fresco. Pero creedme que con este pequeño gran problema de IA el juego se hace injugable, sobretodo para gente como yo que le gustan las victorias culturales sin muchas o ninguna conquista. Para colmo te colan un Spyware de gratis... Haceos un favor a vosotros mismos y comprense Civilization V, no tendra todas estas nuevas mecanicas nuevas pero al menos no te van a estar tocando los huevos cada 3 minutos.
Geplaatst 15 juli 2018.
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490.2 uur in totaal (251.5 uur op moment van beoordeling)
Ah... GTA V, un juego que sin duda alguna es espectacular en gameplay, incluyendo la novedad de usar 3 personajes. Mucho mas variado que su predecesor. Una ciudad bastante grande con cosas muy variadas para hacer, desde mini juegos, misiones secundarias, eventos, recolectables, etc, y un online excelente, pero no todo es espectacular, tambien tiene sus fallos, y algunos son muy grandes como para pasarse por alto, asi que sin mas empiezo.

Antes que nada
Esta review contendra Spoilers no solo de la trama de GTA V, si no tambien de GTA IV y SA.

Historia: El modo historia de GTA V empieza espectacular, con un robo al banco en North Yankton, y ya de ahi va avanzando muy bien, hasta que llega un punto en el que decae y apenas levanta despues de eso, pero vamos por partes. Despues del prologo con el robo al banco pasan 9 años y se nos muestra a uno de los atracadores (Michael) hablando con un psicologo, intentando combatir con los problemas familiares y su propio pasado criminal, despues de que termine su sesion Michael pasa a sentarse en unos asientos afuera de lo del psicologo, y es aqui donde se nos muestra a Franklin El segundo de los 3 personajes utilizables en el juego junto a su compañero Lamar intentando embargar un auto para su jefe, bien, hasta aca esta todo perfecto ya que se practica la conduccion, y la relacion con las habilidades especiales (Tema del que hablare mas tarde). El problema empieza cuando aparece Martin Lo que parece a primera vista el villano del juego golpeando a Michael y exigiendole una gran suma de dinero ahora no me acuerdo cuanto xD por haber destruido su casa. En esto Michael se ve obligado volver a sus pasados criminales para pagar a Martin, queriendo asaltar una joyeria con la ayuda de Franklin, (Atracos del modo historia, cosa de la que hablare mas adelante) y unas cuantas personas mas para pagarle a este tipo, y tener una pequeña ganancia de esto. Despues del atraco Franklin y Michael deciden tomarse un descanso hasta que las cosas se calmen, y de aqui la historia pasa a Trevor, otro de los atracadores del banco en North Yankton, Trevor al ver en las noticias el atraco que hubo en la joyeria, y por la frase que dijo uno de ellos a un policia se pone a pensar de que su amigo Michael esta vivo el creyendo que habia muerto por un disparo de francotirador en la huida de North Yankton, como parte de su plan por lo cual sin dudar parte rumbo a buscarlo en Los Santos (Y vaya que lo hace) Y en mi opinion, es justo en este punto que la historia empieza a decaer y no remonta, ya que a su vez, junto a esto se nos muestran a los "Villanos" del juego, y ni eso, ya que dan verdaderamente lastima como tales. En fin, tambien cabe aclarar que desde este punto el juego se pone ya un poco... ¿fantasioso? En el sentido de que hay veces que pasan x cosas que parecen sacadas de una pelicula de Michael Bay y mas, ejemplo claro son el atraco a Paleto Bay, donde vas hasta con un traje blindado pesado y hasta te viene el ejercito con tanques... macho, seriedad. O las contradicciones de los personajes, como Michael, queriendo abandonar su pasado criminal para que al final de todo robe el banco mas protegido de Los Santos... ah...

En cuanto a los finales y los villanos, vaya que estoy decepcionado en ambos, el supuesto final verdadero es como habia dicho antes, demasiado fantasioso, simplemente van a por todos los que los molestaron y ya, verdaderamente de a todos los que matan yo ni queria hacerlo (Lastima que es forzado) ya que si bien son molestos, tampoco es para llegar a ese punto, no son villanos ni resaltantes en la historia (Como si fueran un enemigo mas) verdaderos villanos son Tempenny en GTA SA, que lo tenes atragantado hasta llegada la mision final que obtiene su merecido muriendo solo despues de chocar ironicamente en Grove Street, o Dimitri en GTA IV, donde hasta en ya casi finales del juego nos manda gente para intentar matarnos, y sus famosas llamadas para joder. Matarlo es simplemente satisfactorio. Si, se que hay 2 finales mas a este, pero al igual que el verdadero dejan que desear. Sinceramente si tuviera que darle a la historia una puntuacion del 1 al 10 seria un 4, y bastante regalado el 4, En fin.


Jugabilidad/Dificultad: La jugabilidad que tiene GTA V es excelente, muy fluida, la conduccion esta muy bien realizada y maniobrar se siente preciso, no como en GTA IV que apenas doblar era suficiente para estamparte con algo, y me gusto mucho la precision que se tiene con el raton al cubrirte y disparar, hasta la vista en primera persona esta muy bien hecha, una lastima que es media incomoda en cobertura. Tambien he de remarcar que ahora se ha abordado un poco mas en las misiones secundarias, ahora llamadas "Extraños y Locos" algunas estan muy bien hechas, y hay una gran variedad de estas misiones, otra cosa que he de remarcar que tanto para Extraños y Locos, como para la campaña principal se agregaron unos desafios, es decir, al pasar una mision se nos muestra una barra con cosas que hicimos o no, ya sea terminar en tiempo record, con x tiros a la cabeza, con poco daño, y asi. (Los que hayan jugado The Ballad of Gay Tony, donde aparecio esto por primera vez entenderan) En cuanto a los atracos, un tema muy importante en GTA V. La planificacion de algunos atracos y la diferencia (A excepcion de el de la joyeria) de ir en plan sigiloso o a los tiros es mucha, y tanto una como la otra estan muy, muy bien diseñadas, el hecho de tener que decidir al personal, de ir variando entre si menos dinero pero personal mas experimentado, o viceversa, tener que inspeccionar el lugar, planificar la huida, reunir el material, etc. Son cosas que la verdad me encantaron y me dejaron sorprendido, aunque me sigue pareciendo medio fantasioso ese golpe a Paleto... demasiadas explosiones, tiros, tanques, etc. ¿Michael Bay, is that you? En fin, aunque no soy mucho de hacer los recolectables en sandbox, he de admitir que aca es mas variado. Digo, no es solo una cosa como en SA con los Graffitis o el IV con las palomas, aca hay de todo un poco con los recolectables, como las cartas de Leonora Johnson desparramadas en todo LS, desechos toxicos en las profundidades del oceano, etc.

En cuanto a la dificultad respecta... es demasiado facil el juego, y no solo es problema de las misiones, si no tambien de esas habilidades especiales que le dieron a los protagonistas que poco y nada tiene que ver con GTA... a ver, en orden. Antes si morias en una mision tenias que iniciarla TODO desde 0, aca hay checkpoints, por lo cual al morir reapareceremos en el lugar donde se haya guardado, y para colmo, si llegas a morir mas de 3 veces (Casi imposible) tenes un botoncito que te marca para saltar al siguiente checkpoint... pero es casi imposible morir o fallar mas de 2 veces, ya que no solo va por el tema de que las misiones de por si son faciles y no ofrecen casi nada de reto, si no que a los personajes les agregaron habilidades (Diferentes entre si, obviamente) que no solo no tiene que ver con GTA, si no que facilita mucho mas el juego de lo que ya es. Que si, que es opcional usarlas, pero aun asi, el juego ya era demasiado facil como para agregar eso.

Motor Grafico: El motor grafico de este juego es sin lugar a dudas, hermoso. Se nota el gran trabajo que han hecho los de Rockstar aca, no solo en PC, si no hasta en las consolas de anterior generacion se veia realmente bien, y la optimizacion que le han hecho al port del PC es increible, sobre volar la ciudad con un avion mientras esta atardeciendo no tiene precio, eso si, admito que extraño bastante el detallado que tenia GTA IV al chocar, hasta llegar al extremo de despedazar toda la parte de adelante del vehiculo. lo hecho de menos aca pero solo son cosas mias

Debido a que Steam no me deja escribir mas dejare la calificacion xD

Puntaje final: 8.
Geplaatst 4 februari 2017. Laatst gewijzigd 4 februari 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
12 mensen vonden deze recensie nuttig
239.0 uur in totaal (174.3 uur op moment van beoordeling)
8,7 Muy buen juego

Antes que nada
Quiero aclarar que Sid Meier's Civilization V fue mi primer Civilization y el unico que juego actualmente por lo tanto, voy a enfocarme en el juego a que compararlo con su antecesor.

Sid Meier's Civilization V es un juego en donde controlaremos a una civilizacion desde sus inicios en el año 4000 A.C hasta su fin en el 2050 D.C, a primera vista he de decir que la jugabilidad es bastante amplia y un poco dificil de manejar para los recien llegados a la franquicia, pero despues de un par de partidas se puede ir tomandole el juego. En cuanto mas avanzemos mas oportunidades se nos iran abriendo para cada una de las 5 victorias (Cientifica, cultural, dominacion, por tiempo, diplomatica), aunque claro, ya desde entrada podemos tener una victoria planificada y dejar las otras de lado. Cada una de las 5 victorias tienen formas diferentes de ganar obviamente. Aunque muchas de las veces tambien depende el mapa y la ubicacion de nuestras ciudades por la cual nos terminemos declinando por x tipo de victoria. Por ejemplo, si estariamos ubicados en un lugar muy alejado a otras civilizaciones siempre nos convendria la diplomacia y el trato con diferentes IAs, siempre y claro no se pongan molestas por cualquier tonteria (cosa de la que hablare a continuacion).

La IA cumple lo suyo, pero una que otra vez (Sobre todo edades avanzadas) se le va la pinza, te empiezan a denunciar y en el peor de los casos, declararte guerra, sin saber porque. Aunque no haya problemas ni nada son capaces de denunciarte y/o declararte guerra. Tambien hay veces que te declaran una guerra pero nunca te mandan ni una unidad a atacarte, en pocas palabras, la IA podria calificarla como "Toca huevos".

Los graficos y los sonidos son un apartado bien hecho, los reflejos y el diseño de los personajes estan bien diseñado. Y el sonido me parecio tambien algo bien hecho, aunque tampoco destaca mucho, en cuanto al soundtrack no destaco mucho, ya que practicamente en este tipo de juegos juego con mi propia musica.

En cuanto a las dificultades hay 6 o 7 para elegir, cada una con lo suyo y sus tacticas, aunque muchas veces es mas facil irse por la 4ta, principe, siendo esta como la "normal", no hay mucho que destacar. Nada mas que en dificultades mas altas las IAs se ponen mas toca huevos de lo normal, eso y que arriba de la 4ta por lo general se le da un poco mas de ventaja a la IA en ciertas cosas.

La duracion me parece mas que aceptable, una partida en velocidad normal a ritmo tranquilo puede llegar a durar de 3 a 4 horas, y el juego te deja seguir aun asi jugando despues de haberlo terminado, pero al igual que muchos, no es la misma sensacion seguir jugando despues de haber terminado.

El tema de los DLC's en este juego no me parece correcto, sin ofertas ni nada llegan a valer mas de 100 dolares juntos, y la mayoria solo son mapas y civilizaciones, de todos los DLCs afirmaria que solo 2 valen la pena siendo Brave New World y Kings and Gods, aunque traen contenido como la religion, comercio marino y unas politicas que tuvo que haber traido ¡EL JUEGO BASE!

Como ultimo para agregar queria decir que el juego trae "campañas" para realizar como una distraccion, como la guerra de Secesion, la caida de Roma, etc.

El juego es muy bueno, esta bastante completo, no se si vale los 23 U$D que cuesta a pesar de todo esto, por lo tanto recomendaria pillarlo en ofertas donde lo rebajan a 5 U$D y 10 U$D el bundle con sus DLC's.
Geplaatst 1 januari 2017.
Was deze recensie nuttig? Ja Nee Grappig Prijs
15 mensen vonden deze recensie nuttig
102.5 uur in totaal (23.8 uur op moment van beoordeling)
8,5 Buen juego


Antes que nada
Quiero aclarar que si el juego te parece corto, y lo va a ser lamentablemente, he de mencionar que tiene Workshop bastante amplia para aumentar aun mas las horas de juego.

A pesar de ser un juego bastante simple en cuanto al objetivo, cumple lo suyo. Iniciamos en un garaje de nuestra casa con poco material y nada mas que un ordenador para desarrollar nuestros videojuegos. A medida que vayamos avanzando en el juego se nos desbloquearan mas cosas como tener nuestra propia oficina, empleados, y hasta nuestro laboratorio para crear consolas y desarrollar plataformas (Dudo de este ultimo, ya que no lo pude llegar a ver bien del todo). He de admitir que cuando un videojuego inesperadamente se convierte en todo un exito el juego engancha bastante y te deja pegado unas 2 o 3 horas mas de lo que deberia el propio juego en si. Tambien el juego te deja seguir avanzando a pesar de ya haberlo terminado, pero no es la misma escensia ya que para ese punto practicamente tendremos todo hecho a excepcion de alguna que otra cosa sin importancia. El juego vale los 10 dolares, aunque siempre recomiendo pillarlo si esta de oferta.
Geplaatst 30 december 2016. Laatst gewijzigd 30 december 2016.
Was deze recensie nuttig? Ja Nee Grappig Prijs
10 mensen vonden deze recensie nuttig
3.2 uur in totaal (1.8 uur op moment van beoordeling)
Excelente juego de estrategia en donde la dificultad aumenta mucho dependiendo la epidemia y/o nivel de dificultad (Valga sea la redundancia) La forma con la que hacerse la victoria en la mayoria de los casos se adapta a la forma del jugador, ya sea si este quiere ir a saco (Menos recomendable) o ir sigiloso y infectando a todos uno por uno. Como si fuera poco la comunidad tiene un gran soporte al juego lo cual le da un punto extra en rejugabilidad (aunque muchas son iguales a las otras) y tambien teniendo updates gratuitas de los desarrolladores con nuevas y novedosas epidemias
Geplaatst 23 november 2016.
Was deze recensie nuttig? Ja Nee Grappig Prijs
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