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Recent reviews by JETNET

Showing 1-9 of 9 entries
9 people found this review helpful
0.0 hrs on record
I would like to take a moment out of my life (and yours) to say that, while the mods here are good (perhaps even necessary to an extent), it's just...

...the requirements to get them...

...is just flat out difficult, if not impossible. It would be fine if the achievements needed to complete it were possible to do solo. This pack should have been like the Gage Spec Ops set.


In short, purchasing this dlc without finishing the achievements may as well be treated as a wasted investement.

Maybe next time Overkill makes a game with dlc, they won't do something like this. Again.
Posted 4 June, 2017. Last edited 4 June, 2017.
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No one has rated this review as helpful yet
0.0 hrs on record
I would make the usual method review style but lets be honest with ourselves.

You want that quick-reload mag. Yes, that mag. The mag specially prepared for speedloading. The speedloading mag.

The grenade launcher (and the other mods in the pack) are just nice little benefits.
Posted 11 May, 2017.
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No one has rated this review as helpful yet
242.6 hrs on record (220.8 hrs at review time)
Considering Civ VI was released a long time ago, I guess I'll just post a review on Civ V while I wait for Civ VI modding to mature properly. It'll only just take a couple of minutes...
Postives:
+ Highly addicting. Even if I am like the most causal player of them all (So much to do, so little time. I blame school, 242 or so hours is just not enough)
+ Modding community. While not to the legacy of Skyrim, it is still fairly impressive compared to the base game alone. May I suggest the Event's and Decisions mod from Sukritact?
+ The crazy stories that could be formed from each game, if you're into that sort of thing. Dystopia is easy to set up.
+ Some legitimately good things that I may have forgotten.
+ Salt, Petra and freaking canal.
Negatives:
- As evident by some of the other reviews here, has a horrible tendancy to cause people to lose track of the time.
- The need to get both expansions to make it absolutely interesting. To be fair, they are very good expansions, it's just that...
So, in conclusion, I rate it fairly well. Best brought on a steam sale, with all the bells and whistles we call 'Expansions and DLCs'.
...Umm, guys, why is it, like, 8pm?
Posted 6 November, 2016. Last edited 2 July, 2018.
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1 person found this review helpful
58.7 hrs on record (43.2 hrs at review time)
(Using my new semi-serious, semi-funny system. Lets just say it'll mostly stay serious. Mostly)
The first expansion of Dawn of War 2, and continuing the story of Force Commander "Hairgel" and team, now as a new planet gets in, a new faction (for this game) joins the party and a new set of dilemmas get in.

Positives:

+ Campaign carrys over stuff from last time. YAY!
+ As you fight the Traitor's the game pushes you to take a stance, stay pure to TEH EMPRAH or go traitor and fight Chaos with Chaos (and go rogue yourself. LONG STORY)
+ New faction (well, new to this game of the setting. Nothing new otherwise), as the Chaos Sphess Merheens, lead by Tough as nails Plague Marines/Manipulative Sorcerers of Tzeetch/Psuedo-Araghast the Pillager (Master of Hounds, Lash of the Black Legion)

+ Eliphas decided to do random stuff like (i dunno), take a WHOLE LEGION TRANSFER (to the Black legion, suffering from an incompetent leader called Abaddon, but hey, Araghast makes up for it, right?), succeed to a degree (ok not as much as SSSIIINNNDDDRRRIII!!! but still) and other antics.
+Tarkus Betrayal will make you cry everytiem (mispelling intended). So does Jonah .

Negatives:

- Final boss. Yeah, I know the Hive Tyrant from last time was too easy but this? Not cool, Relic, not Cool
- Only 2 fun bosses, Araghast (yes, that's why he's popular. aside from the Large Ham) and the Traitor within (who is actually sympathetic). Everyone else is either too easy (2nd Avatar of Khaine) or unessecarily hard ( Ulkair )

- Still no Guard, yet.

Still, fun game. Like before, suggested at sales (like eveything else).
Posted 25 July, 2015.
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No one has rated this review as helpful yet
28.6 hrs on record (25.6 hrs at review time)
(Using my new semi-serious, semi-funny system. Lets just say it'll mostly stay serious. Mostly)
Dawn of War 2, where the gameplay changes. Back in DoW 1, you have to build bases and use specialist engineers (eg: Imperial Guard's (lent) Techpriests) to build them in the first place, and repair the unhealthily squishy vehicles. Here those special engineers are gone, but on the other hand the vehicles are no longer as squishy (ok true, a tank dies if you put enough AT weapons at it's general location, but that is NOT the point). So, I thinky I kept you here long enough so, to points:

Positives:

+ The Story has an element of challenge, and an understandable element of urgency
+ Takes some lessons from the WW2 themed Company of Heroes style tank resistances, like cover, more destructive planning and tank resistances (takes longer to kill a vehicle from the front than say, the back) and bring them into the 41st Millenium (Where the rules stay roughly the same, save for the wonky melee)
+ Wise way of stating that yes, Indrick Boreale, the man who brought you the (overused) jokes of Sphess Merheens and Emprah, is indeed an idiot
+ Army painter has seen some look at, you can look now at the colour scheme of more than an Ork Slugga. I want to know my new shoota's look like for example, but don't want to do something tedius like a battle for checking colour schemes.

Negatives:

- Some of the features could do with more than a pop-up. i mean, what does those tyranid infestation actually do?
- I honestly think the 4th company troops outside your strike team is full of lazy f***-wits. Truth.
- Wargear is more annoying than the Company of Heroes system.

- No Imperial Guard here. So sad. At least Retribution has them.

So, yeah, good game. But if I may make a suggestion, wait for a sale and pick up AT LEAST the master collection. Overall, a solid addition to any RTS fan's collection (and trust me, I have a reasonable sized library, of stuff I like and stuff I rather not talk about)
Posted 25 July, 2015.
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1 person found this review funny
27.1 hrs on record (26.9 hrs at review time)
(Note: using the new, semi-serious, semi-"funny" system. Here, replace the "funny" with contempt)
This game...I'll just keep it short before I rage loud.
Positives:
+Some creativity in design, but not much
Negatives:
-Stages are rushed
-Not much options
-Basically 5 minigames in a nutshell
-Space stage is useless

In short, NO. Just NO. I blame my younger brother I got this c**p.
Posted 30 June, 2015.
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No one has rated this review as helpful yet
111.6 hrs on record (82.4 hrs at review time)
(Using the new-WHO HONESTLY CARES, LET'S GET TO THE REVIEW!)

A stealth(ish) game with unique gameply elements never before seen.

Positives:

+ The rival system. We can make our own villains and rivals.
+ The branding system. Why kill an orc when we can make him our puppet?
+ Smooth gameplay interaction.

Negatives:

- The plot is basically filler.

So yeah, I rate it quite well. You, yes yuou, you're wasting your time here! Wait for the next sale AND GET IT!
Posted 8 October, 2014. Last edited 18 December, 2015.
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2 people found this review helpful
464.9 hrs on record (362.7 hrs at review time)
(using my new system of part-seriousness, part-funny. Do not ask)

Retribution, where the whole story, from the original Dawn of War untill now, comes to an end. Azariah Kyras becomes practically the one revealed to plan the whole thing (To become a Daemon Prince of Khorne, for some reason) and Gabriel makes his last stand.

Positives:

+ Ork Freeboterz, funniest things since GORGUTZ!
+ The Guard have, and no pushovers either. Between BEHNBLEDS! and Lemon Rusks (as I jokingly call them), they are ready to strike. because of the smaller size of Operatiosn, they swapped out their Basiliks for Manticores...and have the best campaign heroes (Commissar LORD Bernn).
+ A campaign for each faction, complete with diolage and endings
+ Introduces World/Galaxy/Universe famous Captain Appolo BEHNBLEDS! Diomedes, where we get a lot of large ham

Negative

- Campaigns are mostly the same missions, probably with slightly different paths.
- First Mission Tyranid/Chaos campaign, lots of people usually stop there. They WILL make you cry everytiem (for negative reasons)

Good ending for a long standing series, still suggesting a sale.
(YES, I know my previous review was immature. I am ever changing. Deal with it)
Posted 10 July, 2014. Last edited 25 July, 2015.
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6 people found this review helpful
1 person found this review funny
91.6 hrs on record (64.5 hrs at review time)
(New rating system. I'll try to be as merciful as I can. Emphasis on try, because I still don't like it)

Let's just skip to the basics, ok?

Positives:

+ No limit on troops
+ Unique supply stuff

Negative:

- Can only control 12 guys (or 1 tank) at a time? That's not good enough.
- Campaigns are mere repeats of each other.
- Voice acting (a first for a negative here)
- Greedy devs being greedy devs with more dlc.
- Some claim it to be reused materials. It's probably true.

So, no. Don't support this. Find something else.
Posted 31 May, 2014. Last edited 18 December, 2015.
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Showing 1-9 of 9 entries