108
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Recent reviews by lufialunar

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Showing 1-10 of 108 entries
1 person found this review helpful
2.8 hrs on record
Excellent dopamine hit. such a simple game, and I would love to see it expanded. so far you can beat it entirely in a few hours.
Posted 5 November, 2024.
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2 people found this review helpful
2.3 hrs on record
This was amazing. Can not wait for more. I dislike the trophy system. I thought I had to carry those with me. I had one jump scare. Great job.
Posted 29 August, 2024.
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2 people found this review helpful
53.6 hrs on record (3.0 hrs at review time)
Love it. do not let the minimal graphic scare you. there is some serious depth in here. RNG can be a pain. yet that is how this game simulates people leaving supplies behind when the attack happens. you might hate the combat, has you in + formation to hit with most weapons. then grab two pieces of wood and a knife and make a spear. now you can poke at them diagonal. I actually almost died on my first run when i found the railroad. So many big zombies came out and one hit me for 3/4 of my life! Some things are simplified which I am thankful for, like ammo. its ammo?! this ammo can be used in all guns. no need to find the right round :) BTW beware of time. I did not realized how much IRL time has passed. Good luck!
Posted 19 August, 2024.
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3 people found this review helpful
10.4 hrs on record (4.6 hrs at review time)
Early Access Review
at its current state. I would say wait a bit. there is LOTS of potential here. so many ideas for cards and enemy variety. melee and range are viable with the last boss being easy atm. I think its a design flaw that it hits itself with AOE attacks. granted you have to get to him first. and then he kills himself, while trying to kill you. the biggest gripe I had is equipment, and the random bugs that kills the run. Equipment is not explained. Like how would I know if it is an arm/leg/head slot. you cant go back and check if you already have a copy of something. One other thing I thought of is the random end turn that happens. sometimes when I'm out of energy or I am out of cards it would just end turn with out my input. then other times I would be out of both and it would wait until i hit the end turn button. So all in all a good game for a couple hours. looking forward to more content.
Posted 31 July, 2024.
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3 people found this review helpful
4.1 hrs on record (1.9 hrs at review time)
Early Access Review
needs work for sure. I like the premise, The difficult part is balancing your food with the gnomes. I feel that the starting ten cards is all you need since, RNG can be a pain. I had a run where the only place to get food was at the end. fastest run I ever failed. I feel "mana" is such a weird concept for some cards. like My character is an "archer" yet he cant shoot basic cards with out mana? it seems only melee cards, do not require mana. There are a lot of cards that require Mana, and some cards are like ok, but need work. some cards are to expensive for what you get out of them. Good luck out there my fellow gnomes!
Posted 19 July, 2024.
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1 person found this review helpful
35.7 hrs on record (23.6 hrs at review time)
Early Access Review
MPK are super annoying. there are people who have fun griefing others. have fun dying a lot. sometimes by people who are just either more skilled, or able to use the combat system better. I have yet to win a duel against any class, and I have a Barbarian who is level 50+. Most recent patch nerfed Barbarian more. I am trying the other classes. and its the same. just jumping in and dying over and over again. not to the environment. the PVP is very high, especially now that they added quests to actively kill players. Over time I am willing to play less and less since no likes to play a game to lose every single time. the People who say well "get good" is not a viable strategy since there is no way to train except during runs. and its a different person and different class with different weapon. I would say this game is great for those who do not mind failing multiple times, and have a group a friends all willing to do the same. My friends all gave up after repeated attempts to dive into the dungeon just to die within the first couple minutes to players.
Posted 4 July, 2024.
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1 person found this review helpful
4.4 hrs on record
for a cute game it is fun. the game has its moments. I love the UI custom option increasing the size of font. that was amazing!(Max font covers choices so be careful) I beat the game in 3.2 hours. Its a small game and it feels like its geared towards the younger generation. There is some finicky mechanics, and a few bugs. I am talking about falling through the world, or freezing in place on top of benches. Over time either a restart or spamming buttons and keys will fix the issue. I would put the game's actual price point for the content in about $10 personally. The game is a very simple puzzle platformer. I have a fear of heights so the ending was actually on point in making me feel anxious for the cat. Though that is one durable cat.
Posted 16 May, 2024.
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1 person found this review helpful
139.3 hrs on record (121.7 hrs at review time)
decent game. funny too. I say decent because I cant really "see" the game. all maps are covered by some sort of thick fog. some say its some sort of spewer. but compared to my friends they can see 50m I can barely see 2m. I do have an older computer, and I do meet all the minimum requirements.

I can "play" the game. I have to strain my eyes and squint to play. I have only been able to extract on difficulty 2, 3 and higher always fail to extract. I can barely complete the mission on 3. Some say its because I am not playing with others. Sure Ill do that. we win on difficulty 9 missions, more Like I am just baggage and maybe bait. I might barely break 100 kills when I am with my friends and that's not me. that is the turrets I bring since They can see the enemies and I can't. I wonder if it because I play on a Television instead of a monitor, or is it because I had laser eye surgery in my past and things are harder to see.

I have spent a long time fiddling with my settings to no real way to see the game. after a couple runs I have to take a break since my eyes start hurting real bad. I understand its to create a foreboding atmosphere and add some surprise and horror. yet if you can't see whats killing you at all and just see a death screen. its like frustrating. I always feel like I am dragging my team down and this makes me not want to play. So this might be just a me thing, but if you do not have the "seeing" issue, then according to my friends this is a great game. good luck.


Edit: Not much changed in the vision front. There newest updates has some sort of problem where I cant connect to friends at all. validating the game seems to have a single file ALWAYS missing! So I would have to launch the game, close it, then validate game. for some reason its always 1 file. I wish it tells you what file it was so we can see if there is a workaround. Seeing how the game size is getting larger. validating process is getting longer before I can play with friends.
Posted 4 May, 2024. Last edited 28 November, 2024.
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1 person found this review helpful
157.9 hrs on record (68.4 hrs at review time)
Early Access Review
it's a good extraction shooter with a tactical element. there is no real direction. there is an element of a story. At the moment its just do quests get stronger and then wait for the devs to do a save wipe to do it all over again. bartering is terrible atm. do not bother. sometimes you have so much loot that you wish for a super bag or a way to just drop it off at the shuttle.... I mean its there when you drop in and it does not leave. you can use the shuttle for cargo ONLY on peaceful missions.
Posted 30 March, 2024.
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1 person found this review helpful
6.9 hrs on record (5.0 hrs at review time)
Good but very difficult. I think the enemies do WAY to much damage. Floor 1 is fine. anything after that is just brutal. I usually come out of each combat way worse for wear. have to spend each rest spot healing instead of upgrading my cards. Wording needs a bit of work. and some cards make no sense for upgrades. Im looking at you tale of woe. one upgrade path is worse then the other. why would you choose that. I feel like some cards need to be in other peoples decks. like there is a card that gives 4 defense when switching zones(side of the battlefield) lets give it to the melee character that has no need to switch zones. not to the range character that actively switches zones. This game makes you feel weaker then the enemies. They have attacks that do a third of your life in a single hit. but your guard cards is chump change in comparison. so its like why bother. Enemies health is sometimes super high. like 600 HP? I with all damage cards do 45 damage, it turns into a DPS check. enemy does 30 damage every turn sometimes more for buffs. so most fights are DPS checks. I would recommend this on sale.
Posted 29 March, 2024.
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Showing 1-10 of 108 entries