43
Products
reviewed
1257
Products
in account

Recent reviews by FMS

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Showing 1-10 of 43 entries
No one has rated this review as helpful yet
80.8 hrs on record (77.4 hrs at review time)
★★★★☆

塔科夫的2D版探索搜刮遊戲

+射擊手感不錯
+槍械改裝多樣化

-任務指引不夠完善,有些目標任務沒有比較好的引導
-藏身處測試需要的材料複雜且沒有辦法選擇自己缺的剩餘材料或是隨時確認藏身處設施建造條件,在搜刮時較麻煩
Posted 28 October.
Was this review helpful? Yes No Funny Award
No one has rated this review as helpful yet
1.1 hrs on record (0.8 hrs at review time)
神作
Posted 13 June.
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2 people found this review helpful
15.3 hrs on record (11.2 hrs at review time)
有趣好玩,但依然存在不少詬病的地方
1.角色基傷低:製作組可能想讓畫面不那麼亂因此傷害幾乎都是個位數,但造成一個很大的問題是裝上增加攻擊力的裝備幾乎無感,比如讓刺客拿上+40%攻擊的武器依舊是砍出1的數值

2.BOSS的控場:這種輪迴式的遊戲風格比起純塔防更像是放置類,你會很多時候用高速過場但某些BOSS和小兵是需要你去操作畫面來降低風險,時間久了會讓人煩躁尤其是第二關的鎖鏈怪如果你剛好沒有資金且全員被鎖上那等於是直接輸掉這局了
Posted 17 April.
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No one has rated this review as helpful yet
66.0 hrs on record (8.2 hrs at review time)
===5/4===
For the sony

========
For the earth
Posted 19 March. Last edited 4 May.
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2 people found this review helpful
23.5 hrs on record (8.9 hrs at review time)
Early Access Review
是好遊戲 , 但目前有些狀況玩起來很煩躁很痛苦存在許多體感不佳的狀況
1.人物成長曲線低 , 但怪物強度過高
2.怪物群和怪物強度應該擇一即可 , 現階段單一怪物已經太硬但數量又過於密集
3.機槍手挖礦很不友善 , 需要面向怪物才能射擊往往導致在面對怪物包圍卻不能挖掘通路撤離
4.撤離時間太短 , 30秒能做的事真的不多 , 希望能夠延長至少60秒
Posted 19 February. Last edited 19 February.
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No one has rated this review as helpful yet
23.3 hrs on record
RTT類的翹楚 , 可惜將成為絕響 , 從將軍之刃到王牌威龍再至最新的暗影詭計每一次都讓玩家感到驚艷
Posted 27 November, 2023.
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No one has rated this review as helpful yet
3.4 hrs on record (1.1 hrs at review time)
遊玩體驗不錯 , 優化意外的好 , 但希望能將字幕語音分開設定
Posted 26 July, 2023.
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2 people found this review helpful
2 people found this review funny
7.6 hrs on record (1.2 hrs at review time)
非常好遊戲 , 調整好心態遊玩可以鍛鍊自己的耐心
Posted 11 June, 2023.
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1 person found this review helpful
9.6 hrs on record
整體優秀但可以更好

就像大部分的rogue遊戲一樣 , 在前期你的戰力薄弱 , 需要一段時間來強化角色和機甲 , 但成長時間稍微長了一點 , 容易造成前期枯燥和作業感太重 , 並且遊戲並沒有存檔功能
Posted 8 April, 2023.
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No one has rated this review as helpful yet
68.6 hrs on record (21.8 hrs at review time)
Early Access Review
很不錯的戰棋Rogue遊戲 , 把滿多Rogue優點集合且排除缺點

V.同類型戰棋遊戲很害怕移動與攻擊使用同樣點數 , 容易造成難度高且資源有限不好發會 , 迷失幻途在遊戲上將戰鬥和移動分開計算達到玩家可以更自由地進行戰鬥

V.藝術面向不錯 , 音樂和美術很喜歡 , 讓我想起以前玩RO快樂的回憶

V.怪物有趣且地圖互動性不錯

=====================

再來是關於個人希望改善的部分

玩家到了第三關會發現怪物有明顯的強度提升 , 不僅是怪物血量平均變多 , 傷害和數量也隨之強化 , 加上雪原地形會持續造成debuff , 這部分對玩家比較吃力

同時造成怪物過於強大的原因是玩家戰鬥勝利的收益普遍不高 , 在商店購買物品大概是200~300價格 , 但就算殺掉整場章節怪物金幣也是很短缺 , 希望製作組能在金幣收益和怪物強化成長取得一個平衡
Posted 2 December, 2022. Last edited 3 December, 2022.
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Showing 1-10 of 43 entries