UltramarineXIII
Michigan, United States
 
 
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This has been a review I've been meaning to write for a while, and I might not have as much time into it as others, but I believe I have given this tree a fair shake and have a good insight into the nature you should expect if you purchase Mordheim: City of the Damned and any of it's DLC. PLEASE READ FULLY BEFORE PASSING JUDGEMENT!

First and foremost I will share a snippet from a Warhammer 40K universe book that I find gives wonderful mental preperation for Mordheim, where the things you don't know on the battlefield can still kill you. And believe me they will.

With this in mind lets begin the review.

Mordheim: City of the Damned is about mortal men (monstrosities, not-so-mortal daemon spawn, etc..) throwing the dice by looting treasures and other wealth from the remains of Mordheim after a cataclysmic event befell the city. You in particular are a "Leader" of a mercenary group, warband, etc... struggling against other factions of those with like minds. Be prepared for the horrors that now call the once great city of Mordheim home, for they will be many and have no mercy. Be ready to lose not only gold, but equipment, men, time, reputation and even a limb or two. You will be hardpressed to make meets end that your "sponsors" or "patrons" have set you for they have no patience for those with lack of skill, poor judgement calls or even just bad luck.(mostly its bad luck) As you progress through Mordheim: City of the Damned and the gods are with you, you will collect more powerful wargear, loot, items and the all important Wyrdstones.

This game is heavily similar to it's tabletop companion in where whatever can happen, can indeed happen because events are based on dice rolls. It may take you a few tries and restarts to finally get going in the game, as well as to learn a strategy that you can take advantage of. But once you get going you should find it easier and easier to manage. Does that mean you should take greater risks? Not necssarily. Indeed taking a greater risk can result in greater rewards, but the consequences can be equally severe. You should always have a contingency incase a planed action failed or be prepared to lose what you've commited. Course the game is not completely one sided, many times after a particularly nasty round or route, a soldier I thought lost managed to, beyond all hope, return to the camp with little injury and ready to seek revenge.

This is a game based in a realm of despair, darkness, and unrelenting war. Although you are far from the conflicts of greater powers, you are still in a struggle just as gruesome, bloody and savage as the wars that rage elsewhere. Be prepared to lose it all or find your fortune in Mordheim: City of the Damned.

Pros:
+ 4 begining factions that roughly span the different types of tactics in war
+ Campaign provides some different objectives
+ General customization for each unit, and rename warband
+ 2 more factions in DLC's
+ Individual units can rise above and beyond like in Warhammer lore and stories (a soldier thought dead making it back)
+ Units can individually level up creating strong individual soldiers
+ You can backtrack your movement (as long as something hasn't happened)
+ A good sense of realism from war (you try coming out a fight after being stabbed in the gut and be fine)
+ Graphics capture the feel of Warhammer
+ Enemy Spellcaster can blow themselves up (9,999 damage)

Cons:
- There are some annoying movement and item glitches
- Cannot respec a unit once skill points are assigned (it does ask you if you're sure before continuing)
- Couple DLC are priced a little high (but no higher than other games similar from what I've found)
- Enviroment can get in the way of your camera
- Can feel you've wasted time when a high level unit dies or is debilitated (training extra units can ease this)
- Can get hung up on pieces of terrain that looks like you shouldn't (movement glitch, good thing you can backtrack)
- It does feel like you have little time to explore before Enemy AI finds/gets to you
- DLC Vampires are a little ridiculous ( OP Fear )
- Your own Spellcaster can blow themselves up (9,999 damage)

Note: I did not critque the dice roll system because this is an imperative part of the game mechanics and dice rolls can and will be a thorn in your side at times.

Personally I suggest Mordheim: City of the Damned and its components as an entertaining Turn Based Strategy Game that fits well with the history and the feel of Warhammer.