7
Products
reviewed
88
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in account

Recent reviews by Whiskeyですか

Showing 1-7 of 7 entries
12 people found this review helpful
2 people found this review funny
4,857.6 hrs on record (4,359.8 hrs at review time)
It was used to be such a good game.
Once upon a time, there was full of joy and friends.
Posted 5 August, 2021. Last edited 19 October, 2021.
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4 people found this review helpful
9 people found this review funny
60.1 hrs on record (12.1 hrs at review time)
记者:"你的游戏都是怎么开发的?"
G胖:”不知道,社区里自己长出来的。“

Journalist:“How did you develop your game?”
Gabe:“I have no idea. It just grew out of the community by itself.”
Posted 25 September, 2020.
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134 people found this review helpful
52 people found this review funny
0.7 hrs on record
好像在一个午后,
小憩了片刻,
醒来发现自己置身于森林之间,
阳光穿过树叶直射在土壤表面,
天气晴朗。

森林当中有一个木屋,
不知道为什么没有通向二楼的楼梯,
我走进去好奇地把铜像旋转了一周,
什么也没有发生。

走在林间,
每一段路都可以轻盈地跳跃,
耳边一直伴有提琴声,
音调忽高忽低,
节奏忽快忽慢,
这时
我看到一块儿枯朽的木头,
音乐声到此戛然而止。

我继续向前,
走上高地,
采摘了会发光的红色蘑菇,
还发现了被遗落的动物尸骨,
我纵身一跃,
落到地面上一点儿声音也没有,
周围很寂静,
除了布谷布谷的鸟鸣,
远处还有一只大狐狸正在酣然沉睡……
Posted 25 March, 2020. Last edited 25 March, 2020.
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25 people found this review helpful
7 people found this review funny
133.8 hrs on record (96.5 hrs at review time)
I came here just to give this game negative feedbacks and view H1Z1 unfavorably !
Posted 3 October, 2018.
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208 people found this review helpful
16 people found this review funny
62.2 hrs on record (18.4 hrs at review time)
Early Access Review
RAFT的发行商Axolot Games是一家小公司,曾经出品过《Scrap Mechanic》(废品工程师),该作也是以生存为主调,玩家将扮演一名清道夫,在随机生成的世界中探索,收集素材,并制作出各种有意思的东西,包括建筑、机器以及车辆等,在Steam平台上获得了大量好评。据说是2人5年研发,半年就净赚5000万美元。
《RAFT》和其第一作玩法相似,有了第一部的获利后,本作不再是Axolot Games亲自操刀,而是委托Redbeet Interactive(也是一家小的开发商,在Steam平台上无他作)进行游戏开发,可能受限于自身的技术,游戏里面有很多BUG,包括常见的物品BUG,到后期中后期也会出现游戏环境的卡顿,或者当楼层到达一定高度后,游戏会出现负优化,以及偶尔会出现游戏文档丢失。

当初和朋友们一起入的木筏生存,一群人在一片茫茫的大海上,出生时手里所有的东西就是一个钩子,利用手里的钩子,将大海上漂浮的各种物资(垃圾)收集起来,一点点扩大脚底的4×4木筏,建造属于自己的家园。这本身就是沙盒建造游戏的魅力,有无限的可玩性。可能小的工作室受限于资金和人力问题,游戏的更新的速度很慢,更新的内容也很少。如果是单人游戏,非纯粹的建筑游戏爱好者,差不多在15个小时的时间里,就能够体验完游戏所有的内容。所以,时至今日,当初一起在海洋捡垃圾猎鲨鱼的朋友们,再也没有在木筏上出现过了。

到最后我发现,陪伴到最后的,也是一直留在你身边的,是水里那只你一开始特别惧怕的鲨鱼。


《RAFT》's distributor Axolot Games is a small company who had once produced the 《Scrap Mechanic》.This game also gives priority to tone with survival, players will play a street sweeper, in the randomly generated world to explore, collect material, and produce all kinds of interesting things, including construction, machinery and vehicles, etc., on the valve's received a lot of praise. It is said to be two people in five years of research and development, half a year to net 50 million dollars.

The RAFT and its first play similar, with the first profit, this is no longer Axolot Games to, but to entrust Redbeet Interactive (is also a small developers, on the Steam platform without other products) for game development, may be limited by their own technology, in the game there are many bugs, including common items BUG, to the late middle also can appear card game environment, or after the floor to reach a certain height, the game will appear negative optimization, and the occasional game lost document.


Originally with friends started to play on the raft survival, a group of people in the vast sea.When we were born, everything in our hands was just a hook. With the hook in my hand, I collected all kinds of materials (garbage) floating in the sea. I gradually expanded the 4-by-4 raft on the bottom of my feet and built my own home. This itself is the magic of the sandbox building game, with unlimited playability. Perhaps small studios are limited by money and manpower issues, and games are updated slowly and with very little content. If you're a single-player, non-pure building game fan, you're going to be able to experience everything in about 15 hours. So, to this day, the friends who picked up trash and hunted sharks in the ocean have never been on a raft again.


In the end, I gradually found that the one who stayed with you all the time was the shark in the water that you were particularly afraid of at first.
Posted 17 September, 2018.
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27 people found this review helpful
2 people found this review funny
3.4 hrs on record (1.5 hrs at review time)
七月流火,有一点点想念在怀俄明州瞭望塔的日子。

Great Mars westward, summer is close to be over, the weather is turning to be cool.
Just a little missing on the Wyoming‘s watchtower days.
Posted 14 August, 2018.
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21 people found this review helpful
2 people found this review funny
98.3 hrs on record (7.1 hrs at review time)
Early Access Review
有幸在周免期间玩得了这款游戏,
此游戏的开发商是Crytek,
这家小公司曾经参与开发了游戏《孤岛惊魂》(Far Cry)和游戏引擎Cry Engine(只可惜从远哭的第二部起,育碧开始自主参与开发了),也曾开发过《孤岛危机》(Crysis)以及其所使用的游戏引擎CryENGINE2,《孤岛危机2》(Crysis2)和其所使用的游戏引擎CryENGINE3。所以在游戏制作方面有一定的功夫和底蕴。
能看得出来,猎杀对决(Hunt:Showdown)这款游戏在制作上Crytek投入了大量的精力,包括创新玩法,将PVP和PVE模式相结合,并不是完整意义上的大逃杀,却又处处充满大逃杀的气息。
但是,这样造成玩法多样性正是游戏吸引人的地方。
在这里,你可以遇到来自各个国家的伙伴,选择多种多样的游戏玩法,是循规蹈矩地去寻找线索、猎杀BOSS,还是选择蛰伏潜行,追随其他猎人的踪迹,夺取他人的赏金,又或者是在队友死去后,选择放弃狩猎放弃赏金,选择及时止损,保留猎人,获得经验升级。

我觉得该游戏目前还处于Crytek的测试阶段,这家小公司毕竟限于人力和物力已经很久没有再用心制作过一款大作,
所以这游戏的优化是很大的问题,正如评论区其他伙伴说的那样,有时候这游戏不是在拼技术而是在拼配置,
我的配置是:GTX1066+I7 8700+8G内存 才勉强维持在70~80帧,这对于一个FPS游戏来说,体验是大打折扣的。

希望开发商Crytek能解决游戏的优化问题,以及推出更多的组队系统,比如主流的四人组队(目前两人组队模式来说比较缺少游戏的社交性)。
总之,这是一款硬核游戏,如果你的配置尚且达标,喜爱猎杀怪物,那就别犹豫,入手吧!



I was lucky enough to play this game during the free time weekend.

The developer of this game is Crytek,

This small company has participated in the development of the game is Far Cry (Far Cry) and the game Engine Cry Engine (except Far Cry from the second film, ubisoft began to participate in the development of the), also had to develop Crysis (Crysis) and the use of game Engine CryENGINE2, "Crysis 2" (Crysis2) and its use of CryENGINE3 game Engine. So there is a certain amount of skill and knowledge in game making.

It can be seen that the game of Hunt: hunting has devoted a lot of energy to the production of Crytek, including the innovative playing method, combining PVP and PVE mode, which is not a complete great escape, but full of great escape.

But this diversity is what makes the game appealing.

Here, you can meet with partners from around the world, choose a variety of game play, are to look for clues and hunt BOSS, or dormant stealth choice, to follow the trail of the other hunters and seize the bounty of others, or after they die choose to give up give up bounty hunting, choose to stop in time, keep the hunter, gain experience to upgrade.

I think the game is still in the testing stage of Crytek. After all, the small company has been limited by manpower and material resources for a long time, and has never produced a masterpiece by heart.

So the optimization of the game is a big problem, as other partners in the comments say, sometimes the game is not playing technology but playing configuration,

My configuration: the GTX1066+I7 8700+ 8gb memory just barely holds at 70 to 80 frames, which is a big discount for an FPS game.

I hope the developer Crytek can solve the optimization problem of the game and launch more team building systems, such as the mainstream four-person team building (at present, the two-person team building mode is less social than the game).

All in all, this is a hardcore game. If you're good enough and you love to hunt monsters, don't hesitate to start.
Posted 13 August, 2018.
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Showing 1-7 of 7 entries